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#1001 | |
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... !
Join Date: May 2004
Location: Germany
Posts: 4,200
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Quote:
Another idea is Athens #1, Timbuktu #2 (at decent odds), Athens #3 and a sure scientist #4 out of FP/spice city, if still necessary. |
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#1002 |
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Moderator
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Burn the libraries! Make a bonfire worthy of the Gods!!!
Hmm, I'm so confused. Either klarius is a genius, or a fool... Does revolting to OrgRel save us turns on the Pyramids or cost us turns? Could you all please help me with a summary? Have I understood this correct: Settle FP-city asap. Settle RiceCity (somewhere close to Rice) - klarius OR Settle Settle Ivory-city - LC Then we need to agree if Timbuktu will work scientists or not (focus on settlers or research), also considering the risk of generating a Great Priest ( )Then we have a build sequence in Athens (WB->Pyramids?) Finally we have the build sequence of London (axes?) Apart from the above we have a healthy amount of MM, that will drive Murky back to the dance floor... Impossible? Merde! Mon dieu... Show some faith, you heathen! Timbuktu will switch to scientist when the pyramids are complete. Until then it will churn out settlers... Research path: maths, sailing, calendar, construction. Skip lightbulbing Machinery. Insert Mono wherever it fits. PS: the core cities will either be abandoned to the barbs when these cities are of no use, or will run merchants. Don't worry... |
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#1004 |
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Deity
Join Date: May 2005
Posts: 12,227
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During my turnset I'm building nothing but courthouses and temples... Gnejs is pretty convincing. Erkon, is he drunk off his a$$? Since we don't want a late ge, sounds like the Athens>Athens>FP City is the best of the best. If we're freeing up TImbuktu for production, then I'm not in such a hurry to get Ivory CIty. Gnejs, have you tried your unrevolting plan including completing Mono after settling Spcie City? No artists that way. And our opponent doesn't get the extra cultural defense. Last edited by LowtherCastle; Jan 14, 2008 at 05:45 PM. |
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#1005 |
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... !
Join Date: May 2004
Location: Germany
Posts: 4,200
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What I see more and more is that 2 more scientist cities don't help.
So it's either FP or spice. If we settle FP, we shouldn't settle spice. Then, IMO, the best use for the settler near London is a city near gold to speed up math. That's either on the rice if we are still interested in the bridge, or SE for a decent production city long term. Any other long term valuable cities delay math and put the settler or London in danger. Organised will not speed up pyramids, but also not delay much. IMO, the "forget about stinking libraries" is as wrong as the constantly ignoring forges, so I still think organised has a value. I didn't see any breakdown how we get to the beakers we need. Running scientists for 3 GS is only 1800 beakers (3600 if we have 2 more cities near the treshold). Lately we seem to have added construction (750) and machinery (1502) as research goals to our initial estimate. For Athens, I think we should really go wb, granary pyramids. Pyramids directly doesn't help much as we are limited by pre-chops anyway and granary comes at about the right time (no matter if organised or not). London build order (depending on all other decisions): axe-axe-(N*axe)-settler N=0..infinity BTW, I would definitely like IW before construction. CR2 swords might well be enough for our first ambush and we should cut some jungle, like on the hills near London. |
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#1006 |
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Emperor
Join Date: Jan 2002
Location: Timisoara, Romania
Posts: 1,812
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#1007 |
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Deity
Join Date: Mar 2006
Posts: 2,471
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#1008 | |
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Deity
Join Date: Mar 2006
Posts: 2,471
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Quote:
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#1009 | |
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Deity
Join Date: Mar 2006
Posts: 2,471
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Quote:
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#1010 |
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Deity
Join Date: Mar 2006
Posts: 2,471
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Beaker count revisited
These are the essential techs: Mathematics 536 +20% = 447 Sailing 214 +20% = 178 Calendar 750 +40% = 536 IW 429 +20% = 358 Compass 858 +20% = 715 Metal Casting 965 +40% = 689 Macinery 1501 +20% = 1251 Optics 1287 +40% = 919 Astronomy 4290 +40% = 3064 Then we have a few optional: Hunting 85 = 85 Archery 128 +20% = 107 Construction 750 +40% = 536 The grand total summing up all techs is 8885 beakers. If we lightbulb astronomy using 2 GS the total is 5821 beakers. If we also lightbulb Optics we are down to 4902 beakers. If we instead lightbulb machinery we need 4570 beakers. Compare this to the 5160 beakers that I estimate we can have by T64 if we settle Spice city and FP city asap. My conclusion is that we can have enough research without either libraries or lighthouses, just a simple granary in each of Athens, FP city and Spice city. Also, at T64 we will have about 20 scientists running for 120 beakers per turn (+say 30 from commerce). We can self-research Optics in 6 turns... |
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#1011 |
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Deity
Join Date: May 2005
Posts: 12,227
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End of the OR confusion?
