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#1 |
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Shqyptar
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BTS - Unique Buildings
Let's come up with the unique buildings that we will include for each faction in the BTS version of TAM. These are our factions:
- Babylon: Babylonian Garden (replaced Garden) - Gaul: Dun (replaces Palisades, gives free Guerilla 1 promotion) - Mycenae: Odeon (replaces Arena) - Rome: Forum (replaces Arena) - Scythia: Scythian Stables (replaces Stables, gives +4 experience to cavalry units instead of +2) - Egypt: Egyptian Obelisk (replaces Obelisk) - Iberian Tribes - Germanic Tribes: Thing (replaces Tavern, gives +1 health, +2 happiness instead of +1) - Carthage: Cothon (replaces Harbor, gives +50% trade route modifier instead of +25%) - Lydia: Trade Post (replaces Tavern, gives +3 commerce instead of +2, +25% commerce instead of +20%) - Hittites - Phoenicia: Seaport (replaces Harbor, gives +2 coastal trade routes instead of +1, costs 100 instead of 120) - Dacia: Murus Dacicus (replaces Walls, gives +40% defense instead of +25%) - Kolchis: Winery (replaces Vineyard, gives +3 commerce instead of +2, and +1 happiness) - Illyria - Persia: Apothecary - Medes: Hermit Hut (replaces Holy Site, gives +2 culture instead of +1) - Britons: Chalk Drawings (replaces Obelisk, gives +1 health) - Goths: Huscarl Barracks (replaces Barracks, gives +5 experience instead of +2) - Nubia: Kushite Pyramid (replaces Obelisk, +2 culture instead of +1) - Tartessia - Thrace: Sepulchre (replaces Burial Mound, gives +2 health instead of +1) - Minoans - Assyria: Cuneiform Library (replaces Library, gives +3 science and culture, instead of +2) Let's see what we can come up with!
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) Last edited by Shqype; Feb 01, 2008 at 10:37 PM. |
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#2 |
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CIV Gold - Project Lead
Join Date: Nov 2001
Posts: 2,399
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Just for ideas, CIV Gold has these UBs:
Nubia - Kushite Pyramid Phoenicia - Seaport Scythia - Scythian Stables Assyria - Ekal I'll have to look up what's been given to Minoa, Goths and Hittites. |
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#3 |
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Shqyptar
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Hey Duane
![]() I remember playing a role in the development of the Seaport for CIV Gold. Thanks for your input, man.
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#4 |
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Chieftain
Join Date: Jun 2007
Location: Pacific NW
Posts: 12
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- Babylon: Babylonian Garden
- Gaul Would Gaul or Briton get the Dun given to the Celts in Warlords/BtS? Think Duns are more Bretonic. - Mycenae: Odeon - Rome: Forum - Scythia - Egypt: Egyptian Obelisk - Iberian Tribes a building associated with bull fighting (different than Minoan though)? - Germanic Tribes Mead Hall or Thing Hall? Or are those more Viking than Germanic? - Carthage: Cothon - Lydia Lydian Merchant Exchange/Market, to reflect their supposed "first" in the use of coins as currency. A market with +2 or +1 trade routes in addition to other benefits?- Hittites A Smithy that gives them Iron weapons promotions with just bronzeworking? To signify Hittites being the first to utilize Ironworking in a major way? [Note: not that they were THE first to achieve Ironworking, as often portrayed] - Phoenicia - Dacia - Kolchis - Illyria - Persia: Apothecary - Medes - Britons - Goths - Nubia Nubian Megalith or Nubian Step Pyramid, a Monument with an additional benefit... maybe in never becoming obsolete! - Tartessia - Thrace - Minoans Bull Leaping Ring a happiness building (theater, etc) that gives +1 with cow- Assyria my $0.02 worth... |
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#5 |
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Warlord
Join Date: Mar 2006
Posts: 174
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It'd probably make sense for Colchis to have some sort of vineyard UB - that region of the world is well-known for its wines, from ancient times to now.
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#6 |
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Chieftain
Join Date: Mar 2004
Location: Victoria BC, Canada
Posts: 62
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Britons: Chalk Horse? (As in the great chalk figures -- horse, man, etc -- carefully cut out of the sod to expose the chalk layer beneath the soil.
No idea what that would accomplish, but hey.. without making the henges Briton (since they were almost universal among Celtic peoples), I don't know what to assign them.
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It may be better to be a live jackal than a dead lion, but it is better still to be a live lion -- and usually easier. R.A. Heinlein, The Collected Works of Lazarus Long |
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#7 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,035
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I made elephant stables once if anyone needs that graphics.
