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#3261 | |
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Warlord
Join Date: Apr 2005
Posts: 280
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Quote:
Ditto... is it even possible to play a complete game? I have started 5 games and not completed a one. Because, sooner or latter, I get to a turn that refuses to 'turn over' the globe just spins and spins... I reload the nearest auto save and when I get to that same turn I have the endless spinning globe. I have never gotten to Industrial age and am now completely frustrated with this mod because *it is so good* but as it is, for me, it is unplayable. This MOD may be the best out there if a complete game could be played but as it is this problem ruins it. |
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#3262 |
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TBS WarLord
Join Date: Jun 2007
Location: Western IL. cornfields
Posts: 5,327
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The problem is in the REVDCM version that was available when 2.92 was put out.
If you do Not use Revolutions you can play till the end. I don't use Revolutions with 2.92 and I can finish the game. But if you Must play with Rev on you will have to dig thru the threads for the work around. JosEPh
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"Old and Slow and.... It's Not Y'UNs Turn!!." Member AND Resurrection Team |
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#3263 | |
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Warlord
Join Date: Apr 2005
Posts: 280
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Quote:
Thanks again. |
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#3264 |
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Paper Tiger
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Haven't touched Rom in ages, but as I recall that should be under the ingame options.
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Mommy, Gandhi's threatening me.
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#3265 |
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Chieftain
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When will you include the CIVaddon pack for newer versions of Rise of Mankind (if it is already on there), because everytime I try to download the newest version of RoM, and then the add-on pack, it doesn't do anything? Also, what is the newest of RoM that includes the add on pack, or will I always have to download the two separately?
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#3266 | |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,566
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Quote:
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Dyslexia luRs Member of the C2C modding team. |
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#3267 |
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Warlord
Join Date: Apr 2005
Posts: 280
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can someone tell me how to disable the revolutions Mod within RoM?
Other than the problem discribed in my previous post, in my new game revolutions has become a pain in the a**. Non stop revolution- the minute I deal with one group of revolting cities another group of cities has decided to revolt and will not accept a payoff so I have to fight or give up cities. Ive done everything I can - Fought them or gave up cities... doesnt seem to matter, within a few turns half of my remaining cities decide to revolt. I deal with those only to have it happen again in a few more turns. This basically serves to grind the game to a complete halt as you deal with cities in revolt. WHatever I did wrong to get non ending revolution I dont really care becouse I cant say I like this mod (revolutions); its more frustraiting than anything else. Anyway, how is this disabled? |
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#3268 | |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,566
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Quote:
__________________
Dyslexia luRs Member of the C2C modding team. |
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#3269 |
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Warlord
Join Date: Apr 2005
Posts: 280
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#3270 |
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Emperor
Join Date: Jun 2008
Location: Canada
Posts: 1,961
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Is this mod still in development, as in will there be a v3.0 coming out soon?
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THE TURK [MOD] The Sword of Islam (PLUS) Edition (New 0.31 Version Released! )[SoI] Rise of the Ayyubid Dynasty RFC Viceroy Wins: Babylon, Egypt, India, Greece, Carthage, Arabia, Spain, Maya, Turkey, France, Portugal, England, Germany RFC Monarch Wins: Spain SoI Sultan Wins: Yemen, Sindh, Khwarezmids, Principality of Antioch, Armenia, Ghaznavids, Ghorids, Mamluks |
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#3271 |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,566
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Maybe, I am (slowly) working on moving it to the latest version of RevDCM.
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Dyslexia luRs Member of the C2C modding team. |
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#3272 | |
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Emperor
Join Date: Jun 2008
Location: Canada
Posts: 1,961
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Quote:
I haven't played this mod in a LOOONG time because the Rev DCM has been broken
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THE TURK [MOD] The Sword of Islam (PLUS) Edition (New 0.31 Version Released! )[SoI] Rise of the Ayyubid Dynasty RFC Viceroy Wins: Babylon, Egypt, India, Greece, Carthage, Arabia, Spain, Maya, Turkey, France, Portugal, England, Germany RFC Monarch Wins: Spain SoI Sultan Wins: Yemen, Sindh, Khwarezmids, Principality of Antioch, Armenia, Ghaznavids, Ghorids, Mamluks |
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#3273 | |
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Chieftain
Join Date: Nov 2009
Posts: 9
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Quote:
just info: I'm playin' this scenario and sooner or later I gotta face that bug of "waiting for other civs"...kinda annoyin' while takin' into account that I was so close to victory...so , in details': the scenario of RoM 2.92 (28 civs, Huge map, Emperor) and I've managed to "avoid" that bug's issue twice: 1st (240 AD) - replay from bunch o'moves behind; 2 (about midages) - by changing civics -- and these are my guesses or observations if u will - I mean that those changes solved the problem(or as it appeared later just have postponed that); but now it's 1904 AD (no wars ongoing, couple of vassals, best civics for stability), 20 turns to cultural victory and I'm stuck...third time is a charm...even for a bug (I've tried to change civics and replay ...but urgh ...) and now I don understand - what's the reason, cuz I thought it was sort of rebelliousness, not that sure anymore...
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#3274 |
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Chieftain
Join Date: Nov 2009
Posts: 9
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I've got such question: when I'm tryin' to update RevDCM to latest version what should I do with original ROM's CvGameCoreDLL.dll ?? Leave it as it is/re-compile it/other actions??
and just for clarity - does anyone know for sure(or maybe have some considerable clue) what exaclty causes the appearance of that bug of "waitin' for other civs"? I just wanna know what parameters to seek in .xml's or maybe I could try to avoid those things right in game...cause I can't figure the nature of this bug - it appears in different eras, seems like somehow it's correlated to rebelliousness level (I managed to avoid the bug issue by changing civics from monarchy to republic, or maybe it was just a coincidence), well that's it. |
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#3275 | |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,566
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Quote:
__________________
Dyslexia luRs Member of the C2C modding team. |
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#3276 |
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FFH2 Fanatic
Join Date: Jul 2005
Location: Farum, Denmark
Posts: 179
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Since my friends and I have given up on Civ V we will definately be comming back to RoM (I was actually here to see if we still have the latest version) but we still play the old 2.72 I think it is due to some multiplayer problems in 2.91. Do say if you have some testing that needs to be done, we are definately willing to help
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#3277 |
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Chieftain
Join Date: Jan 2011
Location: Massachusetts
Posts: 4
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I really like the mod. I just started my first game with it and I'm still being surprised by new things (like when my Korean city all of a sudden decided to become Khmer). There's one thing I was wondering: if I want to be a shallow person and just make lots of wonders without regard for good strategy, is there a way to turn off the 4-wonders-per-city cap, or is it deep in the bowels of a .dll file?
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#3278 | |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,566
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Quote:
__________________
Dyslexia luRs Member of the C2C modding team. |
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#3279 | |
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Emperor
Join Date: Jun 2008
Location: Canada
Posts: 1,961
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Quote:
__________________
THE TURK [MOD] The Sword of Islam (PLUS) Edition (New 0.31 Version Released! )[SoI] Rise of the Ayyubid Dynasty RFC Viceroy Wins: Babylon, Egypt, India, Greece, Carthage, Arabia, Spain, Maya, Turkey, France, Portugal, England, Germany RFC Monarch Wins: Spain SoI Sultan Wins: Yemen, Sindh, Khwarezmids, Principality of Antioch, Armenia, Ghaznavids, Ghorids, Mamluks |
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#3280 |
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Chieftain
Join Date: Jan 2011
Location: Massachusetts
Posts: 4
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