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Old Jan 05, 2008, 01:55 PM   #1
NintendoTogepi
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Any tips for winning...

....a space race victory on one city challenge?

I'd like to know the following:
Best type of map for victory, including climate and ocean level
What civilization to choose (have to match the civilizations, so no "Gandhi with Germany" or whatever)
What leader to choose (only applies if a civilization has more then one leader)
Some basic tips on how to get started
War or peace, which is better for this situation?
Finally, nothing too advanced in terms of tips. I'm still somewhat a beginning player.

Also, I have BTS.

Last edited by NintendoTogepi; Jan 08, 2008 at 11:31 AM.
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Old Jan 05, 2008, 02:49 PM   #2
oyzar
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Bismark and peter are good in vanilla/warlords, in bts you can build national park(no unhealthiness) so ghandi/ramses is probably better. Get pyramids great library and whatever other wonders you manage to build(national epic is a must). In bts you can build only 5 national wonders so chose which ones carefully. In warlords and vanilla you can just build them all. Run specialists and farm over everything(though you can leave some forests to help against health issues and give free specialists with national park later. Settle all great people you generate. Take care of diplomacy so you don't get attacked though if you can manage to get a religion and still avoid war with the AI that is best as pacifism is probably one of the best civics you can run(and it requires a state religion). Caste system to allow for unlimited scientist past what you can get from buildings is also a good idea. And obviously bureaucracy is quite good as well giving +50% commerce and hammers to your entire empire. Representation becomes quite good with all the specialist(both settled and normal) which is why getting pyramids is so important. There are more complicated articles in the article forum but this is basically the short version how to win occ space race.. Map doesn't really matter all that much as all that matters is your starting position.
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Old Jan 07, 2008, 10:33 PM   #3
NintendoTogepi
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Anyone else?

(still haven't managed to win)
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Old Jan 07, 2008, 10:41 PM   #4
shyuhe
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A past SG I was in that did a space win (this is pre-bts): http://forums.civfanatics.com/showthread.php?t=241648

The key is to slow down the AI by bribing wars and teching as fast as possible. Internet is nice if you can afford the hammers but the bottleneck will otherwise be research. Settle all your GP (excecpt an academy) and run representation+caste system all game.
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Old Jan 07, 2008, 11:18 PM   #5
dr_s
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I play vanilla, and have been doing this recently. I play Monarch level, with Peter, and it's surprisingly easy (will have to move up a level or two). Do what oyzar said, that's basically what I do.

Settle next to fresh water. Food and hills are most important in your BFC. Build worker first, while researching the relevant food tech. Then research masonry. Build a warrior second, then the pyramids. Chop forests outside BFC. Grab Bronze Workking and Animal Husbandry if you need them, hook up copper/horses if available. (If they're not, you'll need Archery.) Switch to representation when pyramids finish. Then tech to mathematics, build library, aqueduct, Hanging Gardens. When great people start coming in, settle all of them except one scientist (academy). Then tech to Literature, build Great Library. Tech Drama, build theater and Globe Theater. Don't forget National Epic. (In vanilla, you can build as many national wonders as you want.) Then tech to Civil Service, switch to Bureaucracy and Caste System. Run as many scientists as possible. Your goal is to pop mostly great engineers and great scientists, though an occasional great artist is inevitable and okay (the gold is useful). Then tech Paper, Education, Philosphy. Build university/Oxford. Switch to Pacifism if you can safely adopt a religion. Then tech to within 1 turn of Liberalism. I'm usually way ahead in (relevant) techs at that point. Then trade/tech up to Economics for the great merchant, finishing Liberalism whenever necessary. Take Nationalism or Astronomy from Liberalism. (Better players than me can probably get more for this.) Finish Economics, then tech to Physics for great scientist. Then take Electricity and Radio, build Broadway and R+R for trading resources and to get your last border pop a bit sooner. Then beeline Fiber Optics. Trade for the techs you're skipping so that you can get Assembly Line just before you get Fiber Optics. Build Ironworks when available. (I don't trade much at all before Literature, and only very specifically after that.) After you build your factory/coal plant, build the Internet. At this point you'll get all those techs you skipped for free, starting with Archery, Monotheism, etc.; it's pretty amusing. Build the Apollo Program (if you haven't already), keep teching up the tree, and build your spaceship parts. If your city's at the right latitude, consider saving a great engineer or two to build the space elevator. (But you shouldn't need it.)

In Vanilla/Monarch/Standard size map, this gives me a spaceship win in 1950 - 2000 range. Just pay attention to diplomacy; give into demands from dangerous civs. I never have to build too much military; sometimes I never build units more advanced than muskets. (Though I may upgrade my muskets late in the game to mech. infantry with all my extra cash.)

Last edited by dr_s; Jan 07, 2008 at 11:25 PM.
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Old Jan 08, 2008, 11:30 AM   #6
NintendoTogepi
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Well thanks for your tips but I have BTS so they're useless

Edit: or maybe not...
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Old Jan 08, 2008, 11:40 AM   #7
MrCynical
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Quote:
Best type of map for victory, including climate and ocean level
Well obviously a small map and/or a high sea level will make it easier as the other civs will not be quite so much larger than you. Arid or cold maps are similarly easier far an OCC, since the map generator does not permit desert/tundra/garbage at your starting location, and the rest of the world will be poorer for the AI.

Quote:
What civilization to choose (have to match the civilizations, so no "Gandhi with Germany" or whatever)
What leader to choose (only applies if a civilization has more then one leader)
Industrious or Philosophical are the traits that really shine in an OCC. Unfortunately there's no leader with both, but anyone with one of them will be sound. I'd avoid Imperialistic even more than ususal (cheap settlers aren't brilliant on a map where you can't build them...)

Quote:
War or peace, which is better for this situation?
Peace, at more or less any cost. You need a serious tech lead to wage an effective war as an OCC. Pre-Rifling, I usually find wars to be terminal very rapidly.
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Old Jan 08, 2008, 12:41 PM   #8
weltenbrand
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Elisabeth Phi/Fin works for me when I have a good start on the sea with 3seafood, 2-3 hills, some grassland and 4-7 seatiles . She starts with fishing and mining. But I need some forests for Pyramids.
Redcoats are great too!

I even got a OCC space win on immortal once on a huge island map with 18Civs (medium sealevel, no techtrade, balanced ressource, maybe not so difficult ).
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