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#1 |
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Chieftain
Join Date: Jan 2006
Posts: 6
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spawning units
Is it possible to have a building or improvement spawn units besides barbarian ones?
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#2 |
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Emperor
Join Date: Apr 2004
Posts: 1,930
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I believe Hellfire spawns units under the control of the Infernal civilization (unless they're all dead, in which case they're barbarian).
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#3 |
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Great Sage
Join Date: Feb 2007
Location: Kael's head
Posts: 14,060
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It isn't hard to do so in python, most likely in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall from Heaven 2 030\Assets\python\CvEventManager.py (which is where the Infernal's unit spawning , treant spawning, Planar gate units spawning, Infernal and Mercurian entry to the world, etc., are handled)
I'd probably use "def onBuildingBuilt(self, argsList):", "def onCityDoTurn(self, argsList):", "def onImprovementDestroyed(self, argsList):", or "def onImprovementBuilt(self, argsList):" (I have already added several things to the first two of these) |
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#4 |
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I'm not crazy!
Join Date: Mar 2006
Location: Germany
Posts: 3,403
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Crusade civic spawns units from town improvements.
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