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#121 | |
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Emperor
Join Date: Feb 2003
Location: OK, USA
Posts: 1,379
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Quote:
I thought this seemed like a good start with either pyramids or GLH as a wonder. I do think we need an early wonder to keep from getting culturally squeezed as in some of my test games, the AI would settle really close and squeeze the BFC. This start delays bronze working to get the masonry after fishing.
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Current SG's: SGOTM2 - Xteam ; SODA I _________ Finished SG's: Vpr1: Mon&Emp|Zarth's PTW|SGOTM3-Oblivion|GN01|SGOTM4-Ivan|RR-01|R&L01|RAT01|sgotm5-Peanut|LK81 - RaR|R&L02-The Missing Fleece|RAT02 - Deity|AK6|sgotm6-R&L|WHO-1 Tom Tom Club|R&L03 ________ thanks to shadowdude for help with my avatar |
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#122 |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,133
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Delete post
EDIT - Sorry, I just reread this and realized I'm not making sense. ![]() I would like to hear from SCT as I think he had a good reason to go Fishing => Bronze Working => Masonry => Wheel and we still get the Mids by turn 45.
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Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 Last edited by leif erikson; Apr 24, 2008 at 06:09 PM. |
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#123 | |
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Not playing enough Civ
Join Date: Jan 2004
Location: Leesburg, FL
Posts: 3,478
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I'll explain more later, but it may not be until tomorrow night.
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"I say there's some things worth fighting for. What about our freedom and this piece of ground? We didn't get to keep 'em by backing down...Have you forgotten how it felt that day?" - Darryl Worley/Wynn Varble, 2003 |
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#124 | |||
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Deity
Join Date: Feb 2006
Location: Melbourne Australia
Posts: 2,421
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Yes, reporting exactly who asked what when is good. It will help us analyse the oh so important diplo factor in this game. |
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#125 | |||
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,133
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![]() If the Warrior reveals anything really juicy that we might want to take advantage of, then we should discuss, otherwise, let's continue on to Bronze. Quote:
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Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#126 |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,133
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Almost forgot?
![]() The roster has been finalized and remains as follows: rrau - UP leif - On Deck ShannonCT Frederiksberg Cactus Pete Jimmy Thunder Mad Professor - Off on an African adventure. ![]() Gator - Trying to figure out this diplomacy stuff. Mistfit - diligently lurking to keep us straight!
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Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#127 |
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Emperor
Join Date: Feb 2003
Location: OK, USA
Posts: 1,379
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OK, got it (and can open it). Plan to play tomorrow night after work, so any other suggestions welcome until then.
__________________
Current SG's: SGOTM2 - Xteam ; SODA I _________ Finished SG's: Vpr1: Mon&Emp|Zarth's PTW|SGOTM3-Oblivion|GN01|SGOTM4-Ivan|RR-01|R&L01|RAT01|sgotm5-Peanut|LK81 - RaR|R&L02-The Missing Fleece|RAT02 - Deity|AK6|sgotm6-R&L|WHO-1 Tom Tom Club|R&L03 ________ thanks to shadowdude for help with my avatar |
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#128 | |
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Deity
Join Date: Mar 2006
Location: Connecticut
Posts: 3,456
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Early BW is very versatile though. It will let us know if we want archery and allows us to whip/chop units if we're attacked early. And if we have copper, building a copper mine is as productive as chopping. If the test games are any indication, Our continent should be fairly narrow and long. Try to get our warrior as far south as possible and don't worry about exploring our local area. |
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#129 | |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,133
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I think the other thing early Bronze Working does, as we learned in the last game when graph reading, is increase our power rating enough to, perhaps, hold some early AI attacks at bay. In testing it seemed to me that there were fewer early declarations when we had Bronze. Just remember to be congenial with all those tyrants out there. Give them a big ![]() And let's have Ghandi and Mansa Musa for neighbors? ![]() Good luck!
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#130 |
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Deity
Join Date: Apr 2006
Location: Denmark, GMT+1
Posts: 2,602
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I finally finished a test game where the first DOW was not super early (Got DOW'ed by Peter around turn 80).
