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#21 | |
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FfH´s art monk(ey)
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Quote:
gonna fix that!
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The Art monk(ey)`s Laboratory: my Unit Library not updated for a longer time now, but: ...teaser of my work in progress Aftermath mod... survive the nightmare Mad Max Fury Road ... post apocalytic warfare. The new Warhammer Fantasy Battles mod finally here, come and test with us.. teaser pic
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#22 |
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CFC Historian
Join Date: Nov 2001
Location: Florida
Posts: 5,689
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This is named "WWI Complete Infantry Pack 1".
Am I correct in assuming there will be a "WWI Complete Infantry Pack 2" released? If so, is there an approximate guesstimate as to release date?
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Wolf's Mods: Wolfshanze 1850-1920 Mod for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4! Attitude Icon Mini-Mod for BtS... adds "smiley" faces to leader list for relations and lists era both on main-screen. Wolf's Unit Models: Modern German General, Soviet Russian General, Japanese General, Italian General, Polish Warlord, Austro-German Warlord, Celtic Warlord, American Medieval Set, German Medieval Set, Celtic Green Knight, European Musketman, LT vz 38, Stridsvagn M/41, Persian CKD TNH, Panzer-IVG tank pack 1, Korean Air Force Pack, Iraqi Gladiator, Green TBF Avenger, Spanish Me-109, Saab B17, Polish Fighter Pack. |
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#23 | |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,770
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Quote:
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man plans, god executes Varietas Delectat MOD, Leaders of VD, Hungary mod for VD, Polynesia mod for VD, Australia mod for VD, Poland mod for VD Quot Capita modpack - some of the best mods Civ community can offer! |
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#24 |
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Chieftain
Join Date: Jan 2004
Location: Silver Spring, MD
Posts: 44
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Drop dead gorgeous stuff! I can hardly wait for a complete WWI mod now. So now about the AEF, is that maybe what awaits us in the WWI Complete Infantry Pack 2?
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#25 |
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CFC Historian
Join Date: Nov 2001
Location: Florida
Posts: 5,689
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Avain... oops... sorry... missed that... nevermind!
__________________
Wolf's Mods: Wolfshanze 1850-1920 Mod for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4! Attitude Icon Mini-Mod for BtS... adds "smiley" faces to leader list for relations and lists era both on main-screen. Wolf's Unit Models: Modern German General, Soviet Russian General, Japanese General, Italian General, Polish Warlord, Austro-German Warlord, Celtic Warlord, American Medieval Set, German Medieval Set, Celtic Green Knight, European Musketman, LT vz 38, Stridsvagn M/41, Persian CKD TNH, Panzer-IVG tank pack 1, Korean Air Force Pack, Iraqi Gladiator, Green TBF Avenger, Spanish Me-109, Saab B17, Polish Fighter Pack. |
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#26 |
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Deity
Join Date: Apr 2007
Posts: 3,320
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Brilliant. Simply.
I love the Russian one the most. EDIT: Particularly the one on horseback.
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#27 |
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Just a tourist.
Join Date: Apr 2007
Location: Slobovia
Posts: 101
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These units look superb in the screenshots.
The only problem I am having is that I cannot figure out how to get the trench infantries in game. All I can manage is to get the pre-trench infantry in. Could you give me a pointer on what files I need to mix and match to get the steel helmeted infantries in? So far what I have done is created the unit folder I want (i.e. German Trench Infantry) I placed in that folder: GermanEarlyGrey Kopie.dds, Ethiopian_OromoWarrior_Germany2.nif. But all I get is the pink silhoutte of the figure with the animations. If I place the GermanEarly Kopie.dds then I get the pre-trench infantry.
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El obispo de Constantinopla se quiere desconstantinopolizar. El desconstantinopolizador que le desconstantinopolize buen desconstantinopolizador será! Last edited by Laurencius; Apr 09, 2008 at 01:30 AM. |
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#28 |
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King
Join Date: Feb 2006
Posts: 624
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Look great!
I searched for the flamethrower animation, as you've wrote. Spoiler:
But I cannot download this: bad link, "file does not exist". Can you attach the animation? |
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#29 | |
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FfH´s art monk(ey)
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Quote:
(you need the german late texture in your case )I attached the Flamethrower stuff from A A in the first post. simply replace the paratrooper in that zip with the one that comes with my units.
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The Art monk(ey)`s Laboratory: my Unit Library not updated for a longer time now, but: ...teaser of my work in progress Aftermath mod... survive the nightmare Mad Max Fury Road ... post apocalytic warfare. The new Warhammer Fantasy Battles mod finally here, come and test with us.. teaser pic
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#30 |
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CCV-designer
Join Date: Aug 2007
Location: Germany
Posts: 1,164
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Fantastic work.
