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Old Dec 27, 2007, 05:20 PM   #1
Shqype
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BTS - Unique Buildings

Let's come up with the unique buildings that we will include for each faction in the BTS version of TAM. These are our factions:

- Babylon: Babylonian Garden (replaced Garden)
- Gaul: Dun (replaces Palisades, gives free Guerilla 1 promotion)
- Mycenae: Odeon (replaces Arena)
- Rome: Forum (replaces Arena)
- Scythia: Scythian Stables (replaces Stables, gives +4 experience to cavalry units instead of +2)
- Egypt: Egyptian Obelisk (replaces Obelisk)
- Iberian Tribes
- Germanic Tribes: Thing (replaces Tavern, gives +1 health, +2 happiness instead of +1)
- Carthage: Cothon (replaces Harbor, gives +50% trade route modifier instead of +25%)
- Lydia: Trade Post (replaces Tavern, gives +3 commerce instead of +2, +25% commerce instead of +20%)
- Hittites
- Phoenicia: Seaport (replaces Harbor, gives +2 coastal trade routes instead of +1, costs 100 instead of 120)
- Dacia: Murus Dacicus (replaces Walls, gives +40% defense instead of +25%)
- Kolchis: Winery (replaces Vineyard, gives +3 commerce instead of +2, and +1 happiness)
- Illyria
- Persia: Apothecary
- Medes: Hermit Hut (replaces Holy Site, gives +2 culture instead of +1)
- Britons: Chalk Drawings (replaces Obelisk, gives +1 health)
- Goths: Huscarl Barracks (replaces Barracks, gives +5 experience instead of +2)
- Nubia: Kushite Pyramid (replaces Obelisk, +2 culture instead of +1)
- Tartessia
- Thrace: Sepulchre (replaces Burial Mound, gives +2 health instead of +1)
- Minoans
- Assyria: Cuneiform Library (replaces Library, gives +3 science and culture, instead of +2)

Let's see what we can come up with!
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Last edited by Shqype; Feb 01, 2008 at 10:37 PM.
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Old Dec 27, 2007, 07:49 PM   #2
Wyz_sub10
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Just for ideas, CIV Gold has these UBs:

Nubia - Kushite Pyramid
Phoenicia - Seaport
Scythia - Scythian Stables
Assyria - Ekal

I'll have to look up what's been given to Minoa, Goths and Hittites.
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Old Dec 27, 2007, 08:14 PM   #3
Shqype
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Hey Duane

I remember playing a role in the development of the Seaport for CIV Gold. Thanks for your input, man.

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[BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius)
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Old Dec 27, 2007, 11:22 PM   #4
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- Babylon: Babylonian Garden
- Gaul

Would Gaul or Briton get the Dun given to the Celts in Warlords/BtS?
Think Duns are more Bretonic.

- Mycenae: Odeon
- Rome: Forum
- Scythia
- Egypt: Egyptian Obelisk
- Iberian Tribes

a building associated with bull fighting (different than Minoan though)?

- Germanic Tribes

Mead Hall or Thing Hall? Or are those more Viking than Germanic?

- Carthage: Cothon
- Lydia

Lydian Merchant Exchange/Market, to reflect their supposed "first" in the use of coins as currency. A market with +2 or +1 trade routes in addition to other benefits?

- Hittites

A Smithy that gives them Iron weapons promotions with just bronzeworking? To signify Hittites being the first to utilize Ironworking in a major way? [Note: not that they were THE first to achieve Ironworking, as often portrayed]

- Phoenicia
- Dacia
- Kolchis
- Illyria
- Persia: Apothecary
- Medes
- Britons
- Goths
- Nubia

Nubian Megalith or Nubian Step Pyramid, a Monument with an additional benefit... maybe in never becoming obsolete!

- Tartessia
- Thrace
- Minoans

Bull Leaping Ring
a happiness building (theater, etc) that gives +1 with cow
- Assyria

my $0.02 worth...
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Old Dec 28, 2007, 12:26 AM   #5
monolith94
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It'd probably make sense for Colchis to have some sort of vineyard UB - that region of the world is well-known for its wines, from ancient times to now.
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Old Dec 28, 2007, 01:07 PM   #6
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Britons: Chalk Horse? (As in the great chalk figures -- horse, man, etc -- carefully cut out of the sod to expose the chalk layer beneath the soil.

