Role Play Challenge: Chairman Mao's Plan

I can't look at the save because of the server crash at CivFanatics. Did you build universities/grocers/banks? If so I would tech steel while building muskets. After steel tech rifling while building cannons. Delete an older unit for every musket built so you can cut down on unit costs. Did you switch to mercantilism? Sal and will are in merc. The last time I peeked at your game most of your trade routes were within china.
Anyways, the reason for steel first is I remember saladin have grens from the previous save and I am sure will and joe have them as well by this time. They will maul your rifles. Protective trait or no protective trait. Cannons in border cities will reduce any attacking stacks down to managable strength.
While production cities build cannons and muskets. You get grocer/market/banks in your commerce cities. when rifling is complete....drop the slider to zero science for about 10 turns. That should net you a few thousand gold. Upgrade some rifles. After that see where you stand vs joe. I would wait top see if he declares on willy again....then stab him in the back. Fighting 1/2 his army is better than fighting all of it
 
I think the link works now as I can see it.

I will post the post-mordum as we were dogpiled by a vastly superior Arab nation. I am all for playing it out to the end, but when faced with such overwhelming forse, plus a slew of same tech Russian military there is little reason to continue.

Alas, Chairman Mao's Plan has failed (historically acurate at least).
 
Sounds bad, do tell.
 
Chairman Mao's Plan: The Failure!

Well poor Chairman Mao's failed. We actually got State Property running, I was truely thinking we had a slight chance with teh espionage game as we were stealing some techs and getting alot of eps with democracy/constitution/communism teched off. We even got Willem cautious with us and waiting for him to declare on Stalin and we were ready to join in. But Saladin had other plans, as he marched a stack of infantry/artliiery onto our lands that we could not counter, nor could we win. Tossed in teh towel and will discuss at teh end what I think.

First we teched rifling/steel/liberalism/communism (yeah!)/constitution/democracy/SteamPower and resigned.

We traded Steel off



Hoping for better feeling there.

We also dumped Stalin for a bit trying to help diplomatically.



Nope, Willem is still tight fisted.

Finally we got enough eps to steal



Off of Stalin.

In time to adopt



OK!

And after voting for Willem as Diplomatic leader via the AP.



At long last!

A screen with our eps



Espionage helped us alot this game. Not enough to win but definitely better played than the Peter game.

I feeling pretty good here and actually had thoughts of trying to get the internet and make an attempt at the space race, however





We did steal a few more techs.



We also got corporation, but



I've seen enough.

Mao's Plan is a bitter failure although we did manage to live long enough to get State Property. But a loss is a loss.

So ther eis not much of a post-mordum here except that I think diplomatically the game conditions were too severe. No open borders on what ended up being a Pangea map with so many limitations, bah!

SO the question is do we move to the next RPC or play another game with Mao using a modified rule set? Well. it's a retorical questions as I am planning on restarting the game!!!!

Changes to rules

Continents map, we want to play well into the state property era.

Open borders always allowed.

Civic restriction stay. Nationalism is mandatory once available.

Atheist rules still apply withe exception of open borders. No FR, no religious buildings, MUST abstain on all AP votes.

Population. We will NOT restrict ourselves again. We can run specialists anytime (no priests though) but we will try to maximize population rather than a set rule.

I'll post the start in a bit!!!!
 
Perhaps going into the world builder, giving yourself a bunch of nukes, and throwing them all at Saladin and Stalin will make you feel better. :mischief:

Actually I hold no ill-will against any of my advesaries this game, they played much better than myself. However, I am still tempted to open up the Pericles game to gift myself Nukes and blast Tokugawa.
 
Lol, that would be awesome. Too bad for this game, though I agree the rules might have been too strict.
 
Probably had issues from the start with the early war you decided to wage. I think it over-extended you and certainly put you in a deep hole. If you start with the Great Wall and get that Spy out quickly, then best to take advantage of a 'spy economy' early and steal techs quickly. Could have turtled (isolationism for China) a bit and stole techs when you could to keep up. Then start a later war when your economy could have handled AL's absorption.

If nothing else, it REALLY shows the importance of diplomacy. The map and the competition helped to make this very apparent, but so too did the rules imposed by the role play.
 
Probably had issues from the start with the early war you decided to wage. I think it over-extended you and certainly put you in a deep hole. If you start with the Great Wall and get that Spy out quickly, then best to take advantage of a 'spy economy' early and steal techs quickly. Could have turtled (isolationism for China) a bit and stole techs when you could to keep up. Then start a later war when your economy could have handled AL's absorption.

If nothing else, it REALLY shows the importance of diplomacy. The map and the competition helped to make this very apparent, but so too did the rules imposed by the role play.

Good assessment. We should have fought a defensive war against Al, assuming he would eventally attack while we claimed the western lands. And example of the value of diplomacy (we can adjust conditions for that in the replay) but also the downside of early wars. Sometimes that extra land is hard to absorb, and while it did eventually give us a stronge base, when the other AIs do the same thing but can handle the AI absorbtion it's another matter.

Sometime's the RPCs are a lesson in what NOT to do. :lol:
 
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