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#1 |
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Human Fish
Join Date: May 2005
Location: The Northwest of the USA
Posts: 1,440
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Turns 170-179
IBT:
Sugar-Free: Market -> Rifle (14) Liberty Bell: Market -> Factory (20) Chicago XII: Factory (16) Gun Free: Harbor -> Rifle (16) WORKERS: W002, W004, W006, W007, W049, W062 Rail 1 NE of Unshackled W031, W032, W038, W042, W046, W047, Rail 1W of Tower of Babel W026, W030, W033, W036, W037, W039, Rail 1 SW of FreeToes W022, W025, W028, W034, W035, W061 Rail 1 N of Costal Geeks W052, W055, W057, W059, W060, W064 Rail 1 SW of Tower of Babel W010, W013, W014, W016, W020, W021 Rail 1 W of Chicago XIII W019, W051, W067, Rail 1 NW of Kremlin W003, W009, W011, W012, W053, W066 Rail 1 S of Farkle Liberation W024, W027, W029, W041, W043, W065, Rail 1SW of Cat Ballou W017 1N, Mine 1 W of Dusty Harbor (On horses) UNIT MOVES: Teal Torpedo: 1 N, 1 E, 1 E Lydia Sutherland 3W, Heading towards Dusty Harbor for upgrading
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#2 |
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Human Fish
Join Date: May 2005
Location: The Northwest of the USA
Posts: 1,440
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Don't know why the pictures are small.
Power Graph Spoiler:
Teal Torpedo Spoiler:
Demographics Spoiler:
Victory Conditions Spoiler:
BABE Spoiler:
The Council Somehow lost their screen and have the game closed down. They still don't have scientific method SABER Spoiler:
GONG Spoiler:
The main island Spoiler:
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Join the MTDG II TEAM FREE! MTDG 2Team CavaleirosList of Go Mariners! Last edited by Empiremaker; Apr 04, 2008 at 09:30 PM. |
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#3 |
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Deity
Join Date: Aug 2003
Posts: 2,021
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Turn 171 (550AD)
City Status (* = completed build)
Next Turn Builds
Settlers in production : 0 Workers in production: 4 City Buildings
Military Status 00 Settlers 55 Workers 06 Horseman 04 Pike 01 Muskets 03 Rifles 02 Galley 00 Caravel 05 Galleon 06 Mace 09 Enkidu Warriors Military Support Total Units: 91 Allowed Units: 88 (-3) Cost per Turn: 6 gpt (+6) Compared to BABE (Republic) we are weak. Compared to The Council (Republic) we are average. Compared to GONG (Feudalism) we are weak. Compared to SABER (Republic) we are average. Domestic Issues Replaceable Parts in 1 turns. 1000 gold, +817 gpt 00% science (down 90%) 10% luxuries 90% taxes (up 90%) Resources connected to Freedom Central 01 Coal is connected. 02 Saltpeter is connected. 03 Iron are connected. 05 Horses are connected. 01 Dyes are connected (from The Council). 05 Gems are connected. 02 Ivory are connected. 03 Spices are connected (and two to other civs). 01 Silks are connected (from The GONG). |
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#4 |
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Deity
Join Date: Aug 2003
Posts: 2,021
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Turn 171 (550AD)
Unit moves (* = new orders)
Naval Evaackkian Express (in Tutuba): fortify. Teal Torpedo (East of GONG lands): 3E Lydia Sutherland (East of GONG lands): 2N,NW heads to Dusty Harbor. Sword of Teal (in Tutuba): fortify. Friends of Meleet (in Tutuba): fortify. Music of Meleet (in Tutuba): fortify. Trade ship (in Tutuba): fortify. Military Enkidu Warrior03 (S of Martin Luther King Jr). Enkidu Warrior06 (in Dusty Harbor). Enkidu Warrior08 (in Monte Cristo). Enkidu Warrior09 (NE of Freeborn, 11NW). Enkidu Warrior10 (S-SE of Martin Luther King Jr). Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW). Enkidu Warrior12 (S-SW of Monte Cristo). Enkidu Warrior13 (Sof Monte Cristo, 11SE). Enkidu Warrior14 (SE of Sid City, 11NW). Mace01 (NW of Dusty Harbor, 11SE). Mace02 (2SW of Freedom Central). Mace03 (in Citadel of Ur). Mace04 (2SW of Freedom Central). Mace05 (in TaTuba). Horse01 (in Ninhursag). Horse02 (in Ninhursag). Horse03 (in Farkle Liberation). Horse04 (in Liberty Bell). Horse05 (2SW of Freedom Central). Horse06 (in Freehand). Pike01 (SE of Footloose, 11SE). Pike03 (2N of Martin Luther King Jr, 11NW). Pike04 (SE of Freeborn, 11NW). Pike05 (NE of Footloose, 11SE). Musket01 (in TaTuba). Rifle01 (in TaTuba). Rifle02 (in TaTuba). Rifle03 (in