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Old Aug 10, 2002, 08:04 AM   #41
Civanator
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hey can you finish the unit now? i heard you were back.
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Civ III:How To: Upgrade regular units to UU's!
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Old Aug 11, 2002, 09:56 AM   #42
History Guy
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Yes, I'd love to see this unit finished...it'd make my Zulu Armies more powerful than ever!
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Old Aug 11, 2002, 10:23 AM   #43
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Yup, I am backed just this morning (Well, more like 2am in the morning ). Give me a few days to catch up on my Succession Games and I will continue the work on this unit.
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Old Aug 11, 2002, 10:28 AM   #44
Jon Shafer
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Thanks DS, it'll be great once (if ) you get it finished.
I'll probably work it into my mod (with a massive tech restructuring) once you get it done.
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Old Aug 11, 2002, 10:30 AM   #45
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whooo hooo [dance]

now I can have a colonial rifle man for my american revolution scenario
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Old Aug 16, 2002, 06:40 AM   #46
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DS??!!??!!?? are you working on the unit?????
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Old Aug 16, 2002, 10:56 AM   #47
Jon Shafer
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Yeah! C'mon DS, this is the only unit I really care about getting.
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Old Aug 16, 2002, 08:24 PM   #48
hzm
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Cool

Yeah come on! This is a very important unit that a lot of people want. I can only hope you haven't abandoned this unit in favor of another weird unit like that spider you made.
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Old Aug 17, 2002, 12:40 AM   #49
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please DS there is a major demand for this unit...dont let us down
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Old Aug 17, 2002, 01:45 AM   #50
dannyevilcat
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Quote:
Originally posted by hzm
Yeah come on! This is a very important unit that a lot of people want. I can only hope you haven't abandoned this unit in favor of another weird unit like that spider you made.

Hey, dude, why are you freaking out? I also really want it, but DS is just a volunteer unit maker, taking his own time to make it.
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Old Aug 17, 2002, 09:43 AM   #51
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Thumbs up Relax.

Give DS break he will get it ready when he has time.

I want to thank DarkSheer of making great units and especially about Bandit and Canoe units which serve well my mod that I'm currently making.

Thank you and looking forward to this unit as well.
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Old Aug 17, 2002, 10:53 AM   #52
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Sorry for the delay, but I just manage to catch up on all my succession game (4!) after a week.

I will get to work on this unit.
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Old Aug 17, 2002, 01:29 PM   #53
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[dance]

cool
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Old Aug 17, 2002, 01:32 PM   #54
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yaay!!
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Old Aug 17, 2002, 03:55 PM   #55
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Lightbulb got some musket sounds

got musket sounds, they might help.
i recommend small_1 for the firing sound.
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Old Aug 19, 2002, 05:54 PM   #56
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Here is a Civilopedia descriptoion for the Colonial Musketman, intermediate between Musketman and Rifleman, (which I have called the Infantryman) if anyone wants it.


#PRTO_Infantryman
^
^
^[Infantrymen] are powerful defenders.
#DESC_PRTO_Infantryman
^
^Military strategists, most notably Prince Maurice of Nassau, a great Dutch military teacher, developed drill - the preparation for war by prescribed movements and formations - to increase efficiency.
^
^The invention of the bayonet in 1670 gave infantries little reason to keep pikemen, and infantry units employed muskets and bayonet exclusively from then on. The Bayonet is recognized by many as being one of the decisive weapons of the 2nd millennium. In the 18th century when muskets were lighter and easier to load, bayonets were universally placed on the ends of the barrel and the importance of the pikemen diminished.
^
^Smaller tactical groups of infantrymen facilitated quicker rate of group fire with minimal mutual interference. Lines dropped from 8 to 10 in the 17th century to 2 to 3 at the end of the 18th century. With the advent of more modern infanry drills Infantry ceased to use a long line formation because it held the risk that enemy cavalry might attack the flanks or rear and "roll up the line". The hollow square was adopted because it could repulse a $LINK<cavalry=PRTO_Cavalry> attack from any direction. A formation of resolute advancing infantry, bayonets drawn, screaming their battle cries in the 18th century struck fear in the hearts of the enemy and often caused the opposing ranks to break and run.
^
^The use of the bayonet waned with the advent of more accurate $LINK<rifled arms=PRTO_Rifleman> in the mid 19th century, which were able to pick off advancing infantry from a distance. The bayonet charge was all but eliminated with the appearance of $LINK<Infantry=PRTO_Infantry> with automatic weapons in the 20th century, although they were still issued to troops and were still used in battle (c.f. the Japanese in WW2). Bayonets, albeit much reduced in size from earlier models, remain a part of the Infantry's weaponry up to the present day.
^
^The Infantryman unit is basically the Musketman equipped with Flintlock & Bayonet and drilled in Infantry procedures.
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Old Aug 19, 2002, 07:08 PM   #57
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nice insight Kestrel I hope DS will use it if he decides to finish the unit
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Old Aug 19, 2002, 07:21 PM   #58
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Old Aug 19, 2002, 07:24 PM   #59
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whether DS decides to use that pedia entry or not is irrelevant. It is up to you as the end user or the modder to insert the pedia entry.
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Old Aug 20, 2002, 06:53 AM   #60
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i wish i could make units, cause i would have finished by now
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