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#181 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
Probably the week before release I will start spotlighting a new feature each day. We will see how it goes.
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#182 |
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Deity
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True, when you think about which alignments are allowed in the Over/Under councils then my idea is a complete flop. But I would love to see some more options to use in order to shift out from Neutral (though I generally hardline OO or RoK just to become Neut personally).
One-stepping it so that you can move up/down from Neutral or pure, but only move 1 level is a nice idea, fills my desire and keeps the alignment in order with the council. It also means that you can get from Good to Evil without having AV (Use OO or Esus to become Neutral, then switch from OO to Esus to become evil (so if you used Esus to get Neutral you would then have to move to OO/RoK/FoL in order to move back to Esus and get the alignment hit again). I hope there are some events/quests to discourage switching your religion to affect alignment too often (like if someone tries to stockpile druids, Paladins & Eidolons all in one civ). |
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#183 |
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Richard's voice
Join Date: Jun 2006
Location: France
Posts: 1,871
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don't druid, paladin and eilodons disappear if you sxitch alignement ?
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"Instead of helping an aged dwarf woman across the road, you should be shooting her in the face with arrows until it stops being funny" -Richard, Chief Warlock of the Brothers of Darkness, Lord of the 13 Hells, Master of the Bones, Emperor of the Dark, Lord of the Undead, Mistress of Magma and Mayor of a little village on the coast. in LFG |
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#184 |
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Dragon
Join Date: Oct 2004
Location: Torino - Italia
Posts: 6,456
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They don't if I remember correctly.
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2010AD, Caesar Berlusconi to Brutus Fini: "You too, Gianfranco, son of a b... !!!" Economic Left/Right: -4.38 Social Libertarian/Authoritarian: 0.00 |
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#186 | |
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Emperor
Join Date: Feb 2007
Posts: 1,085
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Quote:
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#187 |
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Emperor
Join Date: Oct 2001
Location: Behind You!!!!
Posts: 1,220
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I dont know, maybe I see this different, but
Its hard for me to see religions other than the runes, the fellowship and maybe the overlords being able to build druids. Are not druids nature priests? Why would an Order or Veil civ want to build a priest of another faith? Or is this the unit removed....
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My little Modmod for Fall From Heaven Modular Expanded Civ Flavor Mod Link now includes a Wild Mana Version! Say no to Democracy and send the U.S.A. back to its roots http://www.wimp.com/thegovernment Last edited by Avahz Darkwood; Nov 28, 2007 at 08:29 PM. |
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#188 |
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NekoChan
Join Date: May 2006
Location: Rio de Janeiro - RJ - Brasil
Posts: 1,077
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Order always makes you good and Veil always makes you evil, so it's already impossible for them to build druids, a neutral-only unit, isn't it ? If you're talking about building and then adopting one of them to remain with the unit even being Good/Evil, you could explain that by saying that the 'priests of old' or something still remain, even if the religion changed.
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#189 |
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Richard's voice
Join Date: Jun 2006
Location: France
Posts: 1,871
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and druids are more of a nature-cult than a religion..
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"Instead of helping an aged dwarf woman across the road, you should be shooting her in the face with arrows until it stops being funny" -Richard, Chief Warlock of the Brothers of Darkness, Lord of the 13 Hells, Master of the Bones, Emperor of the Dark, Lord of the Undead, Mistress of Magma and Mayor of a little village on the coast. in LFG |
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#190 |
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Dragon
Join Date: Oct 2004
Location: Torino - Italia
Posts: 6,456
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Cults are part of a religion.
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2010AD, Caesar Berlusconi to Brutus Fini: "You too, Gianfranco, son of a b... !!!" Economic Left/Right: -4.38 Social Libertarian/Authoritarian: 0.00 |
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#191 |
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The Nobody
Join Date: May 2007
Location: nowhere
Posts: 2,070
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And the religions which don't tolerate the nature cult are the Order and Ashen Veil.
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#192 |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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The first post has been updated with information on the Council of Esus and Equipment.
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#193 |
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Prince
Join Date: Jul 2006
Location: Albuquerque, NM
Posts: 311
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You didn't state explicitly which tech founds the Council...Deception, I presume?
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#194 |
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Chieftain
Join Date: Jul 2007
Posts: 49
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new spoilers, pretty cool, looks like it may finally pay to be bad
![]() looks like no more education civics though
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#195 |
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Great Sage
Join Date: Feb 2007
Location: Kael's head
Posts: 14,061
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"We don't need no Ed-u-ca-tion..."