TuTuba). Settlers Workers W001 (SE, S of Monte Cristo, 11SE): road in 3. W002 * (NW of Unshackled): to 2 SE of Freehand, rail. W003 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine. W004 * (NW of Unshackled): to 2 SE of Freehand, rail. W006 * (NW of Unshackled): to 2 SE of Freehand, rail. W007 * (NW of Unshackled): to 2 SE of Freehand, rail. W009 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine. W010 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail. W011 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine. W012 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine. W013 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail. W014 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail. W016 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail. W017 (NE of Footloose 11NW): Mine in 11. W019 (NE of Kremlin): rail. W020 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail. W021 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail. W022 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine. W024 * (SW of Cat Ballou): to SE of Marad-Dur, mine. W025 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine. W026 * (SE of FreeToes): to E of Thombriel, rail. W027 * (SW of Cat Ballou): to SE of Marad-Dur, mine. W028 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine. W029 * (SW of Cat Ballou): to SE of Marad-Dur, mine. W030 * (SE of FreeToes): to E of Thombriel, rail. W031 * (E of Tower of Babel): to W of Citadel of Ur, mine. W032 * (E of Tower of Babel): to W of Citadel of Ur, mine. W033 * (SE of FreeToes): to E of Thombriel, rail. W034 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine. W035 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine. W036 * (SE of FreeToes): to E of Thombriel, rail. W037 * (SE of FreeToes): to E of Thombriel, rail. W038 * (E of Tower of Babel): to W of Citadel of Ur, mine. W039 * (SE of FreeToes): to E of Thombriel, rail. W041 * (SE of Cat Ballou): to SW of Marad-Dur, mine. W042 * (E of Tower of Babel): to W of Citadel of Ur, mine. W043 * (SE of Cat Ballou): to SW of Marad-Dur, mine. W046 * (E of Tower of Babel): to W of Citadel of Ur, mine. W047 * (E of Tower of Babel): to W of Citadel of Ur, mine. W049 * (NW of Unshackled): to 2 SE of Freehand, rail. W051 (NE of Kremlin): rail. W052 * (SE of Tower of Babel): to E Thombriel, mine. W053 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine. W055 * (SE of Tower of Babel): to E Thombriel, mine. W057 * (SE of Tower of Babel): to E Thombriel, mine. W059 * (SE of Tower of Babel): to E Thombriel, mine. W060 * (SE of Tower of Babel): to E Thombriel, mine. W061 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine. W062 * (NW of Unshackled): to 2 SE of Freehand, rail. W064 * (SE of Tower of Babel): to E Thombriel, mine. W065 * (SW of Cat Ballou): to SE of Marad-Dur, mine. W066 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine. W067 (NE of Kremlin): rail. W068 (2 NE of Ninhursag-Ki) road. W069 (2 SE of Chicago XIII) road. * W005 (SE of Freeborn 11NW): merges in Freeborn. W008 (joined to Kazgungudom). W015 (joined to Ishme-Shamash). W018 (joined to Kazgungudom). W023 (joined to Kazgungudom). W040 (joined to Kremlin). W044 (joined to Tower of Babel). W048 (joined to Freeborn). W045 (joined to Liberty Bell). W050 (joined to Kremlin). W054 (Joined to Footloose). W056 (joined to Citadel of Ur). W058 (joined to Kremlin). * W063 (SE of Freeborn 11NW): merges in Martin Luther King Jr. General Notes and Plans We will get RP in next turn. Improving tiles will be much faster then. |
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#5 |
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Deity
Join Date: Aug 2003
Posts: 2,021
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Turn 171 (550AD)
Zoomed Out
Spoiler:
Domestic Screen Spoiler:
Victory Status Spoiler:
Top5 & demographics Spoiler:
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#6 |
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Deity
Join Date: Aug 2003
Posts: 2,021
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Turn 172 (560AD)
IBT
Dyes from the Council deal would expire now. I scroll throught all cities and swap citizens to clowns to prevent any possible riots in cities. City Status (* = completed build)
Next Turn Builds
Settlers in production : 0 Workers in production: 4 City Buildings
