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Old Apr 28, 2008, 12:36 AM   #101
isau
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A couple of updates:

- In the next patch the AI will have learned how to blame civics. In the testing instance Boudica first let me know she wasn't a fan of my policies, then rudely invaded not long after. I may need to tweak the values around some, but some version of this will be in.

-Next patch also includes more changes to Civics. Right now these changes are:
  • Plutocracy is removed from the game, replaced with Cabalism. Cabalism provides +25% espionage in all cities and grants spies, missionaries and recon units 1 extra move point and +1 visibility
  • Nationhood no longer provides espionage points. It grants naval units the sentry and morale promotions
  • Serfdom grants +50% defense in all cities
  • Usury has been replaced with Plundering. It grants +100% gold from pillaging and grants all siege units Barrage I

Also I think I finally tracked down and fixed any remaining bugs preventing the No Negative Traits option from working reliably.

Release date of the patch is likely to be at the end of next weekend or the weekend after.
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Last edited by isau; Apr 28, 2008 at 12:45 AM.
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Old May 15, 2008, 01:42 PM   #102
spellthief
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I appear to have a problem.
Everytime, I load the mod, all letters in the menues and the game disappear.
I am playing BTS V.3.13 german

Hope you can help me

Last edited by spellthief; May 16, 2008 at 05:49 PM.
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Old May 25, 2008, 04:55 PM   #103
gremlins0
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Crash

My saved game keeps crashing at 1520 BC. Any idea how to fix it? Thanks.
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File Type: civbeyondswordsave AutoSave_BC-1600.CivBeyondSwordSave (91.0 KB, 25 views)
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Old May 25, 2008, 07:34 PM   #104
gremlins0
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mass grave bug

I started a new game and found a bug. I captured a city, and when it put in the mass grave, it gave the city a bonus of like $50,000 for some reason which is now there every turn. I have attached the save file.
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File Type: civbeyondswordsave D AD-0275.CivBeyondSwordSave (153.3 KB, 21 views)
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Old May 26, 2008, 07:36 AM   #105
gremlins0
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I have another broken crash file. I turned off the mass grave option in the buildings file and was playing fine. Now awhile later I have a crash.
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File Type: civbeyondswordsave D AD-1230.CivBeyondSwordSave (195.1 KB, 21 views)
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Old May 26, 2008, 04:35 PM   #106
gremlins0
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Yet another crash i cant seem to fix
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File Type: civbeyondswordsave D AD-1760.CivBeyondSwordSave (244.5 KB, 26 views)
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Old May 26, 2008, 08:54 PM   #107
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Your screen name seems quite apt, Gremlins, coz your finding them all over the place

(A subscription post, so I can DL this when I get the chance. Coz it looks freaking awesome )
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Old Jun 19, 2008, 02:48 PM   #108
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Seems promising isau! Please keep up the good work.
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Old Jun 23, 2008, 09:23 AM   #109
amishdemon
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my computer can't open the mod why is that?
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Old Jun 23, 2008, 09:56 PM   #110
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Welcome to Civfanatics, amishdemon. Where specifically does it go wrong, and do you get an error message come up?
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Old Jun 24, 2008, 09:23 AM   #111
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I think his problem may be due to the fact that this mod has not been updated to 3.17 yet.
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Old Jun 24, 2008, 09:25 AM   #112
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isau hasn't been on since May 10th. I really hope this mod is still being worked on, I was really looking forward to it...

Cheers,
ripple01
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Old Jun 24, 2008, 04:10 PM   #113
amishdemon
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Unhappy

Quote:
Originally Posted by deanej View Post
I think his problem may be due to the fact that this mod has not been updated to 3.17 yet.
i finally opened it but now it gets to some random point and crashes. so, you maybe right
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Old Jul 14, 2008, 01:23 PM   #114
The Capo
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Strange, I DLed the mod then started it up to see if it worked, and it worked fine.

Now everytime I try to play it it crashes right as I start up a game. Has anyone else experienced this, or is there something wrong with my settings.

I am running 3.17 though, so that may be the issue.

Any insight?
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Old Jul 14, 2008, 01:55 PM   #115
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This mod has a custom DLL, so it needs 3.13. There is no source code and the creator is MIA, so this mod is probably dead.
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Old Jul 14, 2008, 02:10 PM   #116
The Capo
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Well, it seems to be popular, maybe someone can "hijack" it and fix it up, if the creator doesn't mind that is.
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Old Jul 14, 2008, 02:17 PM   #117
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It would need to be rewritten most likely, as the DLL source code isn't included.
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Old Aug 06, 2008, 12:47 PM   #118
amishdemon
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well that sucks
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Old Sep 18, 2008, 09:28 PM   #119
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Believe it or not I am actually still around. I just recently came off of a nearly 3 week episode with no power, and before that had been traveling around with little access to the Saints and Sinners dev tools.

Unfortunately what others have said is correct--SNS no longer functions because of patch 3.17. I have talked to some folks about releasing the SDK code and will post here when that happens. I will most likely not be continuing with Saints and Sinners in the future (the last time a patch dropped on me it took ~40 hours to upgrade everything), but I may be around to answer questions about the code.

Thanks for your interest in the mod, and sorry for the bad news!

-isau
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Old Sep 21, 2008, 01:03 AM   #120
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Sorry to hear you are leaving. I really think this mod is an interesting idea for presenting more balanced leaders with faults that you can exploit at times... I really like the idea of certain leaders having faults that you can use and have to overcome yourself as well... Washington if he is in could have an idealistic fault. Less likely to realise manipulation in negotiations by a certain percentage... Lots of potential in this mod idea, especially if someone combined it with something like Wolfshanze Mod with all those additional flavour units in it...
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