| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Oct 2007
Posts: 11
|
Privateering Question
I'm greatly enjoying the mischief that can be caused by using said unit, and as a newish user have a couple of questions.
Regarding Blockading. Is there a way to visually 'see' the trade routes at sea? I am playing an archipelago world and therefore these trading routes seem to pass through 'straits' of sea 1 tile wide. Therefore meaning I can presumably blockade this pinch point and net a few routes (this is all my assumption). Currently I gues where these routes go by clicking on the blockade button. I know I've hit gold because my PC grinds to a temporary halt as it calculates my ill gotten gains(!) Regarding Bockading and territory. Should I then be able to blockade these routes nearer my own territory (or even in my own territory!)? Thanks, answer these and you'll make an old sea dog happy! |
|
|
|
|
|
#2 |
|
giggling permanoob
|
hmmz, i don't know. but i'm gonna follow this thread and hope that somebody does have a helpful answer.
but bulldogs cannot swim! my father had to jump into the swimming pool, clothes and all, to save ours because they sank straight to the bottom. two separate incidents. so you be careful out there .
__________________
no those privateers aren't mine. that GG i just got while i'm not at war with anybody? popped him from a hut. |
|
|
|
|
|
#3 | ||
|
Veteran QB
Join Date: Nov 2005
Location: Cheering For Mr Sanchez
Posts: 2,634
|
Quote:
Quote:
......sorry shouldn't laugh at the poor beasts, but they're not the most elegant make and model of dog are they......bet your Dad was amused
__________________
:- Sunday Night Football vs The Vikings:- " The Bears Defence has some of the best Strippers in The NFL" ![]() Who else but John Madden |
||
|
|
|
|
|
#4 |
|
Chieftain
Join Date: Oct 2007
Posts: 11
|
Thanks for the responses. I checked back and you get a hatched area , usability wise the hatching would be better coming on when you click the blockade button initially.
I'd imagined the trade routes as invisible lines or arteries which you needed to sit on directly to accumulate pieces of eight(!) Therefore on Archipeleago you can practically button up most trade routes on the map with a few stacks of well placed Sea Dogs. Presumably this is safer to do in your own cultural borders and keep closed borders with everyone else. Aside: Bu11dogs don't swim well, mine never did, although he (Eric) enjoyed canal boating tremendously. He'd hop off at the narrow bridges and waddle along keeping up with the boats (3 mph). Which brings me to wishing that you could develop the civ land tiles with a canal structure a la Telford and Brunel. |
|
|
|
|
|
#5 |
|
Veteran QB
Join Date: Nov 2005
Location: Cheering For Mr Sanchez
Posts: 2,634
|
Actually my reply should have been:- after clicking blockade then click on the pirate ship itself, to see its area of pirating..
Hope thats clearer.
__________________
:- Sunday Night Football vs The Vikings:- " The Bears Defence has some of the best Strippers in The NFL" ![]() Who else but John Madden |
|
|
|
|
|
#6 |
|
Chieftain
Join Date: Oct 2007
Posts: 11
|
Thanks, I've also done a search on Canals here, and apparently these are catered for in a limited way by Forts :-
http://forums.civfanatics.com/attach...0&d=1192645087 and http://forums.civfanatics.com/archiv.../t-227291.html So I can see the future! It will involve an self sustaining "expeditionary force" of Galleon, Worker Drone and Stack-o-Privat'aarrs to go setup fort on a headland or to "Panama Canal" between two strategic oceans. Let the mischief begin! |
|
|
|
|
|
#7 | |||
|
giggling permanoob
|
Quote:
Quote:
Quote:
.anybody who expected my father to be normal, well, i have a defensive pact with monty to sell ya...
__________________
no those privateers aren't mine. that GG i just got while i'm not at war with anybody? popped him from a hut. |
|||
|
|
|
|
|
#8 |
|
Veteran QB
Join Date: Nov 2005
Location: Cheering For Mr Sanchez
Posts: 2,634
|
Another quick pointer on Privateers, don't think they are safe "hiding" in a stack of your frigates to heal. An ai nation can attack them even here.(I found this out to my cost...had 3 privateers hiding / healing in a stack of 6 frigates not far off an ai coast. Suddenly 3 frigates appear , and attack them from within my stack...and they all got destroyed, almost at blitz too....).They are only immune from attack in cities (maybe forts not really sure).