Military Status 00 Settlers 54 Workers 06 Horseman 04 Pike 01 Muskets 03 Rifles 02 Galley 00 Caravel 05 Galleon 06 Mace 09 Enkidu Warriors 01 Artillery Military Support Total Units: 91 Allowed Units: 88 (0) Cost per Turn: 6 gpt (0) Compared to BABE (Republic) we are weak. Compared to The Council (Republic) we are average. Compared to GONG (Feudalism) we are weak. Compared to SABER (Republic) we are average. Domestic Issues Corporation in 4 turns. 1817 gold, +174 gpt 60% science (up 60%) 10% luxuries 30% taxes (down 60%) Resources connected to Freedom Central 01 Coal is connected. 02 Saltpeter is connected. 03 Iron are connected. 05 Horses are connected. 05 Gems are connected. 02 Ivory are connected. 03 Spices are connected (and two to other civs). 01 Silks are connected (from The GONG). 03 Rubbers are connected. |
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#7 |
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Deity
Join Date: Aug 2003
Posts: 2,021
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Turn 172 (560AD)
Unit moves (* = new orders)
Naval Evaackkian Express (in Tutuba): fortify. Teal Torpedo (East of GONG lands): 3S. Lydia Sutherland (East of GONG lands): 3NE heads to Dusty Harbor. Sword of Teal (in Tutuba): fortify. Friends of Meleet (in Tutuba): fortify. Music of Meleet (in Tutuba): fortify. Trade ship (in Tutuba): fortify. Military Enkidu Warrior03 (S of Martin Luther King Jr). Enkidu Warrior06 (in Dusty Harbor). Enkidu Warrior08 (in Monte Cristo). Enkidu Warrior09 (NE of Freeborn, 11NW). Enkidu Warrior10 (S-SE of Martin Luther King Jr). Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW). Enkidu Warrior12 (S-SW of Monte Cristo). Enkidu Warrior13 (Sof Monte Cristo, 11SE). Enkidu Warrior14 (SE of Sid City, 11NW). Mace01 (NW of Dusty Harbor, 11SE). Mace02 (2SW of Freedom Central). Mace03 (in Citadel of Ur). Mace04 (2SW of Freedom Central). Mace05 (in TaTuba). Horse01 (in Ninhursag). Horse02 (in Ninhursag). Horse03 (in Farkle Liberation). Horse04 (in Liberty Bell). Horse05 (2SW of Freedom Central). Horse06 (in Freehand). Pike01 (SE of Footloose, 11SE). Pike03 (2N of Martin Luther King Jr, 11NW). Pike04 (SE of Freeborn, 11NW). Pike05 (NE of Footloose, 11SE). Musket01 (in TaTuba). Rifle01 (in TaTuba). Rifle02 (in TaTuba). Rifle03 (in TuTuba). Settlers Workers W001 (SE, S of Monte Cristo, 11SE): road in 2. W002 * (2 SE of Freehand): to W of Jungle-Free, rail. W003 * (NE of Fortress of Meleet): to N of Fortress of Meleet, mine. W004 * (2 SE of Freehand): to W of Jungle-Free, rail. W006 * (2 SE of Freehand): to W of Jungle-Free, rail. W007 * (2 SE of Freehand): to W of Jungle-Free, mine. W009 * (NE of Fortress of Meleet): to N of Fortress of Meleet, mine. W010 * (2 SE of Chicago XIII) to E of Chicago XIII, mine. W011 * (NE of Fortress of Meleet): to N of Fortress of Meleet, mine. W012 * (NE of Fortress of Meleet): to 2 NE of Fortress of Meleet, mine. W013 * (2 SE of Chicago XIII) to E of Chicago XIII, mine. W014 * (2 SE of Chicago XIII) to E of Chicago XIII, mine. W016 * (2 SE of Chicago XIII) to NE of Chicago XIII, mine. W017 (NE of Footloose 11NW): Mine in 10. W019 * (NE of Kremlin): to W,NW of Coastal Geeks, rail. W020 * (2 SE of Chicago XIII) to NE of Chicago XIII, mine. W021 * (2 SE of Chicago XIII) to NE of Chicago XIII, mine. W022 * (2 SE of Chicago XIII) NE of Marad-Dur, mine. W024 * (SW of Marad-Dur): to 2SW of Marad-Dur, mine. W025 * (2 SE of Chicago XIII) NE of Marad-Dur, mine. W026 * (E of Thombriel): to SW of citadel of Ur, rail. W027 * (SW of Marad-Dur): to 2SW of Marad-Dur, mine. W028 * (2 SE of Chicago XIII) NE of Marad-Dur, mine. W029 * (SW of Marad-Dur): to E of Marad-Dur, mine. W030 * (E of Thombriel): to SW of citadel of Ur, rail. W031 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail. W032 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail. W033 * (E of Thombriel): to SW of citadel of Ur, rail. W034 * (2 SE of Chicago XIII) E of Marad-Dur, rail. W035 * (2 SE of Chicago XIII) E of Marad-Dur, rail. W036 * (E of Thombriel): to SW of citadel of Ur, rail. W037 * (E of Thombriel): to SW of citadel of Ur, rail. W038 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail. W039 * (E of Thombriel): to SW of citadel of Ur, rail. W041 * (SW of Marad-Dur): to E of Marad-Dur, mine. W042 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail. W043 * (SW of Marad-Dur): to 2SW of Marad-Dur, mine. W046 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail. W047 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail. W049 * (2 SE of Freehand): to W of Jungle-Free, mine. W051 * (NE of Kremlin): to W,NW of Coastal Geeks, rail. W052 * (E of Thombriel): to 2 SW of citadel of Ur, rail. W053 * (NE of Fortress of Meleet): to 2 NE of Fortress of Meleet, mine. W055 * (E of Thombriel): to 2 SW of citadel of Ur, rail. W057 * (E of Thombriel): to 2 SW of citadel of Ur, rail. W059 * (E of Thombriel): to 2 SW of citadel of Ur, rail. W060 * (E of Thombriel): to 2 SW of citadel of Ur, rail. W061 * (2 SE of Chicago XIII): to E,NE of Chicago XIII. W062 * (2 SE of Freehand): to W of Jungle-Free, mine. W064 * (E of Thombriel): to 2 SW of citadel of Ur, rail. W065 * (SW of Marad-Dur): to E of Marad-Dur, mine. W066 * (NE of Fortress of Meleet): to 2 NE of Fortress of Meleet, mine. W067 * (NE of Kremlin): to W,NW of Coastal Geeks, rail. W069 * (2 SE of Chicago XIII) E of Marad-Dur, rail. W005 (joined to Freeborn). W008 (joined to Kazgungudom). W015 (joined to Ishme-Shamash). W018 (joined to Kazgungudom). W023 (joined to Kazgungudom). W040 (joined to Kremlin). W044 (joined to Tower of Babel). W048 (joined to Freeborn). W045 (joined to Liberty Bell). W050 (joined to Kremlin). W054 (Joined to Footloose). W056 (joined to Citadel of Ur). W058 (joined to Kremlin). W063 (joined to Martin Luther King Jr.). W068 * (2 NE of Ninhursag-Ki) Merges in Ishme-Shamash. General Notes and Plans We have 3 Rubber resources. One two tiles NE of Freedom Central and one on the two islands. It seems the Council is without Rubbers! Smith's Trading Company was built by SABER. |
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#8 |
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Deity
Join Date: Aug 2003
Posts: 2,021
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Turn 172 (560AD)
zoomed out
Spoiler:
Domestic status Spoiler:
Victory Status Spoiler:
Top5 & Demographics Spoiler:
Trading: BABE. note suggested luxure swap. Spoiler:
Trading: the Council. note the Council lacks Rubber. Spoiler:
Trading: GONG Spoiler:
Trading: Saber. sorry. picture lost. they have Replaceable Parts. |
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#9 |
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AbstractArt
Join Date: May 2005
Location: Too near The Temple of Jerry Jones
Posts: 7,975
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I've downloaded the save and adjusted my notes to match up with last turn.
I'll be starting the turn very shortly.
__________________
There are no stupid questions, but there are a LOT of inquisitive idiots!
~ A programmer is just a tool which converts caffeine into code. avatar by Mistfit |
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#10 |
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Human Fish
Join Date: May 2005
Location: The Northwest of the USA
Posts: 1,440
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I already opened the save, but didn't play much. Go ahead and play. There is an offer of dyes from the council. And the "active" panel shows us giving spices for nothing.
__________________
Join the MTDG II TEAM FREE! MTDG 2Team CavaleirosList of Go Mariners! |
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#11 |
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AbstractArt
Join Date: May 2005
Location: Too near The Temple of Jerry Jones
Posts: 7,975
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Turn 173 570 AD Status
City Status (* = completed build)
Next Turn Builds
Settlers in production: 0 Workers in production: 5 (Vista-Free, Jungle-Free, Unshackled, Debt-Free and Freetime). City Buildings
Military Status 00 Settlers 54 Workers 06 Horseman 04 Pike 01 Muskets 03 Rifles 02 Artillery 02 Galley 00 Caravel 05 Galleon 06 Mace 09 Enkidu Warriors Military Support Total Units: 92 (+1) Allowed Units: 88 Cost per Turn: 8 gpt (+2) Compared to BABE (Republic) we are weak. Compared to The Council (Republic) we are average. Compared to GONG (Feudalism) we are weak. Compared to SABER (Republic) we are average. Domestic Issues Corporation in 3 turns. 1991 gold, +169 gpt 60% science 10% luxuries 30% taxes Resources connected to Freedom Central 01 Coal is connected. 02 Saltpeter is connected. 03 Iron are connected. 05 Horses are connected. 03 Rubbers are connected. 01 Dyes are connected (from The Council). 05 Gems are connected. 02 Ivory are connected. 03 Spices are connected (one to The Council, one to GONG). 01 Silks are connected (from GONG).