No idea what that would accomplish, but hey.. without making the henges Briton (since they were almost universal among Celtic peoples), I don't know what to assign them.
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Old Dec 28, 2007, 01:11 PM   #7
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I made elephant stables once if anyone needs that graphics.
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Old Dec 28, 2007, 05:09 PM   #8
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Murus Dacicus for the dacians. latin for dacian wall. it is well known that the dacians constructed many fortresses nestled in the carpathians as well as other places that lasted for centuries, even to this day, because of their great skill at construction.

http://en.wikipedia.org/wiki/Murus_dacicus
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Old Dec 29, 2007, 05:42 AM   #9
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- Babylon: Babylonian Garden
- Gaul: Dun (better Pallisades)
- Mycenae: Odeon
- Rome: Forum
- Scythia: Stables (barracks that give horses promotions)
- Egypt: Egyptian Obelisk
- Iberian Tribes:
- Germanic Tribes: Thing (Tavern with more happiness bonus)
- Carthage: Cothon
- Lydia: Trade Post (Tavern with more money)
- Hittites: Hitite Smithy (Iron promotions with Bronze)
- Phoenicia: Seaport (better early port building)
- Dacia:
- Kolchis: Kolchean Winery (more happiness)... must make sure there's a wine resource there
- Illyria
- Persia: Apothecary
- Medes: Hermit's Hut (better Cult Site)
- Britons:
- Goths:
- Nubia: Kushite Pyrmiad (better obelisk)
- Tartessia:
- Thrace
- Minoans: Labyrinth (?)
- Assyria: Cuneiform Library (better Cult Site with Science bonus)
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Old Dec 29, 2007, 05:03 PM   #10
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also i have seen a custom getae civilization given a river port as a ub. not sure if the dacian river cities were that bustling... but there are several rivers that flow through their land.
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Old Jan 01, 2008, 08:53 PM   #11
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Quote:
Originally Posted by Shqype View Post
Let's come up with the unique buildings that we will include for each faction in the BTS version of TAM. These are our factions:

- Babylon: Babylonian Garden (replaced Garden)
- Gaul: Dun (replaces Palisades, gives free Guerilla 1 promotion)
- Mycenae: Odeon (replaces Arena)
- Rome: Forum (replaces Arena)
- Scythia: Scythian Stables (replaces Stables, gives +4 experience to cavalry units instead of +2)
- Egypt: Egyptian Obelisk (replaces Obelisk)
- Iberian Tribes
- Germanic Tribes
- Carthage: Cothon (replaces Harbor, gives +50% trade route modifier instead of +25%)
- Lydia
- Hittites
- Phoenicia: Seaport (replaces Harbor, gives +2 coastal trade routes instead of +1, costs 100 instead of 120)
- Dacia: Murus Dacicus (replaces Walls, gives +40% defense instead of +25%)
- Kolchis: Winery (replaces Vineyard, gives +3 commerce instead of +2, and +1 happiness)
- Illyria
- Persia: Apothecary
- Medes
- Britons
- Goths
- Nubia
- Tartessia
- Thrace
- Minoans
- Assyria

Let's see what we can come up with!
I've done a few of these civs for my modpack. Maybe what I did can be helpful, or not. Hopefully it can be.

Minoans - Palace Centre (castle) +1 culture, +1 priest
Assyria - Ekal Masharti (Barracks) plus to military production. I think the Cuneiform Library is also a good idea.
Phoenicia - Dye Facility (Custom House) plus to foreign trade & +1 happy with dye (I chose this so as to make it different from Carthage)
Hittites - Iron Forge (Forge) +25% more hammers with Iron
Dacia - Getai Port (Levee) plus to trade. This is from the civ by Aranor as mentioned earlier by Fiend777Fits

Feel free to use whatever you need and modify however you like (click the civ name for a screenshot if available). Just trying to help.
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Old Jan 03, 2008, 08:17 AM   #12
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Some additional thought on the Briton building...

Chalk Figures -- Bonus to Population growth.

