Refar
Deity
- Joined
- Apr 10, 2005
- Messages
- 4,608
It says Forest Preserve increases the Chance that Forest grows. Sounds great. Indeed i looked up in the XML and found out, that the normally <iGrowth> for forest is 8, while with preserve it's 64.
"
" i thought. 8 times the chance!!! Sounds great. Then i built a couple of those preserves. And waited. And waited, and waited, and waited......
There were no roads, no improvemnts - i actually tried to preserve this spot from the beginning of the game for the national park. There were 11 forests and 5 Jungles, and i hoped for 4 more to grow. It would be a "perfect 20" National Park city. Not a single one grew until the end of the game.
"
" i thought, and went to look up in the SDK what those numbers actually mean. Turns out, its a
[iGrowth * 1.25] * (# Adjacent Forests) out of 10000 Chance.
0.001 or 0.1% chance a forest will grow, if one forest is nearbye, 0.2% for two adjacent forests, 0.3% ....
[Edit] Only the 4 Plots to N,S,E,W are concidered adjacent here, not diagonal plots. So at best 4x the chance.
Well, i understand with all those Choping hammers, you cant make forests grow too fast. I.e. Early in the game. But let us take a look at the Forest Preserves now. It has 8 times the chance after all. So what ...
A whooping 0.8% Chance a Forest will grow on a tile adjacent to a Forest Preserve. So after making a Forest Preserve - which is by the way awaiable rather late in the game - you will have to wait on average 125 turns for a forest to grow on a given adjacent plot.
Sure, it becomes a bit better with more preserves. A tile completely surrounded by 4 Forest Preserves has a 3.2% chance to get a forest. It's - again on average - 31.2 turns we have to wait for a forest to grow there.
[Edit] 4 is best we can have here, as diagonal tiles do not count as adjacent for this matter.
Wow! Just Wow!
I think it cries to be fixed/moded. I see how normal forest spread has to be limited - as said before: chopping - but for the Preserve i feel those chances are too low.
"
" i thought. 8 times the chance!!! Sounds great. Then i built a couple of those preserves. And waited. And waited, and waited, and waited...... There were no roads, no improvemnts - i actually tried to preserve this spot from the beginning of the game for the national park. There were 11 forests and 5 Jungles, and i hoped for 4 more to grow. It would be a "perfect 20" National Park city. Not a single one grew until the end of the game.
"
" i thought, and went to look up in the SDK what those numbers actually mean. Turns out, its a [iGrowth * 1.25] * (# Adjacent Forests) out of 10000 Chance.
0.001 or 0.1% chance a forest will grow, if one forest is nearbye, 0.2% for two adjacent forests, 0.3% ....
[Edit] Only the 4 Plots to N,S,E,W are concidered adjacent here, not diagonal plots. So at best 4x the chance.
Well, i understand with all those Choping hammers, you cant make forests grow too fast. I.e. Early in the game. But let us take a look at the Forest Preserves now. It has 8 times the chance after all. So what ...
A whooping 0.8% Chance a Forest will grow on a tile adjacent to a Forest Preserve. So after making a Forest Preserve - which is by the way awaiable rather late in the game - you will have to wait on average 125 turns for a forest to grow on a given adjacent plot.
Sure, it becomes a bit better with more preserves. A tile completely surrounded by 4 Forest Preserves has a 3.2% chance to get a forest. It's - again on average - 31.2 turns we have to wait for a forest to grow there.
[Edit] 4 is best we can have here, as diagonal tiles do not count as adjacent for this matter.
Wow! Just Wow!
I think it cries to be fixed/moded. I see how normal forest spread has to be limited - as said before: chopping - but for the Preserve i feel those chances are too low.



.... )