__________________
There are no stupid questions, but there are a LOT of inquisitive idiots!
~ A programmer is just a tool which converts caffeine into code. avatar by Mistfit |
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#12 |
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AbstractArt
Join Date: May 2005
Location: Too near The Temple of Jerry Jones
Posts: 7,975
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Turn 173 570 AD Moves and Notes
Unit moves (* = new orders)
Naval Evaackkian Express (in TaTuba). Teal Torpedo (SW GONG): 3W, to chart the northern coast of GONG and locate their cities. Lydia Sutherland (Between Babe and The Council): fog busts NW on the way to Dusty Harbor on 11SE. Sword of Teal (in TaTuba). Friends of Meleet (in TaTuba). Music of Meleet (in TaTuba). Trade ship (in TaTuba). Military Enkidu Warrior03 (S of Martin Luther King Jr). Enkidu Warrior06 (in Dusty Harbor). Enkidu Warrior08 (in Monte Cristo). Enkidu Warrior09 (NE of Freeborn, 11NW). Enkidu Warrior10 (S-SE of Martin Luther King Jr). Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW). Enkidu Warrior12 (S-SW of Monte Cristo). Enkidu Warrior13 (Sof Monte Cristo, 11SE). Enkidu Warrior14 (SE of Sid City, 11NW). Mace01 (NW of Dusty Harbor, 11SE). Mace02 (2SW of Freedom Central). Mace03 (in Citadel of Ur). Mace04 (2SW of Freedom Central). Mace05 (in TaTuba). Horse01 (in Ninhursag). Horse02 (in Ninhursag). Horse03 (in Farkle Liberation). Horse04 (in Liberty Bell). Horse05 (2SW of Freedom Central). Horse06 (in Freehand). Pike01 (SE of Footloose, 11SE). Pike03 (2N of Martin Luther King Jr, 11NW). Pike04 (SE of Freeborn, 11NW). Pike05 (NE of Footloose, 11SE). Musket01 (in TaTuba). Rifle01 (in TaTuba). Rifle02 (in TaTuba). Rifle03 (in TaTuba). Settlers Settler01 (in TaTuba). Settler02 (in TaTuba). Workers W001 (SE, S of Monte Cristo, 11SE): road in 1. W002 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain). W003 * (N of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up. W004 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain). W006 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain). W007 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain). W009 * (N of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up. W010 * (W of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain). W011 * (N of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up. W012 * (2NE of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up. W013 * (W of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain). W014 * (W of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain). W016 * (NW of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain). W017 (NE of Footloose 11NW): Mine in 9. W019 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain). W020 * (NW of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain). W021 * (NW of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain). W022 * (NW of Marad-Dur): to S-SW of Kazgungudom, rail (mountain). W024 * (N of Kremlin): to SW-2S of Kazgungudom, rail (mountain). W025 * (NW of Marad-Dur): to S-SW of Kazgungudom, rail (mountain). W026 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill). W027 * (N of Kremlin): to SW-2S of Kazgungudom, rail (mountain). W028 * (NW of Marad-Dur): to S-SW of Kazgungudom, rail (mountain). W029 * (W of Marad-Dur): to N of Azzura Coast, rail (hill). W030 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill). W031 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain). W032 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain). W033 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill). W034 * (W of Marad-Dur): to N of Azzura Coast, rail (hill). W035 * (W of Marad-Dur): to N of Azzura Coast, rail (hill). W036 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill). W037 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill). W038 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain). W039 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill). W041 * (W of Marad-Dur): to N of Azzura Coast, rail (hill). W042 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain). W043 * (N of Kremlin): to SW-2S of Kazgungudom, rail (mountain). W046 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain). W047 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain). W049 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain). W051 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain). W052 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill). W053 * (2NE of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up. W055 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill). W057 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill). W059 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill). W060 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill). W061 * (W-NW of Chicago XIII): road, finish in 2. W062 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain). W064 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill). W065 * (W of Marad-Dur): to N of Azzura Coast, rail (hill). W066 * (2NE of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up. W067 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain). W069 * (W of Marad-Dur): to N of Azzura Coast, rail (hill). Former Workers W005 (joined to Freeborn). W008 (joined to Kazgungudom). W015 (joined to Ishme-Shamash). W018 (joined to Kazgungudom). W023 (joined to Kazgungudom). W040 (joined to Kremlin). W044 (joined to Tower of Babel). W045 (joined to Liberty Bell). W048 (joined to Freeborn). W050 (joined to Kremlin). W054 (joined to Footloose). W056 (joined to Citadel of Ur). W058 (joined to Kremlin). W063 (joined to Martin Luther King Jr). W068 (joined to Ninhursag-Ki). General Notes and Plans Picking up where Kuningas left off. The Council sends Dyes. We accept. We have one pollution SE of Kremlin on flatland. We should be able to clean that up this turn. All of our mainland military is barracading the beaches closest to Babe. However, I did not update our military positions. I am sure that some units listed as "(in TaTuba)" are actually on the coast. This can be updated next turn. I did not catch this oversight until I created this post. Teal Torpedo is halfway around the world from us. I've sent to map the northern coast of GONG, so we can identify the cities along the GONG coast. Resources The Babe Island SE of Babe has Rubber SW of Cattaragus. It is in a jungle tile and not connected. We sent Spices (Accepted) to The Council. Worker Plans After cleaning up the pollution and roading two hills and a mountian near Kazgungudom, we have 24 workers to assign. We have 9 mountains and one hill in the South Mountain Range to rail, with Mt. Kremlin and Mt. Liberty Bell needing rails, and also one hill near Freeland and another hill near Perelandra, both in the northeast corner of the land. Yet another unrailed hill is 1N of Azzura Coast. We have six unrailed flat land tiles in the north and northwest, with one former city site that is currently being roaded to add to those six. All of the South Mountain Range tiles have citizens assigned to them. So does the hill north of Azzura Coast. The two hills to the northeast are not being worked currently. So with the remaining 24 workers, six will rail the hill north of Azzura Coast. That leaves eighteen, which will be divided into two stacks of nine to rail the South Mountain Range. Kuningas was converting irrigation to mines in selected areas. That still needs to be done. Next turn, if I play it, I would like to try to group our workers by their numbers, in order to make the log easier to update. New Watchtower The screenshot is in the next post, but somehow Saber has a city on The Council's mainland! I don't know what to make of that. The city is size 1. We would need to check past saves to find out when that occurred.Miscelleanous We had a power cutoff during this turn. It only lasted for half a second, but everything went black. I've learned to save-as-I-go on my notes, but we can't do that with the game. That is, I don't know how to save the game in mid-turn and come back to it later. Which meant I had to replay most of the turn. Photobucket now has an option when you upload images that they (Photobucket) can reduce them in size. I went with 800 x 600, but 1024 x 768 is also available. This is a nice option. In the past, I would crop my images to a smaller size, which took time to do. I'll have to play with this and see which is better.
__________________
There are no stupid questions, but there are a LOT of inquisitive idiots!
~ A programmer is just a tool which converts caffeine into code. avatar by Mistfit Last edited by CommandoBob; Apr 19, 2008 at 12:02 AM. |
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#13 |
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AbstractArt
Join Date: May 2005
Location: Too near The Temple of Jerry Jones
Posts: 7,975
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Turn 173 570 AD Maps
Zoomed Out, centered on Mt. Kremlin
Spoiler:
The New Watchtower, owned by Saber, on The Council's mainland Spoiler:
__________________
There are no stupid questions, but there are a LOT of inquisitive idiots!
~ A programmer is just a tool which converts caffeine into code. avatar by Mistfit |
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#14 |
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AbstractArt
Join Date: May 2005
Location: Too near The Temple of Jerry Jones
Posts: 7,975
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Turn 173 570 AD Game Stats
Domestic
Spoiler:
Victory Conditions Spoiler:
Top 5 and Demographics Spoiler:
__________________
There are no stupid questions, but there are a LOT of inquisitive idiots!
~ A programmer is just a tool which converts caffeine into code. avatar by Mistfit |
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#15 |
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AbstractArt
Join Date: May 2005
Location: Too near The Temple of Jerry Jones
Posts: 7,975
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Turn 173 570 AD Trading
Trading: The Council (Received)
Spoiler:
Trading: The Council (Sent) Spoiler:
Trading: BABE Spoiler:
Trading: GONG Spoiler:
Trading: GONG's active deals Spoiler:
Trading: SABER Spoiler:
__________________
There are no stupid questions, but there are a LOT of inquisitive idiots!
