| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#101 |
|
Warlord
Join Date: Jan 2007
Posts: 165
|
A couple of updates:
- In the next patch the AI will have learned how to blame civics. In the testing instance Boudica first let me know she wasn't a fan of my policies, then rudely invaded not long after. I may need to tweak the values around some, but some version of this will be in. -Next patch also includes more changes to Civics. Right now these changes are:
Also I think I finally tracked down and fixed any remaining bugs preventing the No Negative Traits option from working reliably. Release date of the patch is likely to be at the end of next weekend or the weekend after. Last edited by isau; Apr 28, 2008 at 12:45 AM. |
|
|
|
|
|
#102 |
|
Chieftain
Join Date: Jan 2006
Posts: 8
|
I appear to have a problem.
Everytime, I load the mod, all letters in the menues and the game disappear. I am playing BTS V.3.13 german Hope you can help me Last edited by spellthief; May 16, 2008 at 05:49 PM. |
|
|
|
|
|
#103 |
|
Chieftain
Join Date: Apr 2003
Posts: 37
|
Crash
My saved game keeps crashing at 1520 BC. Any idea how to fix it? Thanks.
|
|
|
|
|
|
#104 |
|
Chieftain
Join Date: Apr 2003
Posts: 37
|
mass grave bug
I started a new game and found a bug. I captured a city, and when it put in the mass grave, it gave the city a bonus of like $50,000 for some reason which is now there every turn. I have attached the save file.
|
|
|
|
|
|
#105 |
|
Chieftain
Join Date: Apr 2003
Posts: 37
|
I have another broken crash file. I turned off the mass grave option in the buildings file and was playing fine. Now awhile later I have a crash.
|
|
|
|
|
|
#106 |
|
Chieftain
Join Date: Apr 2003
Posts: 37
|
Yet another crash i cant seem to fix
|
|
|
|
|
|
#107 |
|
King
Join Date: Jan 2008
Location: Adelaide, Australia
Posts: 706
|
Your screen name seems quite apt, Gremlins, coz your finding them all over the place
![]() (A subscription post, so I can DL this when I get the chance. Coz it looks freaking awesome )
__________________
I am an Ideas man A new fighting system. A programmer with a bit of spare time would be great ![]() A new improvement system. A tech idea. I think it's my best idea yet. Dynamic Traits. You KNOW this is a good idea ![]() Check em out
|
|
|
|
|
|
#108 |
|
Chieftain
Join Date: Apr 2008
Posts: 29
|
Seems promising isau! Please keep up the good work.
|
|
|
|
|
|
#109 |
|
Chieftain
Join Date: May 2008
Posts: 41
|
my computer can't open the mod why is that?
|
|
|
|
|
|
#110 |
|
King
Join Date: Jan 2008
Location: Adelaide, Australia
Posts: 706
|
Welcome to Civfanatics, amishdemon. Where specifically does it go wrong, and do you get an error message come up?
__________________
I am an Ideas man A new fighting system. A programmer with a bit of spare time would be great ![]() A new improvement system. A tech idea. I think it's my best idea yet. Dynamic Traits. You KNOW this is a good idea ![]() Check em out
|
|
|
|
|
|
#111 |
|
Deity
![]() Join Date: Apr 2006
Location: New York State
Posts: 4,859
|
I think his problem may be due to the fact that this mod has not been updated to 3.17 yet.
__________________
Mods: Convert Production to Espionage, FinalFronterFlat, The Road to War Ultimate Edition for BtS 3.19, Star Trek |
|
|
|
|
|
#112 |
|
Emperor
Join Date: Mar 2006
Location: New York City
Posts: 1,172
|
isau hasn't been on since May 10th. I really hope this mod is still being worked on, I was really looking forward to it...
