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#1 |
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Warlord
Join Date: Jan 2007
Posts: 176
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Unvassalizing
I've accumulated a lot of vassals through capitulation, but now I'm sick of them and it's time to annihilate them. How can I devassalize them so I can attack them?
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#2 |
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Regrets His Username.
Join Date: May 2007
Location: Regina, Saskatchewan
Posts: 1,673
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You can't, unfortunatly. A silly mechanic in my opinion.
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#3 |
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Deity
Join Date: Apr 2005
Posts: 4,608
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Declare war on someone else - who has boarders with your Vassal...
__________________
The graphics in the game doesn't necessarily show you what's going on. Its just the way they've been animated. So if you ever see any Heavy Bolter squads standing on a slope firing into the air or the ground, you may rest assured they are in fact blasting the enemy. --------------- From a Dawn of War review. |
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#4 |
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Prince
Join Date: Feb 2002
Location: Texas
Posts: 468
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Sure you can.
Open up worldbuilder (ctrl+W), and choose diplomacy. Select your vassal, and remove the option that says "Vassal of xxx". |
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#5 |
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Warlord
Join Date: Jan 2007
Posts: 176
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I ended up using the worldbuilder trick... silly civ.
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#6 |
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Crowbar Enthusiast
Join Date: Dec 2007
Location: Anywhere
Posts: 2,076
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I think if you demand stuff from them and they refuse, it's an automatic declaration of war. Try demanding ridiculous amounts of stuff from them to get them to refuse your demands (and if they don't...free stuff!!!)
i.e. when you demand it from them, there should be an option on the trade table that says "Time for your tribute! Refusal means WAR!!!"
__________________
Economic Left/Right: 6.88 Social Libertarian/Authoritarian: -1.90 Oooh, a lesson in not changing history from Mr. "I'm-My-Own-Grandpa"! Let's get the hell out of here, screw history! -Prof. Farnsworth |
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#7 |
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Warlord
Join Date: Dec 2007
Posts: 149
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The vassals system is broken. After frustrating experiences like that, I just turned the damn thing off and kept it that way.
[I did consider using the World-Builder to just end a vassal relationship, but it seemed unfair, since my rivals couldn't do that] |
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#8 |
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Black Foe of the World
Join Date: Jun 2007
Posts: 665
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I you want to win by conquest, don't take vassals. First making them your vassals and then destroying them would be cheating and an exploit.
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#9 |
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Adventuring
Join Date: Apr 2007
Location: Wilamette Valley
Posts: 1,801
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even if it says refusal means war, I've never actually gotten it i don't think. It just increases the you made an arrogant demand modifier.
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#10 |
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The Sins Of A Solar SEAL
Join Date: Jul 2006
Location: TEC Space
Posts: 3,809
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The Time for your Tribute thing only works once, the rest is "Can you spare this for a good friend?"
There should be an option to demand tribute, even if they're a friend of yours, because sometimes you want something by force |
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#11 |
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King
Join Date: Nov 2005
Location: England South
Posts: 670
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Don't take Vassals unless you want to be stuck with them.
If an AI offers Vassalship, take it as they can end the relationship too, and will do if you get mean with them.
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CIV ON! |
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#12 |
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Chieftain
Join Date: Jan 2005
Posts: 1
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I don't remember if I had done this in BTS or if it was in Warlords, but I was able to release a vassal by going to the "What are the current deals we have together" screen, and canceling the vassal option listed there.
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#13 |
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Chieftain
Join Date: Oct 2007
Posts: 25
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Vassals are broken in the Civ IV AI. I tend to turn them off entirely.
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#14 |
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Ottoman Empire
Join Date: Mar 2007
Location: Finland
Posts: 67
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I only take vassals, when the game is almost over, because it gives a nice amount of points and then when I'm aiming for conquest victory. Otherwise, vassals are useless.
__________________
Ei paska punniten parane. S*** doesn't get any better by weighting it. |
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#15 | |
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Deity
Join Date: Apr 2004
Posts: 6,891
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Quote:
Almost right... If you want to win by Conquest, make Everyone your Vassal. (or Permanent ally, or eliminate them)
__________________
Improvement Ideas City States:http://forums.civfanatics.com/showth...5#post11296685 Miscelaneous Ideas:http://forums.civfanatics.com/showpo...&postcount=403 |
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#16 | |
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Chieftain
Join Date: Feb 2007
Posts: 29
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Quote:
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#17 |
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Warlord
Join Date: Dec 2007
Posts: 149
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Tempacc nailed it in one. You should be able to demand anything, up to and including cities (probably excluding the capital). If they don't want to give up their big production city, time for war again.
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#18 |
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Chieftain
Join Date: Aug 2006
Location: Singapore
Posts: 84
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A vassal is not a slave state so you cannot demand everything from them. Think of them as protectorates, you agree to protect them and they agree to fight at your side.
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#19 |
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Chieftain
Join Date: Apr 2002
Location: Sweden
Posts: 46
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Are the vassals still allowed to conduct massive espionage invasions on their master?
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sdfsdf |
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#20 |
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Black Foe of the World
Join Date: Jun 2007
Posts: 665
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Not with Bhruic's patch.
The vassal feature is far from perfect, but if you could demand anything at any time, that would be broken. You drag your vassal into a war and he fights and dies valiantly beside you, and then some years later you just say 'me wants everything you have, precious' and if he doesn't give in, you destroy his cities? He couldn't even defend because he lost his troops in your war. Imagine the real-world situation. No government would or could act like this... even a dictator like Hitler or Stalin needs pretexts for wars, and finding a pretext for a war against a close ally isn't quite so easy. I think a good solution would be that you can cancel a vassal agreement after x turns and after that there is a period of additional x turns during which you cannot declare war. This should be more than 10 turns, maybe 20 or 30. |
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