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#41 |
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Deity
Join Date: Dec 2001
Location: Gone
Posts: 2,902
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hey can you finish the unit now? i heard you were back.
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Civ III:How To: Upgrade regular units to UU's! |
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#42 |
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Number Six
Join Date: Jan 2002
Location: In the Village
Posts: 162
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Yes, I'd love to see this unit finished...it'd make my Zulu Armies more powerful than ever!
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#43 |
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Deity
Join Date: Nov 2001
Location: Penang, Malaysia
Posts: 2,096
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Yup, I am backed just this morning (Well, more like 2am in the morning
). Give me a few days to catch up on my Succession Games and I will continue the work on this unit.
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#44 |
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Conifer Games President
Join Date: Jul 2002
Location: Michigan
Posts: 2,049
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Thanks DS, it'll be great once (if
) you get it finished. ![]() I'll probably work it into my mod (with a massive tech restructuring) once you get it done.
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Check out At the Gates, my new 4X game! |
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#45 |
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Dir-tay Uno
Join Date: Jul 2002
Location: one man alone in the wild
Posts: 436
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whooo hooo [dance]
now I can have a colonial rifle man for my american revolution scenario
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"The complete domination of one empire over another is a catastrophic occurrence in the balance of nations...one may only have one silk resource while another a plentiful supply..." - One. Man. Assault. |
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#46 |
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Deity
Join Date: Dec 2001
Location: Gone
Posts: 2,902
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DS??!!??!!?? are you working on the unit?????
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Civ III:How To: Upgrade regular units to UU's! |
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#47 |
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Conifer Games President
Join Date: Jul 2002
Location: Michigan
Posts: 2,049
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Yeah! C'mon DS, this is the only unit I really care about getting.
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Check out At the Gates, my new 4X game! |
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#48 |
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Ecco the Dolphin
Join Date: Dec 2001
Location: western united states
Posts: 352
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Yeah come on! This is a very important unit that a lot of people want. I can only hope you haven't abandoned this unit in favor of another weird unit like that spider you made.
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#49 |
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Dir-tay Uno
Join Date: Jul 2002
Location: one man alone in the wild
Posts: 436
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please DS there is a major demand for this unit...dont let us down
__________________
"The complete domination of one empire over another is a catastrophic occurrence in the balance of nations...one may only have one silk resource while another a plentiful supply..." - One. Man. Assault. |
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#50 | |
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DESTROYER OF FURNITURE
Join Date: Nov 2001
Location: Burnaby B.C.
Posts: 1,713
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Quote:
Hey, dude, why are you freaking out? I also really want it, but DS is just a volunteer unit maker, taking his own time to make it. |
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#51 |
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of Brave New World
Join Date: Aug 2002
Location: Brave New World
Posts: 118
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Give DS break he will get it ready when he has time.
I want to thank DarkSheer of making great units and especially about Bandit and Canoe units which serve well my mod that I'm currently making. Thank you and looking forward to this unit as well. |
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#52 |
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Deity
Join Date: Nov 2001
Location: Penang, Malaysia
Posts: 2,096
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Sorry for the delay, but I just manage to catch up on all my succession game (4!) after a week.
![]() I will get to work on this unit.
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#53 |
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Dir-tay Uno
Join Date: Jul 2002
Location: one man alone in the wild
Posts: 436
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[dance]
cool
__________________
"The complete domination of one empire over another is a catastrophic occurrence in the balance of nations...one may only have one silk resource while another a plentiful supply..." - One. Man. Assault. |
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#54 |
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Deity
Join Date: Dec 2001
Location: Gone
Posts: 2,902
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yaay!!
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Civ III:How To: Upgrade regular units to UU's! |
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#55 |
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Deity
Join Date: Dec 2001
Location: Gone
Posts: 2,902
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got musket sounds, they might help.
i recommend small_1 for the firing sound.
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Civ III:How To: Upgrade regular units to UU's! |
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#56 |
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Chieftain
Join Date: Jan 2002
Location: Melbourne, Australia
Posts: 40
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Here is a Civilopedia descriptoion for the Colonial Musketman, intermediate between Musketman and Rifleman, (which I have called the Infantryman) if anyone wants it.
#PRTO_Infantryman ^ ^ ^[Infantrymen] are powerful defenders. #DESC_PRTO_Infantryman ^ ^Military strategists, most notably Prince Maurice of Nassau, a great Dutch military teacher, developed drill - the preparation for war by prescribed movements and formations - to increase efficiency. ^ ^The invention of the bayonet in 1670 gave infantries little reason to keep pikemen, and infantry units employed muskets and bayonet exclusively from then on. The Bayonet is recognized by many as being one of the decisive weapons of the 2nd millennium. In the 18th century when muskets were lighter and easier to load, bayonets were universally placed on the ends of the barrel and the importance of the pikemen diminished. ^ ^Smaller tactical groups of infantrymen facilitated quicker rate of group fire with minimal mutual interference. Lines dropped from 8 to 10 in the 17th century to 2 to 3 at the end of the 18th century. With the advent of more modern infanry drills Infantry ceased to use a long line formation because it held the risk that enemy cavalry might attack the flanks or rear and "roll up the line". The hollow square was adopted because it could repulse a $LINK<cavalry=PRTO_Cavalry> attack from any direction. A formation of resolute advancing infantry, bayonets drawn, screaming their battle cries in the 18th century struck fear in the hearts of the enemy and often caused the opposing ranks to break and run. ^ ^The use of the bayonet waned with the advent of more accurate $LINK<rifled arms=PRTO_Rifleman> in the mid 19th century, which were able to pick off advancing infantry from a distance. The bayonet charge was all but eliminated with the appearance of $LINK<Infantry=PRTO_Infantry> with automatic weapons in the 20th century, although they were still issued to troops and were still used in battle (c.f. the Japanese in WW2). Bayonets, albeit much reduced in size from earlier models, remain a part of the Infantry's weaponry up to the present day. ^ ^The Infantryman unit is basically the Musketman equipped with Flintlock & Bayonet and drilled in Infantry procedures. |
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#57 |
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Dir-tay Uno
Join Date: Jul 2002
Location: one man alone in the wild
Posts: 436
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nice insight Kestrel I hope DS will use it if he decides to finish the unit
__________________
"The complete domination of one empire over another is a catastrophic occurrence in the balance of nations...one may only have one silk resource while another a plentiful supply..." - One. Man. Assault. |
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#58 |
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Deity
Join Date: Dec 2001
Location: Gone
Posts: 2,902
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keyword: IF
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Civ III:How To: Upgrade regular units to UU's! |
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#59 |
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Deity
Join Date: Nov 2001
Location: Washington DC
Posts: 4,827
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whether DS decides to use that pedia entry or not is irrelevant. It is up to you as the end user or the modder to insert the pedia entry.
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Designer of the Double Your Pleasure Mod and Rise and Rule, Check them out the latest version at Rise and Rule for C3C and DocT's 1.04 pre-Beta |
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#60 |
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Deity
Join Date: Dec 2001
Location: Gone
Posts: 2,902
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i wish i could make units, cause i would have finished by now
__________________
Civ III:How To: Upgrade regular units to UU's! |
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