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#181 | |
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Caveman2Cosmos Modder
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Quote:
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Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE |
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#182 | |
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Chief Time Waster
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#183 |
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Chief Time Waster
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#184 |
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Chieftain
Join Date: Aug 2008
Location: California
Posts: 9
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how can I edit the unit to remove ALL religions in the city? I want to make it in to a Secret Police unit.
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#185 | |
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Emperor
Join Date: Dec 2003
Location: Hampton VA
Posts: 1,985
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Re: Secret Police
Quote:
2. Look for def doInquisitorPersecution 3. Find the 5 lines under comment "Loop through all religions, remove them from the city" 4. Remove line that skips the state religion: if iReligionLoop != pPlayer.getStateReligion( ): 5. Fix the indentations for the remaining lines. 6. Remove the 3 lines under the following comment: Add player's state religion That should do it. Orion Veteran
Last edited by OrionVeteran; Aug 13, 2008 at 03:33 AM. Reason: Forgot step 6 |
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#187 |
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Chief Time Waster
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#189 |
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LivE LonG AnD PrOsPeR
Join Date: Dec 2005
Location: israel
Posts: 4,858
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hey guys,
can someone help me to merge inqusition limited rel to bug mod? i can seem to succeed...
__________________
Dawn Of the overlords _ Dune wars _Song Of The Moon 2
_Battle for Barsoom in progress-2013 "cry havoc ! and let slip the dogs of war !" |
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#190 | |
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Chief Time Waster
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Quote:
http://forums.civfanatics.com/showthread.php?t=286739 there were some references to cy.game that i had to change in some of the python files. (im going from memory, at work now so i cant check the actual files) |
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#191 |
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LivE LonG AnD PrOsPeR
Join Date: Dec 2005
Location: israel
Posts: 4,858
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thanks alot modifieda,
ill check it out, what is the file game.cy?
__________________
Dawn Of the overlords _ Dune wars _Song Of The Moon 2
_Battle for Barsoom in progress-2013 "cry havoc ! and let slip the dogs of war !" |
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#192 |
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Chief Time Waster
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its not a file, its a object in one of the python files. the object was named differently in the expanded mod, so i had to convert the expanded mod to the naming that the inquisition used. im not a python expert, but it seemed to make sense to me to do it. using the logging feature and trying to understand what each snippet of code does helped alot to make sure i wasnt cutting and pasting inquisition code in a bad way. also, i made sure that the plain inquisition mod worked on its own before merging it.
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#193 | |
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Emperor
Join Date: Dec 2003
Location: Hampton VA
Posts: 1,985
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Re:
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I ran into a set back in Python, so this may take a while before I finally work out the problem. Last edited by OrionVeteran; Aug 16, 2008 at 08:42 PM. Reason: Status |
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#194 |
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LivE LonG AnD PrOsPeR
Join Date: Dec 2005
Location: israel
Posts: 4,858
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modifieda4
thanks for the answer. OrionVeteran , im really looking forward for that!!
__________________
Dawn Of the overlords _ Dune wars _Song Of The Moon 2
_Battle for Barsoom in progress-2013 "cry havoc ! and let slip the dogs of war !" |
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#195 | |
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Chief Time Waster
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from the police thread:
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My mods: 20+ mod comps for BTS |
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#196 | |
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Emperor
Join Date: Dec 2003
Location: Hampton VA
Posts: 1,985
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Explaination
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V/R, Orion Veteran
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#197 | |
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Chief Time Waster
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i must have missed your fix, did you post it?
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My mods: 20+ mod comps for BTS |
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#198 |
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Emperor
Join Date: Dec 2003
Location: Hampton VA
Posts: 1,985
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Re:
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#199 | |
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Chief Time Waster
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Quote:
![]() in the meantime, do you have any code snippets you can post for the AI fix?
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My mods: 20+ mod comps for BTS |
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#200 | |
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Emperor
Join Date: Dec 2003
Location: Hampton VA
Posts: 1,985
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Quote:
http://forums.civfanatics.com/showth...59#post7161359 You would make these function changes in the cvGameUtils.py file within Orion's Inquisition Mod. That's all you have to do to get limited religions, but it still does not stop the expliot. The AI will found a religion as it is expected to do. In a small game, with only 3 or 4 CIVs, religion founding will appear to be a little slow, but it actually isn't. The AI will found a religion right on time, just not as many religions will be founded in the game. As I said, the exploit fix is being tested and will guarantee a level playing field for all Civs. Orion Veteran
Last edited by OrionVeteran; Aug 22, 2008 at 09:50 PM. |
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