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Old Mar 09, 2008, 01:53 PM   #1
lethaltoto
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scenario preview: based on the Warhammer 2.5 mod

I’m currently working on a scenario for the Warhammer 2.5 Mod. The final name is not completely defined, but it will be something like “Waaagh!” or “Greenskin Nightmare”
It’s based on the Psychic_Lama’s Old World Only map, but I did many, many changes.
I spent a lot of time studying all the official Warhammer’s stuff I could find, trying to make this map the more accurate that I could. I clearly said it: I didn’t try to think if everything is ok for every civ in game terms, I only wanted everything to be has it is in Warhammer’s world. Some will have many resources, some not. Some will be strong, some not.

There will be 14 civilizations:
- Reikland
- Westerland
- Kislev
- Bretonnia
- Estalia
- Tilea
- Sylvania
- Karaz-Ankor
- Loren
- Ironclaws orcs
- Crooked Moon goblins
- Skaven
- Beast of Chaos
- Chaos Dwarfs

The main idea is that every civilization’s cities are already placed, and that no one of them can create settlers EXCEPT the 2 greenskins one.
The Empire, Kislev and Westerland are in a locked alliance.
I think I will let every civilizations allowed to be played, but some are not designed for.

Playable civ:
- Reikland: very large, more than 10 cities, should be the more efficient opponent to the greenskins
- Bretonnia: very large too, far from the greenskins starting locations so should have enough time to be prepared for the fight
- Estalia: as Bretonnia, really many cities but poor land, so little cities only
- Tilea: not so many cities, but really rich land
- Karaz-Ankor: dwarves are not what they were in the past but still have many cities surrounded by mountains. On the other side they will be on the front line soon.
- Loren: not bad position, enough cities and good land to be a powerful civ

Not designed to be played but why not:
- Kislev: only 3 cities …
- Skavens: many cities but all over the world (so hard to defend) and not necessary in good positions (everyone knows were those crazy beasts like to live…)
- Orcs and Goblins: in my opinion the idea of this scenario is to play one of the other civilizations and to try to survive when the AI will start to spread everywhere with them, creating some camps all around when you can’t. But why not being one of them and trying to rule the world?
- Chaos Dwarfs: they have what is necessary to make them a descent civ, but will certainly be alone for a long time so a little boring I think.

Definitely not to be played except if you like to suffer:
- Westerland: only one city, Marienburg. Even if I gave them some advantages, I don’t think there are playable.
- Sylvania: only 2 cities for the moment, perhaps 3 in the future …
- Beast of Chaos: only one city for the moment …

Their will also be some changes in the rules concerning the wonders, to ensure that the good civs will be able to construct the good ones if possible.

For the moment I don’t think to change civilopedia to reflect those changes because it’s already enough work to make all the others things.


Finally, feel free to give me your opinions about my ideas, and especially I would like to have your help / ideas about 2 points:
- Concerning the beasts of chaos: they only have one city in Drakwald for the moment. If you know some other known main location of them in the old world, please let me know.
- As I said, every city is preplaced and no one except the greeskins is able to build some new ones. All those cities are currently level 1 and with nothing in, except a palace for each civ. Do you think it’s alright, or should I develop them? On one side I know that it is not really accurate with the world if I let things like that, but on the other hand I’m afraid that there will not still many things to do except war if managed them …


(And by the way, excuse me if I don’t clearly express myself but I’m French, and English is not so easy for me. Thank you )

Last edited by lethaltoto; Mar 10, 2008 at 05:28 AM.
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Old Mar 09, 2008, 02:26 PM   #2
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I'll be looking forward to this. - It sound's interesting.

Good luck
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Old Mar 09, 2008, 04:01 PM   #3
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Your english is excellent! And I think your scenario will be too!

If you are having Westerland, then the main (not just capitals tho) cities should be fully developed, because it got independant only recently.
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Old Mar 09, 2008, 04:30 PM   #4
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Old Mar 09, 2008, 09:07 PM   #5
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"Waaagh-Hammer"??