A later DOW means a lot because you have a good chance of surviving the attack with 4 axes and more techs for bribing other civs to join the war. This war went well and the later wars against Elisabeth and Tokugawa were all planned to gain common war turns. In the end it wasn't enough for an immediate PA when Communism was discovered in 940 AD (T157). Genghis was saying "We don't like you enough" and Capac had not shared wars for long enough. Stats: T157: Communism learned (940 AD). Wonders: T52: Great Lighthouse T76: Great Library T81: Globe Theater T104: National Epic T125: Oxford Great People: T81: GM, used to bulb CS later T101: GS, used for Academy T119: GS, used for bulbing part of Education T137: GA, settled T152: GM, settled Beakers per turn: T77: 43 bpt T107: 127 bpt T111: 143 bpt T125: 180 bpt T131: 315 bpt T144: 363 bpt T146: 393 bpt T157: 412 bpt Tech path: Fishing - BW - Hunting - Masonry - Sailing - The Wheel - Pottery - Writing - Alphabet I got religion very late in the game (T130). Trade routes were less valuable than in the other test game - probably because the average city size was lower. There was also no access to health resources which would have helped grow Beijing above pop 13. I'm still leaning towards building the GLH rather than the Pyramids. The beaker output of 412 bpt from Beijing will be very useful when teching on to Mass Media and even further if we decide that Space Race is faster than Back Door Diplo. Even in a domination gain the higher pop of Beijing can be useful and turned into hammers by working grassland workshops under State Property. |
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#132 |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,133
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Nice work Fred. As I said, I was surprised by the tech pace in a Great Lighthouse game. I missed the Great Engineer chance and the +2 Happy Faces that Representation gives us until Globe Theater. However, I don't know which is the best way to go as they seem nearly equal. I think the decision for me is that I believe we are assured of getting The Great Lighthouse and I'm not entirely sure we will get the Pyramids.
The other advantage of the Pyramids is that, with the +2 , I think we can build The National Epic before Globe Theater and juice up our Great People production by a few turns. Let's hope for copper close by and iron in the bfc! ![]() EDIT - It is starting to look like we can get to Communism well enough. The key then becomes managing warfare to ensure we have 40 turns aligned with someone we want to have a PA with. We may have to start some wars while we have a tech lead in order to stimulate a bit of unity?
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 Last edited by leif erikson; Apr 25, 2008 at 11:52 AM. |
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#133 | |
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Deity
Join Date: Mar 2006
Location: Connecticut
Posts: 3,456
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#134 | ||
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Deity
Join Date: Apr 2006
Location: Denmark, GMT+1
Posts: 2,602
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#135 | |
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Deity
Join Date: Apr 2006
Location: Denmark, GMT+1
Posts: 2,602
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#136 | |
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Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,133
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Quote:
If the power of the GLighthouse strategy is mature, worked towns and we loose them during a conflict, doesn't that kind of leave us up the creek without a paddle? Is the Pyramid, Great People strategy more pillage proof?
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
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#137 | |
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Deity
Join Date: Apr 2006
Location: Denmark, GMT+1
Posts: 2,602
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Quote:
By the way, I went back to the 940 AD save and gifted a tech to Genghis. After that he went from pleased to friendly and now willing to sign a PA. I noticed, that after signing the PA the number of turns needed to research Physics jumped from 12 to 15 which indicates to me that there is some penalty on tech speed coming from the PA. |
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#138 | |
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Deity
Join Date: Mar 2006
Location: Connecticut
Posts: 3,456
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Quote:
I'm finding that with the GLH/cottage strategy, one can't devote much effort to working cottages early because of happiness problems. So up until the point where the AI have researched Calendar and Monarchy, running a scientist or two makes good sense. After our happiness problems are solved, it's time to grow big (at least size 10) and to develop 5-6 cottages into towns. We can keep a size 10 city healthy without trading for any health resources if we save 4 forests in our BFC. |
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#139 |
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Deity
Join Date: Mar 2006
Location: Connecticut
Posts: 3,456
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Yes. On Monarch, without a PA, techs cost 115% of the base cost. With a PA, techs cost 165% of the base cost. But obviously, the tech benefit of getting a PA outweighs the extra tech cost.
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#140 |
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Emperor
Join Date: Feb 2003
Location: OK, USA
Posts: 1,379
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OK......Starting now.
__________________
Current SG's: SGOTM2 - Xteam ; SODA I _________ Finished SG's: Vpr1: Mon&Emp|Zarth's PTW|SGOTM3-Oblivion|GN01|SGOTM4-Ivan|RR-01|R&L01|RAT01|sgotm5-Peanut|LK81 - RaR|R&L02-The Missing Fleece|RAT02 - Deity|AK6|sgotm6-R&L|WHO-1 Tom Tom Club|R&L03 ________ thanks to shadowdude for help with my avatar |
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