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Old Mar 02, 2008, 03:33 PM   #1
goldenhero
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Can someone explain this for me?

Ok, so I'm playing BtS today, and I have a size 18 city. One turn I have it stagnant, and the next, without switching any of the worked tiles, the city magically lost 4 food and began to starve. Why did this happen?
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Old Mar 02, 2008, 03:36 PM   #2
r_rolo1
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An health resource deal cutted? Sabotage of a heath deliver? Poisoning by spy?
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Old Mar 02, 2008, 04:05 PM   #3
Polobo
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If you mouse over the health indicators in the city screen it will tell you exactly what is causing the unhealthiness and how healthy is being added (well, sometime the descriptions can be cryptic but generally it will be obvious). It is probably poisoned water however, from a spy.
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Old Mar 02, 2008, 04:33 PM   #4
goldenhero
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shouldn't there be a message that says "Your water was poisoned"?
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Old Mar 02, 2008, 04:38 PM   #5
Polobo
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There is, though depending on what else is going on you may have missed it. It should appear in the event log however. I also could be wrong, I AM just guessing.
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Old Mar 02, 2008, 04:39 PM   #6
goldenhero
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Perhaps I did miss it. How do I check the event log?
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Old Mar 02, 2008, 04:42 PM   #7
DMOC
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Click the thing on the upper left corner of the map...you should find it there.
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Old Mar 03, 2008, 07:46 PM   #8
goldenhero
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Here is a pic of my message log. I don't know whats causing the lack of food!
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Old Mar 03, 2008, 08:12 PM   #9
Polobo
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Did you locate the mouse-over area on the city screen that displays health info? If you, and you do not understand it, post a picture of that (with the mouse-over display showing) and we can explain what the different parts mean.
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Old Mar 03, 2008, 10:58 PM   #10
Leventis
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Maybe a trade deal you had got canceled? If you lost a resource it might have put the city into unhealthiness and made it lose a food -- this would explain the starvation.
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Old Mar 04, 2008, 01:40 AM   #11
Fi$h
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Does the "We love our XYZ day" have anything to do with this maybe?
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Old Mar 04, 2008, 06:14 AM   #12
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^^ No.. that just reduces Nuremburg's maintenance costs temporarily...
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Old Mar 04, 2008, 02:16 PM   #13
CivMcNut
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My best guess as to what's going on would be you've got some couple of food resources that you once controlled but flipped over control to that empire that's surrounding you. Having a granary destroyed by some means could also do it.
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Old Mar 04, 2008, 02:59 PM   #14
mercury529
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Did you switch civics at all? If you switched out of State Property you could lose food from workshops etc. If you switched into State Property, it would negate food corporations I believe. Maybe a corporation like Sid's Sushi was ousted by another corp, and you lost food as a result?
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Old Mar 04, 2008, 03:22 PM   #15
Bleys
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Quote:
Originally Posted by CivMcNut View Post
My best guess as to what's going on would be you've got some couple of food resources that you once controlled but flipped over control to that empire that's surrounding you.
I think its something along these lines as well, but it may be in areas not even near your city.

If you lost a couple +health resource tiles in other cities, you no longer get the health bonus. Lets say you lost Corn and Wheat somewhere else, each of those gives +1 health by themselves, and another +1 health from having a Granary. Remember, it may be ALL THE WAY across your Empire, and has nothing to do with the exact tiles your working in that city.

Check to see if perhaps you were trading extras of whatever tiles you lost, and cancel those trades, and your health should go back up.
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Old Mar 04, 2008, 03:59 PM   #16
Xurr
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Quote:
Originally Posted by goldenhero View Post

Here is a pic of my message log. I don't know whats causing the lack of food!
Scroll down in the event log and look for the loss of a health source. Also did you build an unhealthy building like a forge, factory, drydock etc?
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Old Mar 05, 2008, 01:08 AM   #17
BalbanesBeoulve
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or did you chop any trees?
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Old Mar 05, 2008, 04:12 AM   #18
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I had this happen on a captured city, out of nowhere the city govorner decided he wanted to run every specialist he had regardless of the fact that they couldn't be fed. Not sure exactly why it happens, but usually my cultural influence is low enough that the city revolts a lot and comes out of the revolt using specialists instead of food tiles.
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Old Mar 05, 2008, 04:14 AM   #19
BalbanesBeoulve
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Quote:
Originally Posted by Gwynnja View Post
I had this happen on a captured city, out of nowhere the city govorner decided he wanted to run every specialist he had regardless of the fact that they couldn't be fed. Not sure exactly why it happens, but usually my cultural influence is low enough that the city revolts a lot and comes out of the revolt using specialists instead of food tiles.
What probably happened was the city revolted, if you check the city screen when that happens, all the citizens get put into specialists. usually when the city goes out of revolt they'll go back to working what they were before, For some reason it didn't this time. I've had it happen to me once in a while too.
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Old Mar 05, 2008, 04:43 AM   #20
Rulerofdaerf
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When your governor runs all those specialists it is because they are either paranoid about the loss of your city through revolt, or they've accepted the loss as inevitable and are trying to add as much science/gold before it happens. I think occupying the city with more units decreases their tendency to do so.
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