~ A programmer is just a tool which converts caffeine into code. avatar by Mistfit |
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#16 |
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AbstractArt
Join Date: May 2005
Location: Too near The Temple of Jerry Jones
Posts: 7,975
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Turn 174 580 AD
Turn 174 0580 AD Status
City Status (* = completed build)
Next Turn Builds
Settlers in production: 0 Workers in production: 5 (Vista-Free, Jungle-Free, Unshackled, Debt-Free and Freetime). City Buildings
Military Status 00 Settlers 54 Workers 06 Horseman 04 Pike 01 Muskets 03 Rifles 03 Artillery 02 Galley 05 Galleon 06 Mace 09 Enkidu Warriors Military Support Total Units: 93 (+1) Allowed Units: 90 (+2) Cost per Turn: 6 gpt (-2) Compared to BABE (Republic) we are weak. Compared to The Council (Republic) we are average. Compared to GONG (Feudalism) we are weak. Compared to SABER (Republic) we are average. Domestic Issues Corporation in 2 turns. 2160 gold, +175 gpt 60% science 10% luxuries 30% taxes Resources connected to Freedom Central 02 Coal is connected. 02 Saltpeter is connected. 03 Iron are connected. 05 Horses are connected. 03 Rubbers are connected. * 00 Dyes are connected (from The Council). 05 Gems are connected. 02 Ivory are connected. 04 Spices are connected (one to GONG). 01 Silks are connected (from GONG).
__________________
There are no stupid questions, but there are a LOT of inquisitive idiots!
~ A programmer is just a tool which converts caffeine into code. avatar by Mistfit |
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#17 |
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AbstractArt
Join Date: May 2005
Location: Too near The Temple of Jerry Jones
Posts: 7,975
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Turn 174 580 AD Moves and Notes
Unit moves (* = new orders)
Naval Evaackkian Express (in TaTuba). Teal Torpedo (SW GONG): 3W, to chart the northern coast of GONG and locate their cities. Lydia Sutherland (Between Babe and The Council): fog busts N-N-NW on the way to Dusty Harbor on 11SE. Sword of Teal (in TaTuba). Friends of Meleet (in TaTuba). Music of Meleet (in TaTuba). Trade ship (in TaTuba). Military Enkidu Warrior03 (S of Martin Luther King Jr, 11NW). Enkidu Warrior06 (SE of Dusty Harbor, 11SE). Enkidu Warrior08 (NE of Monte Cristo, 11SE). Enkidu Warrior09 (NE of Freeborn, 11NW). Enkidu Warrior10 (S-SE of Martin Luther King Jr, 11NW). Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW). Enkidu Warrior12 (S-SW of Monte Cristo, 11SE). Enkidu Warrior13 (S of Monte Cristo, 11SE). Enkidu Warrior14 (SE of Sid City, 11NW). Mace01 (NW of Dusty Harbor, 11SE). Mace02 (SW of Sugar-Free Wheaties). Mace03 (NE of Thombriel). Mace04 (SW of Fortress of Meleet). Mace05 (2NW of Sugar-Free Wheaties). Mace06 (2SW of Fortress of Meleet). Horse01 (S of Azurra Coast). Horse02 (W of Azurra Coast). Horse03 (E of Thombriel). Horse04 (W of Teal domination). Horse05 (NE of Teal domination). Horse06 (NE of Fortress of Meleet). Pike01 (SE of Footloose, 11SE). Pike03 (2N of Martin Luther King Jr, 11NW). Pike04 (SE of Freeborn, 11NW). Pike05 (NE of Footloose, 11SE). Musket01 (NW of Sugar-Free Wheaties). Rifle01 (S of Thombriel). Rifle02 (SW of Thombriel). Rifle03 (N of Teal domination). Settlers None Workers W001 * (SE, S of Monte Cristo, 11SE): rail (mountain) in 9. W002 * (regrouped): to 2S of Kazgungudom, rail (mountain). W003 * (regrouped): to 2S of Kazgungudom, rail (mountain). W004 * (regrouped): to 2S of Kazgungudom, rail (mountain). W006 * (regrouped): to 2S of Kazgungudom, rail (mountain)). W007 * (regrouped): to 2S of Kazgungudom, rail (mountain). W009 * (regrouped): to 2S of Kazgungudom, rail (mountain). W010 * (regrouped): to 2S of Kazgungudom, rail (mountain)). W011 * (regrouped): to 2S of Kazgungudom, rail (mountain). W012 * (regrouped): to 2S of Kazgungudom, rail (mountain). W013 * (regrouped): to N of FreeToes, rail (mountain). W014 * (regrouped): to N of FreeToes, rail (mountain). W016 * (regrouped): to N of FreeToes, rail (mountain). W017 (NE of Footloose, 11SW): Mine in 4. W019 * (regrouped): to N of FreeToes, rail (mountain). W020 * (regrouped): to N of FreeToes, rail (mountain). W021 * (regrouped): to N of FreeToes, rail (mountain). W022 * (regrouped): to N of FreeToes, rail (mountain). W024 * (regrouped): to N of FreeToes, rail (mountain). W025 * (regrouped): to N of FreeToes, rail (mountain). W026 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain). W027 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain). W028 