Some of the ancient chalk figures in the south of England include the famous horse and a rather 'phallic' Giant.... Noone knows what they were used for, but it's a start....
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Old Jan 03, 2008, 09:19 AM   #13
thamis
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- Babylon: Babylonian Garden (Obelisk +1 happy)
- Gaul: Dun (better Pallisades)
- Mycenae: Odeon
- Rome: Forum
- Scythia: Stables (barracks that give horses promotions)
- Egypt: Egyptian Obelisk (+1 culture)
- Iberian Tribes:
- Germanic Tribes: Thing (Tavern with more happiness bonus)
- Carthage: Cothon (Port with extra money)
- Lydia: Trade Post (Tavern with more money)
- Hittites: Hitite Smithy (Iron promotions with Bronze)
- Phoenicia: Seaport (better early port building)
- Dacia:
- Kolchis: Kolchean Winery (more happiness)... must make sure there's a wine resource there
- Illyria
- Persia: Apothecary (better Baths, +1 food)
- Medes: Hermit's Hut (better Cult Site)
- Britons: Chalk Drawings (Cult Site, +1 health)
- Goths: Huscarl Barracks (barracks, more xp)
- Nubia: Kushite Pyrmiad (better obelisk)
- Tartessia:
- Thrace:
- Minoans: Labyrinth (?)
- Assyria: Cuneiform Library (better Cult Site with Science bonus)
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Old Jan 03, 2008, 11:44 AM   #14
Shqype
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Quote:
Originally Posted by Sword Dancer View Post
Some additional thought on the Briton building...

Chalk Figures -- Bonus to Population growth.

Some of the ancient chalk figures in the south of England include the famous horse and a rather 'phallic' Giant.... Noone knows what they were used for, but it's a start....
I suppose that makes sense. A giant phallic object => more reproduction => higher population growth.

Only question is, how will we describe it in the civilopedia?
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[BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius)
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Old Jan 09, 2008, 08:02 AM   #15
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So the Uffington Horse for a UB?



It might be possible...
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Old Jan 12, 2008, 12:06 AM   #16
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thracia - sepulchre

illyria - wharf

iberia - castro

tartessia - mint

just throwing em out there
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Old Jan 14, 2008, 03:55 AM   #17
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What's the Castro?
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Old Jan 14, 2008, 12:35 PM   #18
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They were hilltop forts.
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Old Feb 01, 2008, 10:39 PM   #19
Shqype
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Quote:
Originally Posted by Fiend777Fits View Post
thracia - sepulchre

illyria - wharf

iberia - castro

tartessia - mint

just throwing em out there
Pretty good ideas. Would you mind elaborating on the Castro and the Mint? What buildings should they replace, and what bonuses do you think they should give? Also, if you could give a brief description of the building and its historical use, we could get a better idea of what effects the UB should have.
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Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization

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[BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius)
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Old Feb 02, 2008, 10:42 AM   #20
Deon
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Minoans
Spoiler:

I thought about Labyrinth UB for Minoans the first time I saw them too.
So, Labyrinth as a replacement for the Courthouse(??? I'd like to see it instead of jail if we had it. Thus it would be a jail with the culture bonus due to the myths about a terrible creature inside of it, and also this fact should improve its effectiveness as a jail (noone wanted to go there definitely)).
As for now:

((I))
Labyrinth (replaces courthouse //Jail would be better!!//)
-50 War
+3
No bonus from Republic?

TXT_KEY_LABYRINTH_PEDIA
The ancient structure of Labyrinth is rumoured to contain a wild beast, a human with the bull's head, Minotaur. It roams the long wet corridors and moans about its destiny. It was said he was born from the impious intercourse of the bull and a human. He was imprisoned in the labyrinth long time ago, and his only food was a rat meat and the bodies of the people who were thrown into the maze-like structure due to the will of the ruler.

((II))
Labyrinth (replaces Fortress)
+50-75% Defence (Except. vs Gun-Powder units)
+1-2
Reduces collatereal damage

TXT_KEY_LABYRINTH_PEDIA
This enormous structure surrounding the city contains a lot of maze-like passages and the only one direct way to the citygate which is trapped and armed with different defensive mechanisms. No enemy army can approach the city easily, and if it's going to find the way through the maze of stoneheaps, walls, pits and traps, it would be harder than to climb the highest wall without a ladder. And there're rumors about the terrible beast wandering the maze of the great Labyrinth.


Actually I like the 1st suggestion much more.


Illyria
Spoiler:

Tumulus - replaces burial mound. Gives more culture.
The most common type of burial among the Iron Age Illyrians was tumulus or mound burial. The kin of the first tumuli was buried around that, and the higher the status of those in these burials the higher the mound. Archaeology has found many artifacts placed within these tumuli such as weapons, ornaments, garments and clay vessels. Illyrians believed these items were necessary for a dead person's journey into the afterlife.

Also they made human sacrifices, so some kind of sacrificial altar would be ok too.


Nubians need a megalith instead of the obelisk.
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Last edited by Deon; Feb 02, 2008 at 11:16 AM.
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