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Old Nov 19, 2007, 09:15 PM   #1
BoydofZINJ
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Join Date: Oct 2007
Posts: 112
Where do you go / How do you change Improvements?

Which file do you go to change when an improvement starts?

Let us say you want to play BtS original but tweak when you can use workshop. Let us say you want workshop to be at the same tech level as Animal Husbandry. How would I change that?

Or change when to get Whaling... change it to sailing tech?
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Old Nov 19, 2007, 10:33 PM   #2
OTAKUjbski
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I'm pretty sure you're looking for <PrereqTech> in CIV4BuildInfos.xml.

Check out <Type> in CIV4TechInfos.xml for the appropriate tech types.
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Old Nov 20, 2007, 11:11 PM   #3
BoydofZINJ
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Join Date: Oct 2007
Posts: 112
I can find it for buildings and such... but not on improvements...

I was able to modify when an improvement gets a bonus but not when it starts.

For example
<Type>IMPROVEMENT_WORKSHOP</Type>


Normally workshops get +1 on tech_guilds and tech_chemistry.

<TechYieldChanges>
<TechYieldChange>
<PrereqTech>TECH_GUILDS</PrereqTech>
<TechYields>
<iYield>0</iYield>
<iYield>1</iYield>
<iYield>0</iYield>
</TechYields>
</TechYieldChange>
<TechYieldChange>
<PrereqTech>TECH_CHEMISTRY</PrereqTech>
<TechYields>
<iYield>0</iYield>
<iYield>1</iYield>
<iYield>0</iYield>
</TechYields>
</TechYieldChange>
</TechYieldChanges>



I can modify it so on tech_metal_working workshops get +1 but it can not be build.... it would look like this:

<TechYieldChanges>
<TechYieldChange>
<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
<TechYields>
<iYield>0</iYield>
<iYield>1</iYield>
<iYield>0</iYield>
</TechYields>
</TechYieldChange>
<TechYieldChange>
<PrereqTech>TECH_GUILDS</PrereqTech>
<TechYields>
<iYield>0</iYield>
<iYield>1</iYield>
<iYield>0</iYield>
</TechYields>
</TechYieldChange>
<TechYieldChange>
<PrereqTech>TECH_CHEMISTRY</PrereqTech>
<TechYields>
<iYield>0</iYield>
<iYield>1</iYield>
<iYield>0</iYield>
</TechYields>
</TechYieldChange>
</TechYieldChanges>



However, I still can not change when it starts... I found this info on the file, "CIV4ImprovementInfos.xml"

but I have not figured out when to change the 'start' tech.
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Old Nov 21, 2007, 06:24 AM   #4
Munch
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Posts: 2,085
Quote:
Originally Posted by BoydofZINJ View Post
I can find it for buildings and such... but not on improvements...

I was able to modify when an improvement gets a bonus but not when it starts.

For example
<Type>IMPROVEMENT_WORKSHOP</Type>


Normally workshops get +1 on tech_guilds and tech_chemistry.

<TechYieldChanges>
<TechYieldChange>
<PrereqTech>TECH_GUILDS</PrereqTech>
<TechYields>
<iYield>0</iYield>
<iYield>1</iYield>
<iYield>0</iYield>
</TechYields>
</TechYieldChange>
<TechYieldChange>
<PrereqTech>TECH_CHEMISTRY</PrereqTech>
<TechYields>
<iYield>0</iYield>
<iYield>1</iYield>
<iYield>0</iYield>
</TechYields>
</TechYieldChange>
</TechYieldChanges>

However, I still can not change when it starts... I found this info on the file, "CIV4ImprovementInfos.xml"

but I have not figured out when to change the 'start' tech.
The file you require, as OTAKUjbski mentioned, is "CIV4BuildInfos.xml". It is in the directory: ...\Beyond the Sword\Assets\XML\Units. Open this and it's pretty intuitive:

# Look for the block which begins with:
<BuildInfo>
<Type>BUILD_WORKSHOP</Type>

# There is a field called PrereqTech which currently looks like:
<PrereqTech>TECH_METAL_CASTING</PrereqTech>

# Change this to whatever you like!
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Old Nov 21, 2007, 09:16 PM   #5
BoydofZINJ
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Join Date: Oct 2007
Posts: 112
sheesh!

THANK YOU.... sometimes I get stuck on Neutral... I was looking at every folder/subdirectory other than units... (who woul dhave thought this is a unit!)
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