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#1 |
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The Great Dictator
Join Date: Jul 2004
Location: Skaville UK Reputation: 1
Posts: 8,672
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AI and pop costs
Just a quick question: Does the AI know if it can sustain enough population to build a unit or not? I'm guessing it can, because I can't off the top of my head remember seeing the AI building a Settler in a city which cannot grow past size 2, but I thought I'd better check just in case, as I know the AI is a little slow.
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#2 |
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_________
Join Date: Jan 2008
Posts: 208
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I'm absolutely sure there are conditional "if, then" type checks for everything the AI (the game) does.
Nothing gets done if any of the checks fail. |
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#3 |
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Emperor
Join Date: Dec 2001
Location: Portugal
Posts: 1,435
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Im not so sure :P
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