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Old Nov 13, 2007, 07:18 PM   #1
JBossch
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What does Sea level do?

Pretty self-explanatory question. What does the sea level option on the custom game screen do? Does it affect the number of rivers or something?
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Old Nov 13, 2007, 08:02 PM   #2
Sisiutil
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Pretty self-explanatory question. What does the sea level option on the custom game screen do? Does it affect the number of rivers or something?
Not really, it seems to have more of an impact on the size of the land masses. Lower sea levels = larger islands/continents.

My current favourite map is archipelago with snaky continents and low sea levels. Lots of good-sized land masses of interesting shapes with plenty of choke points and several canal options. Fun!
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Old Nov 13, 2007, 09:11 PM   #3
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Another thing sea level influences is whether or not you are able to navigate your ships around the poles of a continent. Low sea level means there is more land, ice, tundra etc in the polar regions, and its possible your ships will be unable to travel around the continent. This means you are forced to send them the long way around, and can be annoying if you want to meet new civs or get the circumnavigation bonus. With high sea levels, you will rarely, if ever, encounter this.
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Old Nov 13, 2007, 10:18 PM   #4
martin026
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Not really, it seems to have more of an impact on the size of the land masses. Lower sea levels = larger islands/continents.

My current favourite map is archipelago with snaky continents and low sea levels. Lots of good-sized land masses of interesting shapes with plenty of choke points and several canal options. Fun!
I have given this a try also. Rather enjoyable and a bit different.
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Old Nov 14, 2007, 01:58 PM   #5
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I agree. My only problem is that even if sea level is Medium, the odds of isolation are pretty high. I played as Alexander for a reason, dag it! But it also gives turtlers and REXers a fair land mass to start with. Mine had most of the resources. Also, barbs develop similar to a Terra map, since most of the tiles are ocean and will be unexplorable till Optics rolls around. Thus, relatively advanced barbarian lands (past Feudalism) can be found.
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Old Nov 14, 2007, 02:58 PM   #6
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I agree. My only problem is that even if sea level is Medium, the odds of isolation are pretty high. I played as Alexander for a reason, dag it! But it also gives turtlers and REXers a fair land mass to start with. Mine had most of the resources. Also, barbs develop similar to a Terra map, since most of the tiles are ocean and will be unexplorable till Optics rolls around. Thus, relatively advanced barbarian lands (past Feudalism) can be found.
Not to mention late goody huts that could be popped for Astronomy!

(A slim chance, I know, but that's what makes the game fun!)
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Old Nov 14, 2007, 03:01 PM   #7
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basically, it increases/decreases the ratio of water to land on a map. Think of it as turning on massive global flooding that never goes away, thus taking away land.
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