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#1 |
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David di Xeno
Join Date: Jun 2004
Location: Twin Cities
Posts: 201
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Apostalic Palace - Grrrrr
I'm playing my first game on some level that doesn't allow me to just roll all over anyone, and the current bane of my existence is the Apostolic Palace. In recent history I have been forced into a war against a faction I was grooming as a close ally and received a substantial happiness hit ("the rest of the world thinks we're evil"!!) when I voted "refuse to comply" to a trade embargo against same.
So how do I get off of the Apostolic wagon? I don't technically mind if the rest of the world wants to dog pile someone, but I really, really mind being forced to declare war. (Totally goobered my relations and delayed my own war plans by a ton of turns - the underdog refused to take my call for a long time and I couldn't make peace.)
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"You've got to kick at the darkness until it bleeds daylight." - Bruce Cockburn |
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#2 |
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Deity
Join Date: Apr 2004
Posts: 6,891
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1. Give the owner of the Apostolic Palace (not the leader but the Owner of the city it is in) Mass Media
2. Raze that city 3. You can keep defying and hope the religion isn't in any of your important cities (the unhappiness only impacts cities with the AP religion)... also it fades after a Long while
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#3 |
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Prince
Join Date: Apr 2007
Posts: 462
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You can either vote No and hope it would have the majority or vote Never and suffer the unhappiness. The only other way out is not to have the AP religion in any of your cities in the first place, so you want be asked to vote at all.
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#4 |
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Newbie in Modding
Join Date: May 2007
Location: Manila
Posts: 481
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Beacause of this , everyone hated me beacuse the AP wanted to stop trading with me and later on everyone declared war on me .grrrrrrrrrrrrrr........So , the lesson is : If you can't beat them , join them
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#6 |
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Warlord
Join Date: Oct 2007
Posts: 174
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once your civ has been infected with the AP religion there's not much you can do short of razing the city. One thing you can do is spread the religion to all your cities or capture more AP-religion cities in order to control more votes. Generally if the AP gets founded and I'm not infected by it i'll be changing straight into theocracy to make it sure it never happens.
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#7 | |
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WW007D?
Join Date: Mar 2007
Location: BC, Canada
Posts: 335
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Quote:
Also, someone correct me if I'm wrong, but the happiness penalty only occurs if the vote would otherwise have passed had you simply voted No. |
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#8 |
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Prince
Join Date: Feb 2008
Location: Sweden
Posts: 438
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#9 |
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Prince
Join Date: Feb 2008
Location: Sweden
Posts: 438
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Ah, forgot, to the question at hand. You can handle the AP in a few ways. If you don't get it and you're of a different religion than the AP religion. If you're in a strong position otherwise, you don't have to worry much about it, you can get some relationshits, some unprovoked wars/tradeembargos but you are strong enough to handle it so the AP is just a bit nuisance. On the other hand if you're "weak" or can't handle the whole world against you scenario, go with the AP religion, get it to all you cities and try to get friendly with the AP president. The other way as suggested before, stay out of that religion, in most cases this works pretty well. The AI ain't too bright with how it uses the AP resolutions.
And with that, the only time I tend to prioritize the AP is when I'm aiming for diplowins and/or when diplomacy is a vital part of my strategy and I can't afford any misplaced negative diplopoints. If you play the warmonger, it's more often than not a minor issue (atleast to me) |
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#10 |
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-8.38 -6.67
Join Date: Apr 2006
Posts: 478
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Just spread the AP's religion to one of your ally's cities, and there won't be resolutions like that against him anymore.
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#11 |
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Warlord
Join Date: Feb 2008
Location: Northwest USA
Posts: 273
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If you start a custom-game and disable diplomatic victories, it should prevent this AP insanity...
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Success is not final, failure is not fatal; it is the courage to continue that counts. -- Winston Churchill |
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#12 | |
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David di Xeno
Join Date: Jun 2004
Location: Twin Cities
Posts: 201
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Quote:
Now that is a clever idea - and a doable one!
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"You've got to kick at the darkness until it bleeds daylight." - Bruce Cockburn |
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#13 | |
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Prince
Join Date: Feb 2008
Location: Sweden
Posts: 438
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Quote:
Well, I might be mixing things up as it was a while since I studied the AP effects in detail. I better get home and do testruns before I state anything in the future.
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#14 |
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Deity
Join Date: Apr 2006
Posts: 2,013
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Defying is the only way possible I guess. In one of my games I was conquering Augustus. Took his first city, marched on to his capital (with the AP) when the voting came in to stop the war with me :s I thought I had enough points to get the nay vote as I really wanted Augustus capital. I was already bombing away his defense. Then all the guys votes yes on stopping the war. Poof, all my armies back in the homeland. 10 turns later they vote that I have to give back the city I conquered. Grmbllllll. Should have defied them right there and then but I was afraid I would be facing 4 religious nuts then (including Genghis and Alex). AP can be a blessing but can also mess things up seriously.
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#15 |
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Chieftain
Join Date: May 2006
Posts: 40
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Here are probably some stupid questions. When I build AP how do I get elected leader? And when I am elected leader how do I access the resolutions I can use? I am a warmonger if I had a bad day at work, or otherwise a culture-monger, but I want to try for a diplomatic victory in BTS.
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#16 |
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Chieftain
Join Date: Feb 2008
Posts: 10
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I recently was playing a game where the AP was established on a separate continent whilst I was gaining control of my own smaller continent. I had no contact with the other continent and so did not have the religion in my own civ. The AP owner had vassaled another civ and had a sizeable lead in land and population (close to victory requirements), but I had a superior tech and therefore military lead. I targeted a fat coastal city (which of course had the AP religion) of the AP owner and gained it in one turn with a masterful sea invasion.
Two turns later, the result of the AP vote--which I did not get to vote in--gave the AP owner a diplomatic victory.
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#17 |
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Chieftain
Join Date: Mar 2008
Posts: 23
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If you build it then you are automatically one of the two candidates up for election. You will then be asked to nominate a resolution every few turns from a list that varies according to varying circumstances.
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#18 | |
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Prince
Join Date: Mar 2004
Location: On this forum
Posts: 560
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Quote:
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If you aren't confused, You don't understand |
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#19 |
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Warlord
Join Date: Feb 2008
Posts: 187
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Any idea how long the "stop trading" resolution lasts? The AI decided to throw an embargo on Hammy, who I was using as a tech trading partner. Sulieman was an earlier embargoed CIv, and he has recovered, but I didn't track how long he had nothing to talk about.
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#20 | |
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Chieftain
Join Date: Mar 2006
Posts: 56
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Quote:
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