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#1 |
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CFC Historian
Join Date: Nov 2001
Location: Florida
Posts: 5,689
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How to make an unpurchaseable unit?
Hello anyone and everyone...
I want to do ONE THING... I want to make a regular combat unit that can not be purchased by any nation... ..."what's the point?" you ask? I want to "gift" this unit when a tech is reached, but I want it to be one-of-the-kind that nobody else can have or get. Is there a way to make this happen? A way to create this unit but not have it purchaseable? How would this be done (something in XML i'm sure, but I can't think of what). Please help with this.
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Wolf's Mods: Wolfshanze 1850-1920 Mod for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4! Attitude Icon Mini-Mod for BtS... adds "smiley" faces to leader list for relations and lists era both on main-screen. Wolf's Unit Models: Modern German General, Soviet Russian General, Japanese General, Italian General, Polish Warlord, Austro-German Warlord, Celtic Warlord, American Medieval Set, German Medieval Set, Celtic Green Knight, European Musketman, LT vz 38, Stridsvagn M/41, Persian CKD TNH, Panzer-IVG tank pack 1, Korean Air Force Pack, Iraqi Gladiator, Green TBF Avenger, Spanish Me-109, Saab B17, Polish Fighter Pack. |
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#2 |
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Immortal
Join Date: Mar 2007
Location: Indianapolis
Posts: 2,320
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I think you can do it like the animals. Make the cost -1.
But if you just copy an animal tag you'll have to change other stuff as well
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"Know thy self, know thy enemy. A thousand battles, a thousand victories. " - Sun Tzu Shiggs Earth - A ciV map and mod CivEarth.com - a fanatics site for multi-player Earth Scenario's for cIV & ciV Last edited by Shiggs713; Feb 26, 2008 at 12:52 PM. |
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#3 |
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Shqyptar
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Yep, set cost to -1 and nobody can build it.
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#4 |
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CFC Historian
Join Date: Nov 2001
Location: Florida
Posts: 5,689
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__________________
Wolf's Mods: Wolfshanze 1850-1920 Mod for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4! Attitude Icon Mini-Mod for BtS... adds "smiley" faces to leader list for relations and lists era both on main-screen. Wolf's Unit Models: Modern German General, Soviet Russian General, Japanese General, Italian General, Polish Warlord, Austro-German Warlord, Celtic Warlord, American Medieval Set, German Medieval Set, Celtic Green Knight, European Musketman, LT vz 38, Stridsvagn M/41, Persian CKD TNH, Panzer-IVG tank pack 1, Korean Air Force Pack, Iraqi Gladiator, Green TBF Avenger, Spanish Me-109, Saab B17, Polish Fighter Pack. |
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#5 |
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Shqyptar
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Same applies to buildings and technologies (and anything else), by the way. Notice how the buildings that Great People build (Military Academy, Shrines) all have a cost of -1, but you can set them to construct those buildings as a special ability.
You can have an unresearchable tech (-1 cost), and have some event trigger giving it to a civ, or have a civ start off with that tech. The results are up to you: they can allow for a special unit only available with that tech, or some other type of bonus that you can think of.
__________________
BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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