Since the song uses a double negative, you can take that as me instating that the civic category be brought back at once
![]() I do wish the were more categories, so you could try more combinations of different civic. However, the way they are currently organized does see to make more sense that the old way. I see you took my advice on adding happiness per military unit to Social Order. So, when you said that any evil civ can use slavery, does that mean that neutral OO civs now can't? I agree that good civs shouldn't be able to use it, but it seems fitting enough for neutral ones. I didn't see an alignment requirement on the civic screen. I too noticed that you didn't say what founds the Council of Esus. It has been strongly implied that it is Deception, which would make sense. What is the giant statue sticking out of the ground in the first pic? "It can only be joined by Neutral or Evil players, and although they don’t have to worship the Council of Esus to join, they can’t be members of the Overcouncil." - what does this mean? Do you mean that it works just like the AP, where you need the state religion to be a full member but can still vote if you are neutral? Or do you man that No One can be a member unless he founds it (making founding it a lot more important). I'll assume you mean the first one if not corrected. I hope that both the Empyrean and Council of Esus (we need to decide on the new religions' abbreviations so I don't have to write so much) icons get changed I actually don't mind the council icon on the cities as much, but the icon by the leader's name just doesn't fit (empyrean was worse in both places). Of course, since the Council is hidden religion, I guess this really doesn't matter much! ![]() Oh, is the only thing hidden about it that rival without your religion don't know you've adopted it, or can they not tell if its in a city either. The latter would be much more interesting, but probably to difficult to implement (and it would make it hard to know if you should convert!) Speaking of converting, can Esus civs ask others to convert to their religion? It seems like that would blow their cover. I was thinking that it could be interesting if each Esus civ/council member got espionage points per turn per non-Esus-civ city with Esus in it against the cities owners (which would work better if they couldn't tell if the religion was present), but you have probably written a better espionage system than that anyway. I was also thinking that giving Empyrean clerics the ability to see though the hidden nature of the religion would be good (preforming counter-espionage, detecting "spies", determining if a city has the religion, and possibly even discovering the true state religion of those following Esus. Hmm... saying "true state religion" just made me think how great it would be if other civs could be convinced that you followed a different religion, instead of no state religion, especially if that is their real state religion. This would make most sense if you switched from say, FoL to Esus, and other FoL civs though you stayed FoL (although perhaps civs with other religions might still think you were "no state religion"). Perhaps another ability of the council would be to let its members "pass for" followers of other state religions. It would also be great if it could mask their true alignment; thus there could be an Evil Council of Esus civ that appeared to everyone not on the council to still be a Good Order civ. If possible, this would be an amazing ability, and would fit very well thematically. It could also explain what happened to the corrupt Bannor/Order Empire latter on in their existence, when Valin had abandoned them and they were hunting him down (and Valin would abandon them, because they weren't really of his state religion!) All in all the Council looks very interesting. It will certainly be a much different experience. It hardly seems like a religion at all, more like a secret criminal guild/cult. Of course, I was kinda confused on how it could be implemented as a real religion anyway, so I think it fits. Last edited by MagisterCultuum; Nov 29, 2007 at 11:56 PM. |
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#196 |
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in shade of poison trees
Join Date: Feb 2006
Posts: 871
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dwarven warriors have a new ability? (saw a new "spell button" in on of the screenies)
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#197 |
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Great Sage
Join Date: Feb 2007
Location: Kael's head
Posts: 14,061
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I'm guessing that is a "spell" made available by being on the same tile an Equipment. Basically, it id the pick up/drop item ability. (I'm guessing he just dropped it, and the pick up ability is there but greyed out)
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#198 |
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Chieftain
Join Date: Jan 2006
Location: Dole
Posts: 54
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@MCultuum : I think it means that when you're Neutral, you can't be part of both OC and UC
Kael said there was no "joining and voting memebers", every member has a vote, maybe more due to councilor(s).
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Make a man a fire and he's warm for a day, Set fire to him and he's warm for the rest of his life. |
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#199 |
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A bad kitty!
Join Date: Feb 2007
Location: Gates of Ultramar [Szczecin]
Posts: 643
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The 'being as a member' thing is done via adopting a civic, very interesting, but why was it at the cost of a whole branch of civicks?
I like variety, different combinations.So far it is all about politics and I do not like politics in RL as in games so I am beginning to worry if there will be anything for me :/ ...but maybe it is time to try something new.
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"If we cannot live proudly, we die so!" -Eladamri, Lord of Leaves 'I meant,' said Ipslore, bitterly, 'what is there in this world that makes living worth while?' Death thought about it. CATS, he said eventually, CATS ARE NICE." |
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#200 |
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Prince
Join Date: Mar 2006
Posts: 368
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looks like there are some pretty cool things coming up, Buuuut, why get rid of the education branch of civics, it was by far the best branch with the most choices out there. How hard would this be to put back in? even if it means in a mod-mod.
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Slovotsky's Laws #31: Get scared right away; avoid the rush. |
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