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#1 |
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Emperor
Join Date: May 2007
Location: Bucharest, Romania
Posts: 1,053
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Axe rushed...
by hanibal in 2160 bc... is this supposed to be funny?
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#2 |
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Prince
Join Date: Sep 2007
Location: Switzerland
Posts: 469
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At least you know how the AIs "feel" when you axe rush them.
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#3 |
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Emperor
Join Date: May 2007
Location: Bucharest, Romania
Posts: 1,053
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blah, it's the 2nd time... and again this bummer...
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#4 |
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Deity
Join Date: Sep 2006
Location: Cambridge/London
Posts: 3,442
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it is for us
__________________
Spike: I lie awake at night... Buffy: You sleep during the day! |
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#5 |
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Prince
Join Date: Sep 2007
Location: Switzerland
Posts: 469
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I guess you boxed him in on some crapy land. When an AI has very little land and no room to expand it becomes much more aggresive and Hanibal isn't really the most peacefull AI anyway.
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#6 |
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Deity Whipping Boy
Join Date: Nov 2007
Location: Germany
Posts: 3,123
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Personally, I think that's pretty neat.
In addition to the 'Aggressive AI' option - which I feel often results in the AIs shooting themselves in the foot - I'd like a 'Bastards!' option that removes anything designed to ensure a fair and winnable game to human players. |
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#7 |
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Emperor
Join Date: May 2007
Location: Bucharest, Romania
Posts: 1,053
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actually pacal could've box him in later(I was boxed in from the start). He had room for at least 5 more cities. I think razing a barbarian city he probably wanted ticked him off... no clue.
However, much like the barbarian archers event in 3k bc, I really don't understand what the devel. expects us to do... The bonuses on immortal can't be coped in the 1st 100 turns(on marathon)... or ok, guess I could've build only axes and settle myself with 1 city... Anyway, looks like a trait of this guy; another time had a settler parked, saw him coming with his settler, settled, bam... 5 turns later guess who was knocking on my door Ok, then I guess was somethin' like -1.5k bc
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#8 |
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So Happy I Could Die
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Montezuma...
__________________
Monster
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#9 |
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Emperor
Join Date: Apr 2006
Posts: 1,046
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If you realize one of your neighbour is boxed in, its time to drop everything else and build an army. Not just to avoid death by axe, but also because that neighbour will probably be a weak small Civ that you should kill off yourself!
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#10 |
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Emperor
Join Date: May 2007
Location: Bucharest, Romania
Posts: 1,053
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can't really axe rush ~25 tiles away. Not on immortal, not with the new bts whipping.
The sad thing is that, at the time, you can't ask them to go to war, so you can't see that they have "too much on their hands". Not that I'd think about that anyway in -2k...
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#11 |
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Noctis Lucis Caelum
Join Date: Sep 2005
Location: Kate Spade oligarchy
Posts: 13,439
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Unit spam wins. Gameplay loses. Hooray for MP-SP crossover (and its 'unintended' consequences)!
__________________
JESUS wants you. Civ 4 Walkthroughs: EMC I: Diplomacy, EMC II (Warlords): Religion, EMC III (Warlords): Trade routes, EMC IV (Warlords): Semi-peaceful, IC I (Warlords): Montezuma, IC II (Warlords): Frederick, IC III (Warlords): Churchill, IC IV (Warlords): Mehmed Civ 4 Strategy Article: A Comprehensive UU Guide |
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#12 |
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Deity Whipping Boy
Join Date: Nov 2007
Location: Germany
Posts: 3,123
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@ Diamondeye: Monty is cute and fuzzy and I love him. Either he's a good lapdog or my best source of Great Generals. He sort of has the 'Aggressive AI' built into him from the start, usually shooting himself into the foot as well but I haven't been victimised by him before I was ready yet.
The kind of AI I meant would be more akin to something players might do... steal workers at the very start, try for an appropriate rush whenever the opportunity arises, form alliances to take down someone who's on the verge of becoming monstrously powerful etc. I think many things are less limited by the complexity of the AI, but by the desire to give the player a fair and winnable game every time. |
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#13 |
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Warlord
Join Date: Jan 2008
Posts: 102
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not really a axe rush but today Nappy attack me with 10 axes and few spear @ around 500 BC when he find out I have the mids and happy running his fav civic Rep
He attack my Mids city but fail to my 5 archer and 1 warrior lolz . monarch btw .
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#14 | |
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Noctis Lucis Caelum
Join Date: Sep 2005
Location: Kate Spade oligarchy
Posts: 13,439
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Quote:
I think the number of people who want SP to be approximated to the MP experience is fairly small. Unfortunately, they are quite vocal and influential, which has resulted in the idiosyncracies of BTS as seen today.
__________________
JESUS wants you. Civ 4 Walkthroughs: EMC I: Diplomacy, EMC II (Warlords): Religion, EMC III (Warlords): Trade routes, EMC IV (Warlords): Semi-peaceful, IC I (Warlords): Montezuma, IC II (Warlords): Frederick, IC III (Warlords): Churchill, IC IV (Warlords): Mehmed Civ 4 Strategy Article: A Comprehensive UU Guide |
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#15 |
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Prince
Join Date: Nov 2005
Posts: 506
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Haha, that happened to me too. Shaka nailed me around that time too. Quick game
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#16 |
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Heh...
Join Date: Jun 2007
Posts: 4,282
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Ouch! Too bad. If you know what you did wrong, its a learning experience, though.
__________________
It'll all work out. |
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#17 |
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Emperor
Join Date: Jan 2008
Posts: 1,060
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DoWs in the BCs suck ass. but I just suck it up and start a new game. I play epic so I don't lose that much time, probably would be worse on marathon. I really can't expand and manage to build 4 defenders for each city in the bcs, so there's not much you can do.
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#18 |
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Hates acronyms
Join Date: Nov 2007
Location: Québec
Posts: 4,259
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I keep an eye on my nearest neighbour's power graph (especially if they are boxed in)... A lot of the time it starts spiking up and you know what to do... Build a lot of units... the arms race has begun. After their retarded rush you can counter-attack and end their pain. However, before you know it, Huayna Capac on Paradise Island is building all the wonders with an archer in all his cities while you fend off Shaka's retarded army.
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#19 | |
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Deity
Join Date: Dec 2007
Location: Upstate, NY
Posts: 2,568
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Quote:
I have to think the AI noticed your power to be lacking, and having no room to expand, did the logical thing, and attacked its weakest neighbor. Immortal isnt a level you can play the "I should have time to . . . (whatever) . . . before they AI comes for me" game. Many Immortal/Deity players do nothing but make units at the beginning of the game, and go for Archery ASAP, even if its just Barbs they are worried about. Now, if you indeed had Archery and a couple archers and still got rushed, my apologies, as I said in the beginning, perhaps more details would help identify how you could have prevented it.
__________________
Brute Force: If its not working, you're just not using enough. |
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#20 |
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Warlord
Join Date: Oct 2005
Posts: 221
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