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Old Dec 07, 2007, 08:46 PM   #1
PotatoSamurai
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Join Date: Aug 2007
Location: Acworth, GA
Posts: 168
My prototype Leader Traits rework

I'm looking to tweak the leader traits to be both more balanced and more logical (IMO). I'm especially concerned about balance; if anything here seems unbalanced (coughPhilosophical/uncough), feel free to call me out on it. If anyone wants to duplicate the changes I made, I can load a copy of my Civ4TraitInfos.xml if you like.

I took many of these changes, either in whole or in part, from another thread whose location escapes me

So far:

Philosophical: Might be a bit too strong.
+50% (versus +100% default)
+10%
Double production of Libraries and Universities

Spiritual: Should be about on target.
+2 per city
Double Temples

Expansive: May be weak.
+2 per city
+25% worker production
Double Harbor, Aqueduct, something else I can't remem

Industrious: I really like this one.
+1 in plot with at least 3
Double Forge, Factory

Creative: Should be the gold standard of balance.
+50% wonder prod
Double Theater and like two other culture buildings

Financial: May be weak.
+15% per city
Double Market, Grocer

Organized: Should be balanced, maybe a bit weak.
Same except added Double Palace.

Charismatic: Should be balanced.
No Anarchy.
+100% National wonder prod
+1 from Monument, Broadcast Tower

Protective: Mostly balanced.
City garrison for def units, like default without Drill.
+75% Great General emergence from XP within borders

Imperialistic: Maybe a bit powerful.
-25% XP for promotions
+50% Great General emergence

Aggressive: As default.
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Old Dec 28, 2007, 06:09 PM   #2
GuitarHero
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I guess you could try. Good luck Modding it.
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