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Old Dec 20, 2010, 03:58 PM   #3261
Pratputajao
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Quote:
Originally Posted by chichiri181190 View Post
just download 9.2 RoM yesterday, i played on small map
and it run so smooth until turn 421 when i tried to end turn and it not responding

the globe cursor just keep spining and spining ~_~

and the turn never change
it was okay the turn before this

try lo exit BTS and load the autosave same thing happening
is there a way to fix it?

it's already happening 2 times now >_<
both occur in 350++ turn or so

sorry for my bad english BTW

Ditto... is it even possible to play a complete game? I have started 5 games and not completed a one. Because, sooner or latter, I get to a turn that refuses to 'turn over' the globe just spins and spins... I reload the nearest auto save and when I get to that same turn I have the endless spinning globe. I have never gotten to Industrial age and am now completely frustrated with this mod because *it is so good* but as it is, for me, it is unplayable.

This MOD may be the best out there if a complete game could be played but as it is this problem ruins it.
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Old Dec 20, 2010, 09:45 PM   #3262
JosEPh_II
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The problem is in the REVDCM version that was available when 2.92 was put out.

If you do Not use Revolutions you can play till the end. I don't use Revolutions with 2.92 and I can finish the game.

But if you Must play with Rev on you will have to dig thru the threads for the work around.

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Old Dec 21, 2010, 09:54 PM   #3263
Pratputajao
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Originally Posted by JosEPh_II View Post
The problem is in the REVDCM version that was available when 2.92 was put out.

If you do Not use Revolutions you can play till the end. I don't use Revolutions with 2.92 and I can finish the game.

But if you Must play with Rev on you will have to dig thru the threads for the work around.

JosEPh
Thanks. However I am not sure how to disable Revolutions? I will mess with it tonight and see if I can get it.

Thanks again.
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Old Dec 23, 2010, 12:18 PM   #3264
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Originally Posted by Pratputajao View Post
Thanks. However I am not sure how to disable Revolutions? I will mess with it tonight and see if I can get it.

Thanks again.
Haven't touched Rom in ages, but as I recall that should be under the ingame options.
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Old Dec 28, 2010, 07:34 PM   #3265
1morey
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When will you include the CIVaddon pack for newer versions of Rise of Mankind (if it is already on there), because everytime I try to download the newest version of RoM, and then the add-on pack, it doesn't do anything? Also, what is the newest of RoM that includes the add on pack, or will I always have to download the two separately?
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Old Dec 28, 2010, 07:44 PM   #3266
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Originally Posted by 1morey View Post
When will you include the CIVaddon pack for newer versions of Rise of Mankind (if it is already on there), because everytime I try to download the newest version of RoM, and then the add-on pack, it doesn't do anything? Also, what is the newest of RoM that includes the add on pack, or will I always have to download the two separately?
The latest version of RoM is 2.92 and it does not have an addon pack of civs. You could try Rise of Mankind - A New Dawn it has an addon pack in its forum. Or Caveman2Cosmos which iirc has an addon pack.
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Old Dec 31, 2010, 07:52 AM   #3267
Pratputajao
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can someone tell me how to disable the revolutions Mod within RoM?

Other than the problem discribed in my previous post, in my new game revolutions has become a pain in the a**. Non stop revolution- the minute I deal with one group of revolting cities another group of cities has decided to revolt and will not accept a payoff so I have to fight or give up cities. Ive done everything I can - Fought them or gave up cities... doesnt seem to matter, within a few turns half of my remaining cities decide to revolt. I deal with those only to have it happen again in a few more turns. This basically serves to grind the game to a complete halt as you deal with cities in revolt. WHatever I did wrong to get non ending revolution I dont really care becouse I cant say I like this mod (revolutions); its more frustraiting than anything else.

Anyway, how is this disabled?
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Old Dec 31, 2010, 02:21 PM   #3268
Dancing Hoskuld
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Originally Posted by Pratputajao View Post
can someone tell me how to disable the revolutions Mod within RoM?