This is the same basic problem that Obormot talked about with building Parthenon when you're a productive Civ. The 25% OR bonus is halved for builds that get the 100% stone bonus because you're only getting 12.5% bonus on the final production value each turn. So building the Pyramids, ideally it takes you 16 turns to recoup the hammers lost for missing 2 turns from revolts. At 14h/t (not ideal, now it's down to a 10.7% bonus) it would take us 19 turns. But there's a catch. We're also getting a 11h/chop bonus. 5 chops @11h/chop = 55h. So we actually overtake the non-OR solution on the 3rd turn (that is, after the two turns of revolt). But, there's another catch. How much do the 2 turns of revolt plus finishing Mono delay researching Maths? If the delay takes us past the time it takes to chop the 5 forests, then the OR solution is slower by that many turns, even though its hammers are already [(3h/t) * (# of turns) - 1h] ahead. I haven't figured out the delay, because it involves other decisions, such as where to settle and how that affects our research. Last edited by LowtherCastle; Jan 15, 2008 at 02:35 AM. Reason: added the (- 1h) to the equation |
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#1012 | |
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Deity
Join Date: May 2005
Posts: 12,227
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Quote:
The above techs have only 1 path, each involving 2 required (not alternate) techs in the preceding level. |
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#1013 |
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Deity
Join Date: May 2005
Posts: 12,227
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I don't know why you guys can't SEE this
, but we want Optics as early as possible, because then our caravels can get a head start on circumnavigation. We also want to have klarius' triremes on each side of our continent, ready for upgrading (65 each). (East side in farthest east cultural borders (Timbuktu, Carthage or ...?)THis means that it's useful for us to finish our research long before we've finished our lightbulb creation.EDIT: Sorry, I forgot to include this in the Original BC Astro Challenge. So sue me. ![]() If we re-visit klarius' discovery: ![]() expansion.
Last edited by LowtherCastle; Jan 15, 2008 at 03:35 AM. |
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#1014 | |
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Deity
Join Date: Mar 2006
Posts: 2,471
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Quote:
See my beaker analysis above: We don't need any libraries, nor do we need any lighthouses. See my hammer analysis further up: We don't need any forges. See my granary analysis somewhere up there also: We need to chop two forests for quick granaries in FP city, Spicy city. OR doesn't change this! Conclusion: Organized Religion should be skipped |
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#1015 | |
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Ant
![]() Join Date: Aug 2005
Location: Madrid
Posts: 4,045
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#1016 | |
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Deity
Join Date: May 2005
Posts: 12,227
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Quote:
. Steenkin' libraries get us to 0% research sooner, thus enabling us to stockpile and units and get our caravels out sooner. Building another production city might enable us to build units at a faster rate just before Astro so we don't accumulate idle unit costs. We need to strike a balance. |
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#1017 | |
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Deity
Join Date: Mar 2006
Posts: 2,471
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Quote:
1) Grow all three Fp farms quickly by working max food and no hammers 2) Switch to scientists getting max beakers and gpp points and no hammers Sure, we can build a library also but that would be at the expense of either slowing growth for a bunch of turns, or having less turns of working scientists. In either case we end up with less gpp points, and I would bet that we also end up with less beakers after 64 turns. The gain from a library comes later, which in our case is too late if we plan to stop researching after astronomy and construction. |
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#1018 |
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Deity
Join Date: May 2005
Posts: 12,227
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London axe>worker>settler builds a 2xgold galley on T26 and cattle are pastured on T33.
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#1019 | |
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Deity
Join Date: May 2005
Posts: 12,227
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Quote:
Plus, if we can net those other clams in Athens... Last edited by LowtherCastle; Jan 15, 2008 at 04:21 AM. |
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#1020 | |
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Moderator
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Quote:
The upkeep cost on prince is peanuts. 20 units will cost us what? 10 coins? What's the purpose with rushing to Astro if we don't have the units to fill the galleons? In my world, we don't rely on coins for research after Calendar. Only scientists. The gold is saved for upgrades and to fund unit upkeep and supply. One Library cost us 180 hammers with OR. That's two War Elephants. That's one captured city. And the gain is 33 * 5 * 6 * 0.25 = 250 beakers, lets say 300 beakers to have a margin. That's three turns of research. Hmm, three turns... Hmm... You may be right... But where do we get the hammers to build the libraries?
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