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Old Jan 11, 2008, 01:17 PM   #1
Darque
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Question Need help with First Unitcombattype messages

Where are the "First gunpowder unit, first helicopter unit", etc messages defined?

Since I removed gunpowder and helicopter unitcombat types, I need to remove the unneccesary messages, as they pop up after the first settler is created.
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Old Jan 11, 2008, 03:24 PM   #2
Refar
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Those are either Sid's Tips or Avisor popups - since playing with both disabled i never seen any.

My guess are Sid's Tips.

I don;t know what file they are defined it, but maybe knowing what it is will help you narrowing it down

Edit:

I looked through some files, and i think CvAdvisorUtils.py might be responcible for poping those messages.
def unitBuiltFeats(pCity, pUnit) - method i.e.
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The graphics in the game doesn't necessarily show you what's going on. Its just the way they've been animated.
So if you ever see any Heavy Bolter squads standing on a slope firing into the air or the ground, you may rest assured they are in fact blasting the enemy.
--------------- From a Dawn of War review.

Last edited by Refar; Jan 11, 2008 at 03:51 PM.
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Old Jan 11, 2008, 03:49 PM   #3
Darque
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I'm fairly certain that it is a python function that is calling the messages. While doing som hunting, I did find a hardcoded enumeration called FeatTypes...but I still haven't found any xml that defines these FeatTypes.
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Old Jan 11, 2008, 03:52 PM   #4
Refar
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See my edit above...

unitBuiltFeats method in CvAdvisorUtils.py

From the look of the method ther emight be no other XML on this...
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The graphics in the game doesn't necessarily show you what's going on. Its just the way they've been animated.
So if you ever see any Heavy Bolter squads standing on a slope firing into the air or the ground, you may rest assured they are in fact blasting the enemy.
--------------- From a Dawn of War review.

Last edited by Refar; Jan 11, 2008 at 03:57 PM.
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Old Jan 11, 2008, 04:47 PM   #5
Darque
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That would be it. Thank you for your assistance.
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