Your units will find it's way to the German Community Civ V [CCV] in one of the next versions. Will you also make units for the other ArtDefineTags (LateIndustrial/Modern/LateModern), so will you create new units in WWII-style?
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Leading designer of the Community Civ V [CCV] project ![]() **** 22.06.2011 **** NEW PATCH **** 22.06.2011 **** Download =====> CCV 4.40 D <===== Download |
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#31 |
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Caveman2Cosmos Modder
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Has anyone got the FlameThrower to work yet in modular? if so HELP!!
All i can get now is normal fire?
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Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE Last edited by strategyonly; Aug 18, 2009 at 08:28 AM. |
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#32 | |
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Just a tourist.
Join Date: Apr 2007
Location: Slobovia
Posts: 101
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Quote:
<NIF>Art/Units/EarlyInfantry/Ethiopian_OromoWarrior_Britain2.nif</NIF> <KFM>Art/Units/Infantry/Infantry.kfm</KFM> <SHADERNIF>Art/Units/EarlyInfantry/InfantryBritain_fx.nif</SHADERNIF> I think the Ethiopian_OromorWarrior_Britain2.nif is only looking for the early infantry texture. Is there an .nif file I am not seeing that is the one I should be using for the late infantry with the steel helmet?
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El obispo de Constantinopla se quiere desconstantinopolizar. El desconstantinopolizador que le desconstantinopolize buen desconstantinopolizador será! |
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#33 | |
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RI Court Painter
Join Date: Nov 2003
Location: Moscow, Russia
Posts: 2,564
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Quote:
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Proud member of Realism Invictus mod team! |
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#34 |
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FfH´s art monk(ey)
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and dont forget to use Oromo warrior animations. you will need BtS for that (look in the art defines for Oromo and copy that define and replace the nif and shadernif with Art/Units/LateInfantry/Ethiopian_OromoWarrior_Britain2.nif)
the early infantry is the ones in the "infantry folder". the late infantry (with helmets) are the ones in the oromo folder, who use oromo warrior animation and look for the earlyInfantry texture (which doesnt matter if you put all the textures into shared folder!!!!)
__________________
The Art monk(ey)`s Laboratory: my Unit Library not updated for a longer time now, but: ...teaser of my work in progress Aftermath mod... survive the nightmare Mad Max Fury Road ... post apocalytic warfare. The new Warhammer Fantasy Battles mod finally here, come and test with us.. teaser pic
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#35 | |
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Just a tourist.
Join Date: Apr 2007
Location: Slobovia
Posts: 101
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Quote:
__________________
El obispo de Constantinopla se quiere desconstantinopolizar. El desconstantinopolizador que le desconstantinopolize buen desconstantinopolizador será! |
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#36 | |
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Just a tourist.
Join Date: Apr 2007
Location: Slobovia
Posts: 101
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Quote:
Thank you. I think these are your best units yet. Excellent work.
__________________
El obispo de Constantinopla se quiere desconstantinopolizar. El desconstantinopolizador que le desconstantinopolize buen desconstantinopolizador será! |
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#37 |
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Shqyptar
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Hey SeZ, which model should I use for the Albanian unit? I'm not sure what to match the skin up with ...
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#38 | |
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FfH´s art monk(ey)
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Quote:
InfantryAlbania_fx. uses Infantry Animation. cheers...
__________________
The Art monk(ey)`s Laboratory: my Unit Library not updated for a longer time now, but: ...teaser of my work in progress Aftermath mod... survive the nightmare Mad Max Fury Road ... post apocalytic warfare. The new Warhammer Fantasy Battles mod finally here, come and test with us.. teaser pic
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#39 |
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Shqyptar
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Hmmm, I'll recheck when I'm able but I could have sword that the only Albania file was a .dds file; are you sure you included the animation in the zip?
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#40 |
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FfH´s art monk(ey)
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I did not include any "animation" in the zip, as it is completely unnecessary. the animations are already in your civ folders. i did not create new animations. the albania model is in the infantries folder and uses infantry animation, which is in your vanilla art defines somewhere...
__________________
The Art monk(ey)`s Laboratory: my Unit Library not updated for a longer time now, but: ...teaser of my work in progress Aftermath mod... survive the nightmare Mad Max Fury Road ... post apocalytic warfare. The new Warhammer Fantasy Battles mod finally here, come and test with us.. teaser pic
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