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#8 |
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Social Parasite
Join Date: Sep 2006
Location: Agrasse Knoll, Texas
Posts: 303
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Murus Dacicus for the dacians. latin for dacian wall. it is well known that the dacians constructed many fortresses nestled in the carpathians as well as other places that lasted for centuries, even to this day, because of their great skill at construction.
http://en.wikipedia.org/wiki/Murus_dacicus |
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#9 |
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jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
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- Babylon: Babylonian Garden
- Gaul: Dun (better Pallisades) - Mycenae: Odeon - Rome: Forum - Scythia: Stables (barracks that give horses promotions) - Egypt: Egyptian Obelisk - Iberian Tribes: - Germanic Tribes: Thing (Tavern with more happiness bonus) - Carthage: Cothon - Lydia: Trade Post (Tavern with more money) - Hittites: Hitite Smithy (Iron promotions with Bronze) - Phoenicia: Seaport (better early port building) - Dacia: - Kolchis: Kolchean Winery (more happiness)... must make sure there's a wine resource there - Illyria - Persia: Apothecary - Medes: Hermit's Hut (better Cult Site) - Britons: - Goths: - Nubia: Kushite Pyrmiad (better obelisk) - Tartessia: - Thrace - Minoans: Labyrinth (?) - Assyria: Cuneiform Library (better Cult Site with Science bonus)
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Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
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#10 |
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Social Parasite
Join Date: Sep 2006
Location: Agrasse Knoll, Texas
Posts: 303
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also i have seen a custom getae civilization given a river port as a ub. not sure if the dacian river cities were that bustling... but there are several rivers that flow through their land.
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#11 | |
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the Lion
Join Date: Mar 2006
Location: Khauran
Posts: 1,034
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Quote:
Minoans - Palace Centre (castle) +1 culture, +1 priest Assyria - Ekal Masharti (Barracks) plus to military production. I think the Cuneiform Library is also a good idea. Phoenicia - Dye Facility (Custom House) plus to foreign trade & +1 happy with dye (I chose this so as to make it different from Carthage) Hittites - Iron Forge (Forge) +25% more hammers with Iron Dacia - Getai Port (Levee) plus to trade. This is from the civ by Aranor as mentioned earlier by Fiend777Fits Feel free to use whatever you need and modify however you like (click the civ name for a screenshot if available). Just trying to help.
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"It's always been difficult for me to believe that a grown man could actually believe such nonsense." -- Terry Goodkind (Confessor) "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -- Robert E Howard (The Tower of the Elephant) Currently retired from Civ4 modding.
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#12 |
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Chieftain
Join Date: Mar 2004
Location: Victoria BC, Canada
Posts: 62
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Some additional thought on the Briton building...
Chalk Figures -- Bonus to Population growth. Some of the ancient chalk figures in the south of England include the famous horse and a rather 'phallic' Giant.... Noone knows what they were used for, but it's a start....
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It may be better to be a live jackal than a dead lion, but it is better still to be a live lion -- and usually easier. R.A. Heinlein, The Collected Works of Lazarus Long |
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#13 |
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jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
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- Babylon: Babylonian Garden (Obelisk +1 happy)
- Gaul: Dun (better Pallisades) - Mycenae: Odeon - Rome: Forum - Scythia: Stables (barracks that give horses promotions) - Egypt: Egyptian Obelisk (+1 culture) - Iberian Tribes: - Germanic Tribes: Thing (Tavern with more happiness bonus) - Carthage: Cothon (Port with extra money) - Lydia: Trade Post (Tavern with more money) - Hittites: Hitite Smithy (Iron promotions with Bronze) - Phoenicia: Seaport (better early port building) - Dacia: - Kolchis: Kolchean Winery (more happiness)... must make sure there's a wine resource there - Illyria - Persia: Apothecary (better Baths, +1 food) - Medes: Hermit's Hut (better Cult Site) - Britons: Chalk Drawings (Cult Site, +1 health) - Goths: Huscarl Barracks (barracks, more xp) - Nubia: Kushite Pyrmiad (better obelisk) - Tartessia: - Thrace: - Minoans: Labyrinth (?) - Assyria: Cuneiform Library (better Cult Site with Science bonus)
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Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
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#14 | |
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Shqyptar
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Quote:
Only question is, how will we describe it in the civilopedia?
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#15 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,035
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So the Uffington Horse for a UB?
![]() It might be possible... |
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#16 |
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Social Parasite
Join Date: Sep 2006
Location: Agrasse Knoll, Texas
Posts: 303
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thracia - sepulchre
illyria - wharf iberia - castro tartessia - mint just throwing em out there |
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#17 |
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jumping off the cliff
Join Date: Jan 2002
Location: London
Posts: 1,529
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What's the Castro?
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Game Designer - Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
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#18 |
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Chieftain
Join Date: Aug 2007
Posts: 4
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They were hilltop forts.
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#19 |
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Shqyptar
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Pretty good ideas. Would you mind elaborating on the Castro and the Mint? What buildings should they replace, and what bonuses do you think they should give? Also, if you could give a brief description of the building and its historical use, we could get a better idea of what effects the UB should have.
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#20 |
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Dabbling 3d modeller
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 1,803
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Minoans
Spoiler:
Illyria Spoiler:
Nubians need a megalith instead of the obelisk.
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My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu Last edited by Deon; Feb 02, 2008 at 11:16 AM. |
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