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#1 |
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Warlord
Join Date: Oct 2007
Posts: 112
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Where do you go / How do you change Improvements?
Which file do you go to change when an improvement starts?
Let us say you want to play BtS original but tweak when you can use workshop. Let us say you want workshop to be at the same tech level as Animal Husbandry. How would I change that? Or change when to get Whaling... change it to sailing tech? |
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#2 |
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TK421
Join Date: Mar 2007
Location: not at my post
Posts: 1,509
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I'm pretty sure you're looking for <PrereqTech> in CIV4BuildInfos.xml.
Check out <Type> in CIV4TechInfos.xml for the appropriate tech types.
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I only post because I like to hear myself type. |
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#3 |
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Warlord
Join Date: Oct 2007
Posts: 112
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I can find it for buildings and such... but not on improvements...
I was able to modify when an improvement gets a bonus but not when it starts. For example <Type>IMPROVEMENT_WORKSHOP</Type> Normally workshops get +1 on tech_guilds and tech_chemistry. <TechYieldChanges> <TechYieldChange> <PrereqTech>TECH_GUILDS</PrereqTech> <TechYields> <iYield>0</iYield> <iYield>1</iYield> <iYield>0</iYield> </TechYields> </TechYieldChange> <TechYieldChange> <PrereqTech>TECH_CHEMISTRY</PrereqTech> <TechYields> <iYield>0</iYield> <iYield>1</iYield> <iYield>0</iYield> </TechYields> </TechYieldChange> </TechYieldChanges> I can modify it so on tech_metal_working workshops get +1 but it can not be build.... it would look like this: <TechYieldChanges> <TechYieldChange> <PrereqTech>TECH_BRONZE_WORKING</PrereqTech> <TechYields> <iYield>0</iYield> <iYield>1</iYield> <iYield>0</iYield> </TechYields> </TechYieldChange> <TechYieldChange> <PrereqTech>TECH_GUILDS</PrereqTech> <TechYields> <iYield>0</iYield> <iYield>1</iYield> <iYield>0</iYield> </TechYields> </TechYieldChange> <TechYieldChange> <PrereqTech>TECH_CHEMISTRY</PrereqTech> <TechYields> <iYield>0</iYield> <iYield>1</iYield> <iYield>0</iYield> </TechYields> </TechYieldChange> </TechYieldChanges> However, I still can not change when it starts... I found this info on the file, "CIV4ImprovementInfos.xml" but I have not figured out when to change the 'start' tech. |
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#4 | |
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Benevolent Despot
Join Date: May 2006
Posts: 2,085
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Quote:
# Look for the block which begins with: <BuildInfo> <Type>BUILD_WORKSHOP</Type> # There is a field called PrereqTech which currently looks like: <PrereqTech>TECH_METAL_CASTING</PrereqTech> # Change this to whatever you like!
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#5 |
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Warlord
Join Date: Oct 2007
Posts: 112
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sheesh!
THANK YOU.... sometimes I get stuck on Neutral... I was looking at every folder/subdirectory other than units... (who woul dhave thought this is a unit!) |
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