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#1221 | ||
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Chieftain
Join Date: Jan 2004
Location: Massachusetts
Posts: 12
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Quote:
![]() Quote:
So is it a bug or as intended to be? I had founded Zoroastrianism already and according to Boris: |
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#1222 |
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Mod Designer
Join Date: Dec 2003
Location: Finland
Posts: 2,781
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You can found only 1 religion (default setting for Limited Religion component). It's set in GameDefinesAlt.xml in Rise of Mankind\Assets\XML folder.
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Civ 4: Rise of Mankind v2.92 mod for BtS v3.19
Rise of Mankind: Features | Download v2.92 (torrent) | Download v2.91 | Download v2.91patch | Addons | Scenarios & Maps | Strategy & Tips | FAQ | Bug reports | Version History | Forum |
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#1223 |
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Chieftain
Join Date: Feb 2009
Posts: 5
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Thanks for the reply. I've reinstalled Civ4 from scratch and it appears to be more stable now. Not sure if it was vanilla Civ not being patched to 1.74 or a conflict with BlueMarble, but it's behaving now
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#1224 |
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Chieftain
Join Date: Jan 2009
Posts: 5
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First off congrats on making a mod that dwarfs the original game in every aspect. Along with FfH II this is my favorite mod by far. I've noticed a glitch while playing RoR v2.52 with multipack installed. I research Monotheism with the "choose religion" option, and the screen came up asking for me to pick a religion to found. I choose Buddhism and founded both it and Judaism.
On another note have you though about implementing the promotional setup that Fall From Heaven II uses? By this I mean showing only the highest of the promotions in that promotion tree (i.e. Showing only Shock III, instead of all three of them in the unit's stat bar) |
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#1225 |
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Warlord
Join Date: Jun 2005
Posts: 192
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Difficulty of the game
Thanks to Zappara for this great Mod! I like it very much for its depth. There must be a big deal of work in it!
I have got a problem with the way the game difficulty evolves: In my past ROM games I always had to fight hard to survive and prosper in the early ancient age. I like this, after all I set the difficulty level accordingly. The game is great. But as soon as you have axe men you are more or less safe. The difficulty of the game declines very sharply. In my last game (2.4 immortal difficulty, huge marathon aggressive ai), I reached the industrial age very early (as I did not have any war) the AI was still in the medieval, even though the largest is perhaps 5 times as large as my country. Apparently has to deal with revolutions and war constantly. Is there any way to set the game settings to keep the difficulty level high in the later game? Has anybody an idea? |
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#1226 |
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Chieftain
Join Date: Feb 2009
Posts: 5
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Yeah I'm experiencing the same. Getting to classical times is the hardest part - after that it's easy street. The AI doesn't seem to handle it's civic's well so it's constantly suffering unhappiness and having to cope with rebellions. The game I'm running at the moment started with 5 AI civs, now it's grown to 12
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#1227 |
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Warlord
Join Date: Jun 2005
Posts: 192
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Perhaps it should be possible to start with a certain difficulty level and raise it later???
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#1228 |
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Warlord
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To Zappara, kudos for an excellent effort with this mod. I too wish to turn off the Limited Religions aspect, but could not find the GameDefinesAlt in the Assets XML folder. Running the latest version on BTS 3.17
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#1229 |
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Not-so-smart Man
Join Date: Oct 2008
Posts: 589
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Um, I turned it off in the Custom Games section? Shouldn't it be there for you guys too? Besides, most mods like this wouldn't work at all with Play now or something....
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Caution, my posting may be confusing at time. Don't worry, I don't mind if you ask me to repeat myself. I have Asperger's Syndrome. This is possibly the main reason.
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#1230 | |
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Chieftain
Join Date: Jan 2004
Location: Massachusetts
Posts: 12
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Quote:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind\Assets\XML Note: Vista 64-bit path-- you might not have the (x86) Code:
<Define> <!-- Each civ get's one unique founding faith upon reaching required technology --> <DefineName>OC_LIMITED_RELIGIONS</DefineName> <iDefineIntVal>1</iDefineIntVal> </Define> |
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#1231 |
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Not-so-smart Man
Join Date: Oct 2008
Posts: 589
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Thank you, I didn't think I was hallucinating that.
Now, if only other mods did the same thing.Also, why anyone wouldn't use Custom Game, I don't know. Like I said, Play Now shouldn't really work. Especially since all the map scripts have been renamed.
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Caution, my posting may be confusing at time. Don't worry, I don't mind if you ask me to repeat myself. I have Asperger's Syndrome. This is possibly the main reason.
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#1232 |
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Chieftain
Join Date: Mar 2008
Location: Turku
Posts: 50
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removed
Last edited by Teemu Ruskeepää; Jan 03, 2010 at 03:58 AM. |
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#1233 |
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Not-so-smart Man
Join Date: Oct 2008
Posts: 589
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Your video card tels me you need a better one. Also, unless you buy from Direct2Drive, not playing with the CD is not allowed to be discussed here. I'm certain. And my computer's video card is much better. I can play with the mega pack up to Industrual before issues.
Maybe you won't be banned...I don't know if this forum has a warning system or something... Also, that Duo looks weird. Are you certain you have a 1.6 and a 1.5 Ghz? Seems a bit weird. I don't know why. Also, while I haven't played this game much recently, certain maps just don't work at huge or greater sizes. ![]() Oh, that reminds me, I'm going to go back to just the basic, and not the mega-pack. I don't know why it causes my new computer so much problems. Maybe you might have to dial down the civs, or no one will be able to play it soon.