Other than the problem discribed in my previous post, in my new game revolutions has become a pain in the a**. Non stop revolution- the minute I deal with one group of revolting cities another group of cities has decided to revolt and will not accept a payoff so I have to fight or give up cities. Ive done everything I can - Fought them or gave up cities... doesnt seem to matter, within a few turns half of my remaining cities decide to revolt. I deal with those only to have it happen again in a few more turns. This basically serves to grind the game to a complete halt as you deal with cities in revolt. WHatever I did wrong to get non ending revolution I dont really care becouse I cant say I like this mod (revolutions); its more frustraiting than anything else.

Anyway, how is this disabled?
You start a custom game and select "No Revolutions" I think this will then set that option for when you play all new games. I don't think it is possible to turn it off ingame but have a look at the BUG options.
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Old Jan 01, 2011, 06:02 AM   #3269
Pratputajao
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Originally Posted by Dancing Hoskuld View Post
You start a custom game and select "No Revolutions" I think this will then set that option for when you play all new games. I don't think it is possible to turn it off ingame but have a look at the BUG options.
Thanks for the info.
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Old Jan 06, 2011, 02:57 AM   #3270
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Is this mod still in development, as in will there be a v3.0 coming out soon?
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Old Jan 06, 2011, 04:40 AM   #3271
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Is this mod still in development, as in will there be a v3.0 coming out soon?
Maybe, I am (slowly) working on moving it to the latest version of RevDCM.
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Old Jan 06, 2011, 05:26 AM   #3272
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Originally Posted by Dancing Hoskuld View Post
Maybe, I am (slowly) working on moving it to the latest version of RevDCM.
Please do! I haven't played this mod in a LOOONG time because the Rev DCM has been broken
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[MOD] The Sword of Islam (PLUS) Edition (New 0.31 Version Released! )
[SoI] Rise of the Ayyubid Dynasty
RFC Viceroy Wins: Babylon, Egypt, India, Greece, Carthage, Arabia, Spain, Maya, Turkey, France, Portugal, England, Germany
RFC Monarch Wins: Spain
SoI Sultan Wins: Yemen, Sindh, Khwarezmids, Principality of Antioch, Armenia, Ghaznavids, Ghorids, Mamluks
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Old Jan 06, 2011, 10:30 AM   #3273
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Originally Posted by Dancing Hoskuld View Post
Maybe, I am (slowly) working on moving it to the latest version of RevDCM.
yeah! that would be great! I mean all I wanna have ( for now ) it's RoM 2.92 + updated RevDCM. I've been tryin' to replace some files of old version by the new ones, i.e. currently 2.92 is usin' RevDCM 2.721 (I have such pack at least) and 2.83 version's been available for a long time, so I downloaded that one and tried to dombo-drag-and-drop some files with the same names - no result(modding ain't that easy as it appears), but I hope it's only the matter of time to get such an updated/patched modpack...cuz I just wanna end started scenario (I know it's doubtfull for that hypothetical new re-packed mod to be able to load old saves, but still ...).
just info: I'm playin' this scenario and sooner or later I gotta face that bug of "waiting for other civs"...kinda annoyin' while takin' into account that I was so close to victory...so , in details': the scenario of RoM 2.92 (28 civs, Huge map, Emperor) and I've managed to "avoid" that bug's issue twice: 1st (240 AD) - replay from bunch o'moves behind; 2 (about midages) - by changing civics -- and these are my guesses or observations if u will - I mean that those changes solved the problem(or as it appeared later just have postponed that); but now it's 1904 AD (no wars ongoing, couple of vassals, best civics for stability), 20 turns to cultural victory and I'm stuck...third time is a charm...even for a bug (I've tried to change civics and replay ...but urgh ...) and now I don understand - what's the reason, cuz I thought it was sort of rebelliousness, not that sure anymore...
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Old Jan 07, 2011, 10:59 AM   #3274
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I've got such question: when I'm tryin' to update RevDCM to latest version what should I do with original ROM's CvGameCoreDLL.dll ?? Leave it as it is/re-compile it/other actions??
