| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Dec 2005
Posts: 16
|
A question on starting locations
I want to be able to change the game so that on all map types it gives both me, the other player i play with in multiplayer, and the AI's better starting locations for the first city. Is there a file where it chooses the start location to assign to you that can be edited?
|
|
|
|
|
|
#2 | |
|
Emperor
Join Date: Jul 2007
Location: Missouri, USA
Posts: 1,804
|
Quote:
__________________
Rich Marinaccio PerfectWorldDF world creator for Dwarf Fortress ------ FaireWeather.py for Colonization PerfectWorld.py Map script for Civ4/Warlords/BtS --- Gross National Happiness Mod for BtS Creation.py Map script for Fall from Heaven 2 SpiralGalaxy.py Map script for Final Frontier |
|
|
|
|
|
|
#3 |
|
You caught my attention
Join Date: Dec 2001
Location: The Matrix
Posts: 1,381
|
Earth Flavour type script is probably the way to go, wouldn't be a too big a problem to make it boost start location for certain civs either (no, I'm not volunteering - heh).
__________________
CyberChrist |
|
|
|
|
|
#4 |
|
Deity
Join Date: Apr 2005
Posts: 4,608
|
The CIV4BonusInfos.XML has some tags regarding the probability of different bonus tiles... You could try messing around with those. Increasing the overall amount of Bonus tiles placed, you will in most cases also improve the starting plots. I do however not have any idea, if if this work or if there are other XML files influencing this.
Also there is a map script called "Full of Ressources" somwhere in this forum... Perhaps try it.
__________________
The graphics in the game doesn't necessarily show you what's going on. Its just the way they've been animated. So if you ever see any Heavy Bolter squads standing on a slope firing into the air or the ground, you may rest assured they are in fact blasting the enemy. --------------- From a Dawn of War review. |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Starting Techs/Starting Locations | Bradlius | Civ4 - General Discussions | 2 | Mar 29, 2007 04:30 PM |
| Best starting locations? | Elledge | Civ4 - Strategy & Tips | 23 | Mar 08, 2006 09:28 AM |
| A starting locations question | demeryt | Civ3 - General Discussions | 6 | Jun 14, 2005 04:50 PM |
| Question about setting up starting locations | BBarl | Civ3 - General Discussions | 0 | Jul 21, 2004 02:12 PM |
| Question about setting up starting locations | BBarl | Civ3 - General Discussions | 1 | Aug 15, 2003 11:06 AM |