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Caution, my posting may be confusing at time. Don't worry, I don't mind if you ask me to repeat myself. I have Asperger's Syndrome. This is possibly the main reason.
Last edited by DavidB1111; Feb 08, 2009 at 01:42 PM. |
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#1234 |
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Chieftain
Join Date: Mar 2008
Location: Turku
Posts: 50
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removed
Last edited by Teemu Ruskeepää; Jan 03, 2010 at 03:58 AM. |
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#1235 |
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Not-so-smart Man
Join Date: Oct 2008
Posts: 589
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Perhaps we got off on the wrong foot. All I know is that asking for help with a no-cd/no-dvd crack is usually a bad idea on any forum based on the game your asking it for.
![]() As for those two posts, until your post, which seems arrogant..., I never seen those two posts before. All I know is what I said earlier, you shouldn't ask for help with a No-Cd crack ever. Here anyway. I don't know the policy, don't know if there's a warning button, etc. All I know, is that Personal attacks, claiming I have narcistic personality disorder is a major personal attack, are rude, and usually not permitted on most forums. You're doing it wrong! let's move this discussion to another thread, because I can easily go on for another 62 pages. ![]() Maybe it's a language issue. But really, What the heck are you doing? Seriously, I comment only about that which you posted here in this thread, and then you come back about something in another thread I've never even seen before. And then claim I have the only disorder than completely and utterly contradicts every part of my Asperger's Syndrome. Q.E.D. And obvious troll is Obvious... You don't make friends by accusing them. Let's just ignore what happened here. Otherwise Zappra or an admin might travel to my house and beat me up.
__________________
Caution, my posting may be confusing at time. Don't worry, I don't mind if you ask me to repeat myself. I have Asperger's Syndrome. This is possibly the main reason.
Last edited by DavidB1111; Feb 09, 2009 at 03:02 PM. |
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#1236 |
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Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
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Moderator Action: Teemu Ruskeepää - warned for trolling.
Not to mention asking for help with a no-cd crack -- we have zero tolerance for piracy here. Please read the forum rules: http://forums.civfanatics.com/faq.php?faq=updated_rules_2011 Last edited by Padma; Feb 09, 2009 at 02:17 PM. Reason: added piracy warning |
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#1237 |
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Chieftain
Join Date: Jul 2006
Posts: 34
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Hi! I modified the upgradable buildings lines from CvEventManager.py and CvGameUtils.py and when i start the game it had no interface. Before this modification all works fine. I add just 2 lines on each file like fallow:
In CvEventManager.py i add: # High Walls building upgrade line, when High Walls are built, normal High Walls will be disabled if iBuildingType == CvUtil.findInfoTypeNum(gc.getBuildingInfo, gc.getNumBuildingInfos(), "BUILDING_CASTLE"): pCity.setNumRealBuilding(CvUtil.findInfoTypeNum(gc .getBuildingInfo, gc.getNumBuildingInfos(), "BUILDING_HIGH_WALLS"), False) pCity. # High Walls building upgrade line, when High Walls are built, normal High Walls will be disabled if iBuildingType == CvUtil.findInfoTypeNum(gc.getBuildingInfo, gc.getNumBuildingInfos(), "BUILDING_SPANISH_CITADEL"): pCity.setNumRealBuilding(CvUtil.findInfoTypeNum(gc .getBuildingInfo, gc.getNumBuildingInfos(), "BUILDING_HIGH_WALLS"), False) pCity. In CvGameUtils.py i add: # player can't build High Walls if they have Castle if eBuilding == gc.getInfoTypeForString("BUILDING_HIGH_WALLS"): if pCity.getNumRealBuilding(gc.getInfoTypeForString(" BUILDING_CASTLE")): return True # player can't build High Walls if they have Spanish Castle if eBuilding == gc.getInfoTypeForString("BUILDING_HIGH_WALLS"): if pCity.getNumRealBuilding(gc.getInfoTypeForString(" BUILDING_SPANISH_CITADEL")): return True Before i download the mod again, i installed the mod and some icons stiil not show. Look at my screen shot: Last edited by Khadras; Feb 10, 2009 at 12:39 AM. |
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#1238 |
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Chieftain
Join Date: May 2008
Posts: 14
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Hi,
just a short question: Did I miss something, is there no possibility to do a paradrop from a ship? I mean, it should be possible from a carrier at least... Greetings Codex |
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#1239 |
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Not-so-smart Man
Join Date: Oct 2008
Posts: 589
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Khadras, I don't recognize the font style there. The top one, the one that says "Our ships have discovered the world is round." That style is different then the one this mod and even BTS itself has. Maybe that's the reason you have problems.
I'm just reaching here. I have no idea why anyone gets a lack of interface. Maybe it's vista's fault. Especially if it changes your font style to that. Which is very jarring,
__________________
Caution, my posting may be confusing at time. Don't worry, I don't mind if you ask me to repeat myself. I have Asperger's Syndrome. This is possibly the main reason.
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#1240 |
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Chieftain
Join Date: Mar 2007
Posts: 19
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[QUOTE=DavidB1111;7755802]Khadras, I don't recognize the font style there. The top one, the one that says "Our ships have discovered the world is round." That style is different then the one this mod and even BTS itself has. Maybe that's the reason you have problems.
I'm just reaching here. I have no idea why anyone gets a lack of interface. Maybe it's vista's fault. Especially if it changes your font style to that. Which is very jarring,[/QUOTE I have windows xp sp2. I made more modification to this mod from the same computer and works perfectly. Just two small changes does this? |
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