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#1 |
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Emperor
Join Date: Feb 2007
Location: Toronto
Posts: 201
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How to create colony?
Sorry if this has been answered before. I searched the forums, but there are a lot of hits when you specify "colony" or "colonies". Hopefully someone might shed some light on this concept for me.
I am playing a "Big and small" huge map, and landed on another continent, where I settled 3 cities, where all three cities cultural boundaries meld together. I've been taking quite the financial hit by having these cities across the map, and now want to liberate them into a colony. How do I do this? Do I have to research a certain tech to get this? I tried looking all over the city screen, and other advisory screens, and can't find how to create these three cities into a colony. please advise; please and thank you.
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Young men, hear an old man to whom old men hearkened when he was young. ~~Caesar Augustus, from Plutarch, Apothegms |
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#2 |
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Deity
Join Date: Aug 2002
Posts: 3,231
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ALT + F1 and choose grant independence.
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#3 |
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Chieftain
Join Date: Nov 2007
Location: California, USA
Posts: 5
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I was wondering how to do this also, until my game last night where I saw a button on the city roster screen. At the bottom right corner of the city listing, is a button that looks like a fist, maybe that is also how you create colonies?
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#4 |
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Emperor
Join Date: Feb 2007
Location: Toronto
Posts: 201
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ALT+F1 brings you do the domestic adviser does it not? I never saw a fist there. Is there some condition that needs to be met in order for them to want to liberate?
can anyone post a screen shot? Many Thanks!!
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Young men, hear an old man to whom old men hearkened when he was young. ~~Caesar Augustus, from Plutarch, Apothegms |
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#5 |
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Unindicted Co-Conspirator
Join Date: Aug 2004
Location: Pittsburgh, Pennsylvania
Posts: 2,494
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The little "fist" is in the bottom left corner of the domestic advisor screen. It will only appear if you have cities that you are able to liberate.
There is a hard limit of 18 civs in the game (regardless of map size,) so if there are already 18 civs in this game, you will not be permitted to create a colony [EDIT: I think ] unless one of the other civs is destroyed. There are some mods that increase the limit in the Customization section. You do need to have at least two cities on the new continent (it appears that you meet that requirement already). Also: Feudalism unlocks the technology necessary to use the "Vassal State" treaty. I don't know if that applies to Colonies, too, but it's something worth looking into. (Do you already have the Feudalism tech? If you don't, try going into WorldBuilder and give yourself that tech, then see if you can liberate the colonies as described above.)
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JKP1187's Not Just Another NextWar Mod. (update pending) NextWar: Revolutions (update pending) JKP1187's Events Map Scripts: Earth3.py; Terra2.py I am buying a house and starting a new job, so Civ projects are on hold for now. I shall return! Last edited by jkp1187; Nov 30, 2007 at 01:00 PM. |
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#6 | |
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Chieftain
Join Date: Jan 2005
Posts: 56
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Quote:
a screen shot would be helpful ... thanks |
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#7 |
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Unindicted Co-Conspirator
Join Date: Aug 2004
Location: Pittsburgh, Pennsylvania
Posts: 2,494
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That's a good point. I, personally, have never maxed out the number of civs in a game, so I don't have firsthand experience in whether or not when a civ is destroyed that the empty slot can be filled with a colony.
I know that the colony creation stuff was a little buggy in v.3.13, with colonies not taking over empty slots properly. Are you playing with Bhruic's latest 'unofficial' patch? If not, I suggest that you download it and give it a try -- it might fix this problem.
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JKP1187's Not Just Another NextWar Mod. (update pending) NextWar: Revolutions (update pending) JKP1187's Events Map Scripts: Earth3.py; Terra2.py I am buying a house and starting a new job, so Civ projects are on hold for now. I shall return! |
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#8 | |
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Chieftain
Join Date: Jan 2005
Posts: 56
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Quote:
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#9 |
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Emperor
Join Date: Feb 2007
Location: Toronto
Posts: 201
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I do not think that I was maxing out the 18 civ limit, although I am only running the patches Fariax provides. I will try downloading and installing Bhruic's patch and give it another go. Thanks very much for the help so far - VERY much appreciated.
I'll update the post if I am able to get it to work advanced start here I go ...
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Young men, hear an old man to whom old men hearkened when he was young. ~~Caesar Augustus, from Plutarch, Apothegms |
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#10 |
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Deity
Join Date: Aug 2002
Posts: 3,231
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![]() You need at least 2 cities on a different continent to grant independence. |
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#11 |
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SOS Brigade Member
Join Date: Apr 2005
Location: Australia
Posts: 3,572
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In that screenshot you will see a little house near the icon for your civics and finances (Or just press F1). Click on that and there should be a fist icon near the bottom and then you will see the part where you may liberate cities
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Wheel of punditry, turn turn turn, tell us the scapegoat we should burn. -Gilder |
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#12 |
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Chieftain
Join Date: Jan 2006
Posts: 12
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I encountered the same problem as well
even when I have 2 cities and Feudalism tech, I am not given the option to grant my colonies independece maybe the problem is in this formulation "on another CONTINENT", does it work for smaller islands too? is ti necessary, that the cultural borders of my cities are merged? |
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#13 |
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Deity
Join Date: Aug 2002
Posts: 3,231
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You don't need the Feudalism technology to create a colony.
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#14 |
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Playin' Bored
Join Date: Aug 2007
Location: Fantasyland
Posts: 3,072
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when you do have feudalism. The colony becomes a vassal of you
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