Looking forward to this, good luck
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Old Mar 10, 2008, 12:26 AM   #6
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About time we get a scenario for Warhammer I assume you'll be giving Greenskins some additional advantages, armies etc. so that they can conquer the Old World?

For Beasts & Chaos, you can try to "hide" them behind impassable mountains in the north, with a one-way road - this way they would have cities that would function essentially as unit spawning barbarian camps, but would not be conquerable, or even visible to the player.
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Old Mar 10, 2008, 03:34 AM   #7
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Thank you for your answers, it's good to see that my work has an interest for someones

@Stormrage:
The Marienburg's case his a part of my main big question: if I do things exactly has it is "actualy" in warhammer for the cities, then every civ should be already near the imperial era and every cities should have many improvements and even wonders; and so I'm afraid that the game will only resume to make units to fight. On the contrary, if i let civs at ancient era and with level 1 only cities, I know that there will be some accurency problems because in those old times some cities don't even exist, marienburg is a part of the empire, there is no Kislev but Dolgans and Ungols, dwarves have not already lost some of their fortress .... So I know the problem but I don't have the solution! If someone has an idea ...

@Lizardmenrules! :
I really like your play on words! Noticed it.

@Embryodead:
I thought that the fact that greenskins are the only ones who can have settlers and then create full new cities everywhere on the map (and we all know that the AI really love to build new cities) was already a major advantage and that was enough. Don't you?
Concerning Beats and Chaos your idea goes exactly in the sense I want them to do, but what do you mean exactly with "one-way road"? And how do you do that?
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Old Mar 10, 2008, 03:55 AM   #8
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I think it's made by connecting the inpassable mountaintiles to the beastmen city, but no road should be connected to that particular mountain tile from the mainland (where all other civs are). That way the beastmen can go across the impassable mountains, but nobody can go back that same way.

The beastmen-civ should propably also have the battlefield medicine -tech/small wonder, so that their units can heal completely outside their territory.
Another cool option could be to make beastmen units invisible, so that they would create surprise attacks on undefended workers & settlers.
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Old Mar 10, 2008, 04:36 AM   #9
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Start from era 2? That way major cities can atleast have barracks, libraries, etc.

Still plenty of stuff left to build, and they aren`t undeveloped.
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Old Mar 10, 2008, 06:48 AM   #10
lethaltoto
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Quote:
Originally Posted by aaglo View Post
I think it's made by connecting the inpassable mountaintiles to the beastmen city, but no road should be connected to that particular mountain tile from the mainland (where all other civs are). That way the beastmen can go across the impassable mountains, but nobody can go back that same way.
Ok, I see the idea. But still have a problem on how to.
By "impassable mountaintiles", you mean the special "high mountain" LM ?
If that's it, first I don't see any difference between them (high mountain and normal mountain) about the way units can pass on it (both are restrected to wheeled units only, and if I flag them has "impassable" I think nobody will be able to go on any mountain all around the world, even with workers. No ?). Secondly, if I connect a beastmen's city to a high mountain with a road and that on the other side of this high mountain there's any sort of terrain, saying grassland for example; if a reikland's worker come and build a road on this grassland square, then the connection will be done, no ??
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Old Mar 10, 2008, 07:09 AM   #11
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Hmm.. how bout an invisible unit with a really high defence sitting at the end of the road?
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Old Mar 10, 2008, 09:23 AM   #12
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Thank you Stormrage, but I think I have the solution: by linking beastmen's cities with roads to LM mountains (highmountains) which are impassable by wheeled unit and can normally not have road, and then putting behind a line of LM hills modified to be passable by all units BUT with 0 in commerce terraform bonus, I should have a kind of "one-way road".

I keep your idea to let the civs begin at the 2 era, that could be a good compromise. I'll see that.

Last edited by lethaltoto; Mar 10, 2008 at 11:55 AM.
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Old Apr 07, 2008, 12:21 AM   #13
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Whoa, you had the same idea as me, with the greenskins (in my case, also Hordes of Chaos) being the only civs being able to build cities, 'cause of their tribal traditions. Great idea anyway. I think i will make public this scenario i made, if someone wants it.
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