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#1 |
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unliving
Join Date: Sep 2007
Location: Ur Sorry Ass
Posts: 340
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Any one miss Rubber and Saltpepper?
I don't know why they are taken out. It seems that with more strategical resources, would allow diverse units, more strategies, etc.
Any thoughts? |
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#2 |
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Chieftain
Join Date: Dec 2007
Posts: 19
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Peter.
Saltpeter. I'm not sure why they were removed, although it may have been to keep the game map from getting too cluttered. |
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#3 |
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Prince
Join Date: Oct 2007
Posts: 527
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Hmmm, I think in historical terms saltpeter was not that crucial as strategic ressource as coal and oil are. I don't know a realworld civilization that was unable to use gunpowder because of the lack of saltpeter. It also made the game a bit frustrating if your neighbours had it and you did not. So I don't really miss it.
And the gunpowder units are there anyway. I don't see how adding a strategical ressource would allow for more diverse units.
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#4 |
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Anton's key
Join Date: Nov 2006
Location: Helsinki, Funland
Posts: 2,735
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There are already farms so which cover saltpeter production
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#5 |
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You caught my attention
Join Date: Dec 2001
Location: The Matrix
Posts: 1,381
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Saltpeter has been more important historically than most people realize, it was not only used for Gunpowder and Explosives, but also Fertilizers - and it wasn't before 1929 that someone discovered the process of manufacturing it industrially.
Several countries had major mining operations for Saltpeter which contributed greatly to the economy of those countries. Peru had a major find in the 1840's and despite the new industrial production Chile had a mine that continued to mine it up until 1960. These days it is easier and cheaper to produce biochemically than it is to mine them, but back before the industrial process was discovered the opposite was true. So a Saltpeter resource would certainly be in order, but maybe it should just make Gunpowder units cheaper rather than being an absolute requirement.
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CyberChrist |
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#7 | |
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You caught my attention
Join Date: Dec 2001
Location: The Matrix
Posts: 1,381
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Quote:
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CyberChrist |
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#8 | |
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Prince
Join Date: Oct 2007
Posts: 527
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Quote:
I think that's somewhat different to the early war strategic ressources, who's lacking could be compensated by another ressource. The one nation has horses, the other has copper or iron, so both are not effective to their max. But saltpeter or rubber were universal. Having them is great, but when you don't you're doomed.
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Last edited by gps; Dec 03, 2007 at 08:24 AM. |
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#9 | |
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You caught my attention
Join Date: Dec 2001
Location: The Matrix
Posts: 1,381
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Quote:
![]() Anyway, that is why I said that Saltpeter (and Rubber) should allow faster production of the appropriate units rather than being absolute requirements for those units.
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CyberChrist Last edited by CyberChrist; Dec 03, 2007 at 09:00 AM. |
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#10 | ||
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Prince
Join Date: Oct 2007
Posts: 527
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Quote:
And to get our connection to the real world: I think a lot more wars have been fought for oil than for saltpeter or rubber. And if I have a look at the Iran-situation I also see the connction to nuclear technologie. But in the end, it is as it is anyway. At least until a clever modder comes and changes it... Quote:
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#11 | |
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You caught my attention
Join Date: Dec 2001
Location: The Matrix
Posts: 1,381
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Quote:
I suppose you could mod units to allow both to be valid of course, but it wouldn't really make any sense.
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CyberChrist |
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#12 |
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Let's hug it out
Join Date: Nov 2007
Location: Science/Technology forum!
Posts: 1,019
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#13 |
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MAKE WAY FOR THE BAD GUY
Join Date: Mar 2007
Location: California, USA
Posts: 1,628
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you cant have to many resources. the more resources you add to civ the rarer it is to find the important resources(oil iron copper uranium etc)
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#14 |
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Hates acronyms
Join Date: Nov 2007
Location: Québec
Posts: 4,260
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Resources, land use and tile value is one of the most fun things for me in the games and it fuels everything else, so I'm all for more resources. Churchill_25 makes a good point though, at some point every tile is going to contain a resource if too many of them become crucial. I like CyberChrist's idea of making some of them give you a bonus to the production of certain units. Saltpeter could boost your gunpowder units' production a bit...
Saltpepper, hmmmm, saltpepper. |
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#15 | |
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Chieftain
Join Date: Nov 2007
Posts: 53
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Quote:
Salt Pepper has been pretty signifigant. I know of a few caves around the area that have known Civil War era buildings in them cause of the mining for Salt Pepper to use in the war. At one time it was one of the most sought after resources. |
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