__________________
:- Sunday Night Football vs The Vikings:- " The Bears Defence has some of the best Strippers in The NFL" ![]() Who else but John Madden |
|
|
|
|
|
#9 |
|
Chieftain
Join Date: Oct 2007
Posts: 11
|
Yup, thats why I thought the remote fort outpost idea could 'hold water' (to keep the maritime puns flowing). The ability to scuttle off into a safe harbour when things get tough.
Siting the blockades in your own waters doesn't seem to offer protection from frigids either. In a way I'm glad they are stoppable, as these units would be too unbalanced otherwise. My current game strategy (such as it is) seems to involve beelining for Privateers and then using the gloden age of plunder to give a bit of a slingshot into the space race. This does rely on a watery world though. |
|
|
|
|
|
#10 |
|
Warrior Monk
Join Date: Apr 2007
Location: Melbourne, #fiftychat
Posts: 1,277
|
What's a good amount of gold per turn generated by blockading? I've only done it once and I was getting 7 gold per turn. 4 and 3 from different trade routes.
|
|
|
|
|
|
#11 |
|
Deity
Join Date: Oct 2005
Location: England
Posts: 4,985
|
If you're running free trade, beware of blockading other civs, you might end up losing some income from your trade routes!
^2 is minimum, and more than 4 is generaly very rare.
__________________
Most zealously I seek for erudition. Much do I know, but to know all is my ambition.
-Faust |
|
|
|
|
|
#12 |
|
Chieftain
Join Date: Oct 2007
Posts: 11
|
I have once seen 6 gold per turn for one city (Warlord Difficulty).
But you should be able to get several 2,3 and sometimes 4s per go as your reign of piracy gets into full swing. They make a lovely chinking sound as they appear in the ticker tape each turn :-) If they last a few turns you should observe the victim cities start to loose population counts(!) I've read somewhere here that you should promote 1 ship to the first aid promo, and others to the "Drill" promotion. This seems to fit the bill. In RL goodness alone knows what passed for First Aid on these ships in the olden days.. probably given a slug o' rum and off with your leg with a carpentary saw. |
|
|
|
|
|
#13 | |
|
Veteran QB
Join Date: Nov 2005
Location: Cheering For Mr Sanchez
Posts: 2,634
|
Quote:
__________________
:- Sunday Night Football vs The Vikings:- " The Bears Defence has some of the best Strippers in The NFL" ![]() Who else but John Madden |
|
|
|
|
|
|
#14 |
|
Chieftain
Join Date: Oct 2007
Posts: 11
|
Excellent link Drew!
Some particularly unsavoury 'treatments', makes modern naval life sound almost bearable - Aircon, Internet, Females not having to be smuggled aboard / dressed up in disguise as men, anesthesics, three course meals etc etc, Makes me wonder what the Nautilus Pirates? in SMAX get up to. I haven't played the game yet. |
|
|
|
|
|
#15 | |
|
Borelord
Join Date: Sep 2007
Posts: 174
|
Quote:
Last edited by duckduckswan; Oct 23, 2007 at 03:09 AM. |
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Best ever Privateering? | Cutlass | Civ4 - General Discussions | 19 | Mar 22, 2009 08:51 AM |
| Combat question/Siege question | RedRalph | Civ4 - General Discussions | 3 | Sep 07, 2007 12:09 PM |
| Privateering (INTERESTING) | chickensaver | Civ3 - General Discussions | 28 | Mar 23, 2007 06:19 PM |
| Ideas for better Privateering. | Loaf Warden | Civ3 - General Discussions | 26 | May 23, 2003 12:34 PM |
| Privateering? | smith | Civ3 - General Discussions | 24 | Jun 11, 2002 02:42 PM |