Cheers, ripple01
__________________
Evolution, a modding platform built on K-Mod and RevolutionDCM, is available here:http://forums.civfanatics.com/showthread.php?t=470980 |
|
|
|
|
|
#113 |
|
Chieftain
Join Date: May 2008
Posts: 41
|
|
|
|
|
|
|
#114 |
|
godless Heathen
Join Date: Jan 2001
Location: Washington, DC
Posts: 8,957
|
Strange, I DLed the mod then started it up to see if it worked, and it worked fine.
Now everytime I try to play it it crashes right as I start up a game. Has anyone else experienced this, or is there something wrong with my settings. I am running 3.17 though, so that may be the issue. Any insight?
__________________
Religion flies men into buildings, science flies men to the moon... Check out my stuff!!! UNITS | LEADERHEADS | DIPLOMACY II |
|
|
|
|
|
#115 |
|
Deity
![]() Join Date: Apr 2006
Location: New York State
Posts: 4,859
|
This mod has a custom DLL, so it needs 3.13. There is no source code and the creator is MIA, so this mod is probably dead.
__________________
Mods: Convert Production to Espionage, FinalFronterFlat, The Road to War Ultimate Edition for BtS 3.19, Star Trek |
|
|
|
|
|
#116 |
|
godless Heathen
Join Date: Jan 2001
Location: Washington, DC
Posts: 8,957
|
Well, it seems to be popular, maybe someone can "hijack" it and fix it up, if the creator doesn't mind that is.
__________________
Religion flies men into buildings, science flies men to the moon... Check out my stuff!!! UNITS | LEADERHEADS | DIPLOMACY II |
|
|
|
|
|
#117 |
|
Deity
![]() Join Date: Apr 2006
Location: New York State
Posts: 4,859
|
It would need to be rewritten most likely, as the DLL source code isn't included.
__________________
Mods: Convert Production to Espionage, FinalFronterFlat, The Road to War Ultimate Edition for BtS 3.19, Star Trek |
|
|
|
|
|
#118 |
|
Chieftain
Join Date: May 2008
Posts: 41
|
well that sucks
|
|
|
|
|
|
#119 |
|
Warlord
Join Date: Jan 2007
Posts: 165
|
Believe it or not I am actually still around. I just recently came off of a nearly 3 week episode with no power, and before that had been traveling around with little access to the Saints and Sinners dev tools.
Unfortunately what others have said is correct--SNS no longer functions because of patch 3.17. I have talked to some folks about releasing the SDK code and will post here when that happens. I will most likely not be continuing with Saints and Sinners in the future (the last time a patch dropped on me it took ~40 hours to upgrade everything), but I may be around to answer questions about the code. Thanks for your interest in the mod, and sorry for the bad news! -isau |
|
|
|
|
|
#120 |
|
General
Join Date: Jun 2002
Location: Maryborough, Australia
Posts: 929
|
Sorry to hear you are leaving. I really think this mod is an interesting idea for presenting more balanced leaders with faults that you can exploit at times... I really like the idea of certain leaders having faults that you can use and have to overcome yourself as well... Washington if he is in could have an idealistic fault. Less likely to realise manipulation in negotiations by a certain percentage... Lots of potential in this mod idea, especially if someone combined it with something like Wolfshanze Mod with all those additional flavour units in it...
__________________
Airpower in close support is the difference between victory and defeat. Whoever can control the air and exploit that control well, will win. http://www.ww2aircraft.net/forum/alb...healzdevo.html- Various Photos From Different Sources Of Various Vehicles |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Anarki's C3C Mini Expansion Pack 1.0 | Anarki | Civ3 - Completed Modpacks | 37 | Sep 16, 2006 08:32 PM |
| Anarki's Civ 3 Mini Expansion Pack | Anarki | Civ3 - Creation & Customization | 39 | Feb 04, 2006 02:38 PM |
| Anarki's Civ 3 Mini Expansion Pack | Anarki | Civ3 - Creation & Customization | 5 | Jan 24, 2006 03:14 PM |
| Mini Q&A About the Expansion Pack w/ Jeff Morris | Thunderfall | Civ3 - General Discussions | 28 | May 08, 2002 12:24 AM |