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain). W029 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain). W030 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain). W031 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain). W032 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain). W033 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain). W034 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain). W035 * (regrouped): to 2N of FreeToes, rail (mountain). W036 * (regrouped): to 2N of FreeToes, rail (mountain). W037 * (regrouped): to 2N of FreeToes, rail (mountain). W038 * (regrouped): to 2N of FreeToes, rail (mountain). W039 * (regrouped): to 2N of FreeToes, rail (mountain). W041 * (regrouped): to 2N of FreeToes, rail (mountain). W042 * (regrouped): to 2N of FreeToes, rail (mountain). W043 * (regrouped): to 2N of FreeToes, rail (mountain). W046 * (regrouped): to 2N of FreeToes, rail (mountain). W047 * (regrouped): to N-NE of Lake Port, rail (mountain). W049 * (regrouped): to N-NE of Lake Port, rail (mountain). W051 * (regrouped): to N-NE of Lake Port, rail (mountain). W052 * (regrouped): to N-NE of Lake Port, rail (mountain). W053 * (regrouped): to N-NE of Lake Port, rail (mountain). W055 * (regrouped): to N-NE of Lake Port, rail (mountain). W057 * (regrouped): to N-NE of Lake Port, rail (mountain). W059 * (regrouped): to N-NE of Lake Port, rail (mountain). W060 * (regrouped): to N-NE of Lake Port, rail (mountain). W061 (W-NW of Chicago XIII): road, finish in 1. W062 * (regrouped): to sE of Kazgungudom, rail (hill). W064 * (regrouped): to sE of Kazgungudom, rail (hill). W065 * (regrouped): to sE of Kazgungudom, rail (hill). W066 * (regrouped): to sE of Kazgungudom, rail (hill). W067 * (regrouped): to sE of Kazgungudom, rail (hill). W069 * (regrouped): to sE of Kazgungudom, rail (hill). Former Workers W005 (joined to Freeborn). W008 (joined to Kazgungudom). W015 (joined to Ishme-Shamash). W018 (joined to Kazgungudom). W023 (joined to Kazgungudom). W040 (joined to Kremlin). W044 (joined to Tower of Babel). W045 (joined to Liberty Bell). W048 (joined to Freeborn). W050 (joined to Kremlin). W054 (joined to Footloose). W056 (joined to Citadel of Ur). W058 (joined to Kremlin). W063 (joined to Martin Luther King Jr). W068 (joined to Ninhursag-Ki). General Notes and Plans No response to our message to The Council on The New Watchtower. Update our military placments. Regroup the workers. We rail 5 mountains and one hill this turn, all in the South Mountain Range. I resend Spices to The Council. I must have messed that up somehow. I thought I accepted Dyes from The Council last turn, but the Trade Advisor does not think so. New Watchtower Still in place. Great Library Is once again controlled by Gong.
__________________
There are no stupid questions, but there are a LOT of inquisitive idiots!
~ A programmer is just a tool which converts caffeine into code. avatar by Mistfit |
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#18 |
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AbstractArt
Join Date: May 2005
Location: Too near The Temple of Jerry Jones
Posts: 7,975
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Turn 174 580 AD Maps
Zoomed Out, centered on Mt. Kremlin
Spoiler:
Teal Torpedo Spoiler:
__________________
There are no stupid questions, but there are a LOT of inquisitive idiots!
~ A programmer is just a tool which converts caffeine into code. avatar by Mistfit |
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#19 |
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AbstractArt
Join Date: May 2005
Location: Too near The Temple of Jerry Jones
Posts: 7,975
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Turn 174 580 AD Game Stats
Domestic
Spoiler:
Victory Conditions Spoiler:
Top 5 and Demographics Spoiler:
__________________
There are no stupid questions, but there are a LOT of inquisitive idiots!
~ A programmer is just a tool which converts caffeine into code. avatar by Mistfit |
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#20 |
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AbstractArt
Join Date: May 2005
Location: Too near The Temple of Jerry Jones
Posts: 7,975
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Turn 174 580 AD Trading
Trading: The Council
Spoiler:
Trading: BABE Spoiler:
Trading: GONG Spoiler:
Trading: SABER Spoiler:
__________________
There are no stupid questions, but there are a LOT of inquisitive idiots!
~ A programmer is just a tool which converts caffeine into code. avatar by Mistfit |
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