and just for clarity - does anyone know for sure(or maybe have some considerable clue) what exaclty causes the appearance of that bug of "waitin' for other civs"? I just wanna know what parameters to seek in .xml's or maybe I could try to avoid those things right in game...cause I can't figure the nature of this bug - it appears in different eras, seems like somehow it's correlated to rebelliousness level (I managed to avoid the bug issue by changing civics from monarchy to republic, or maybe it was just a coincidence), well that's it.
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Old Jan 07, 2011, 02:39 PM   #3275
Dancing Hoskuld
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Originally Posted by zoranio View Post
I've got such question: when I'm tryin' to update RevDCM to latest version what should I do with original ROM's CvGameCoreDLL.dll ?? Leave it as it is/re-compile it/other actions??
and just for clarity - does anyone know for sure(or maybe have some considerable clue) what exaclty causes the appearance of that bug of "waitin' for other civs"? I just wanna know what parameters to seek in .xml's or maybe I could try to avoid those things right in game...cause I can't figure the nature of this bug - it appears in different eras, seems like somehow it's correlated to rebelliousness level (I managed to avoid the bug issue by changing civics from monarchy to republic, or maybe it was just a coincidence), well that's it.
There is a thread on the Rise of Mankind forum where I am working through what needs to be done etc. If you want to help see Rise of Mankind 2.93 (unofficial)
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Old Jan 14, 2011, 01:55 AM   #3276
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Since my friends and I have given up on Civ V we will definately be comming back to RoM (I was actually here to see if we still have the latest version) but we still play the old 2.72 I think it is due to some multiplayer problems in 2.91. Do say if you have some testing that needs to be done, we are definately willing to help
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Old Jan 17, 2011, 04:32 PM   #3277
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I really like the mod. I just started my first game with it and I'm still being surprised by new things (like when my Korean city all of a sudden decided to become Khmer). There's one thing I was wondering: if I want to be a shallow person and just make lots of wonders without regard for good strategy, is there a way to turn off the 4-wonders-per-city cap, or is it deep in the bowels of a .dll file?
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Old Jan 17, 2011, 04:35 PM   #3278
Dancing Hoskuld
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Originally Posted by Euler View Post
I really like the mod. I just started my first game with it and I'm still being surprised by new things (like when my Korean city all of a sudden decided to become Khmer). There's one thing I was wondering: if I want to be a shallow person and just make lots of wonders without regard for good strategy, is there a way to turn off the 4-wonders-per-city cap, or is it deep in the bowels of a .dll file?
It is in the Assets\XML folder GlobalDefines.XML file, just search for MAX. a value of -1 means as many as will.
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Old Jan 17, 2011, 06:02 PM   #3279
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Originally Posted by jselsmark View Post
Since my friends and I have given up on Civ V we will definately be comming back to RoM (I was actually here to see if we still have the latest version) but we still play the old 2.72 I think it is due to some multiplayer problems in 2.91. Do say if you have some testing that needs to be done, we are definately willing to help
Ya same, I quit playing CiV (suxxx); and yes I REALLY hope there is an active development team working on coming out with the next version, as there are still a lot of bugs involved in it.
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[SoI] Rise of the Ayyubid Dynasty
RFC Viceroy Wins: Babylon, Egypt, India, Greece, Carthage, Arabia, Spain, Maya, Turkey, France, Portugal, England, Germany
RFC Monarch Wins: Spain
SoI Sultan Wins: Yemen, Sindh, Khwarezmids, Principality of Antioch, Armenia, Ghaznavids, Ghorids, Mamluks
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Old Jan 17, 2011, 06:59 PM   #3280
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It is in the Assets\XML folder GlobalDefines.XML file, just search for MAX. a value of -1 means as many as will.
Thanks
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