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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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| View Poll Results: Which one? | |||
| Invasion of Naboo |
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4 | 7.69% |
| Clone Wars |
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15 | 28.85% |
| Early Galactic Civil War |
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11 | 21.15% |
| Late Galactic Civil War |
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7 | 13.46% |
| Jedi Civil War Era |
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9 | 17.31% |
| I'd rather not do a scenerio |
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6 | 11.54% |
| Voters: 52. You may not vote on this poll | |||
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#81 |
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King
Join Date: Jan 2008
Location: Adelaide, Australia
Posts: 706
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The reason I'm deciding between C++ or Python is because both of those languages are used to code (and therefore mod) Civ 4. It's pretty much the only reason i have at this point to learn how to code.
In other news, you sound like a coder. any interest in star wars?
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I am an Ideas man A new fighting system. A programmer with a bit of spare time would be great ![]() A new improvement system. A tech idea. I think it's my best idea yet. Dynamic Traits. You KNOW this is a good idea ![]() Check em out
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#82 |
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Chieftain
Join Date: Dec 2005
Posts: 74
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Hmm... perhaps, I'll speak with you towards the end of the week, when work becomes less "all employees die now"
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#83 |
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King
Join Date: Jan 2008
Location: Adelaide, Australia
Posts: 706
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lol
no worries. You'd probably be best off speaking to NikNak though, if you're interested.
__________________
I am an Ideas man A new fighting system. A programmer with a bit of spare time would be great ![]() A new improvement system. A tech idea. I think it's my best idea yet. Dynamic Traits. You KNOW this is a good idea ![]() Check em out
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#84 |
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Steampunk Mechanic
Join Date: Oct 2007
Location: Somewhere in the Milky Way...
Posts: 760
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Soo... is anyone going to answer my question? I wanted to restart the naboo scenario from scratch.
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#85 |
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King
Join Date: Jan 2008
Location: Adelaide, Australia
Posts: 706
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sounds good popcornlord, i'll be able to help and participate once uni semester exams are over midway through next week =)
__________________
I am an Ideas man A new fighting system. A programmer with a bit of spare time would be great ![]() A new improvement system. A tech idea. I think it's my best idea yet. Dynamic Traits. You KNOW this is a good idea ![]() Check em out
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#86 |
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Daemon Prince of Tzeentch
Join Date: Nov 2007
Location: Planet of the Sorcerers
Posts: 302
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one problem you'll have, which none have mentioned in this thread/poll is, what civ expansion this will be for. my money is on bts.
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#87 |
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Steampunk Mechanic
Join Date: Oct 2007
Location: Somewhere in the Milky Way...
Posts: 760
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The Naboo scenario was for BTS, and I always thought we would do that. It's really a choice of wider audience or more features. I say BTS.
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#88 |
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King
Join Date: Jan 2008
Location: Adelaide, Australia
Posts: 706
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so do I. I don't think the audience issue will be much of an issue, as bts was such a good expansion i think most people would have got it
__________________
I am an Ideas man A new fighting system. A programmer with a bit of spare time would be great ![]() A new improvement system. A tech idea. I think it's my best idea yet. Dynamic Traits. You KNOW this is a good idea ![]() Check em out
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#89 |
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Daemon Prince of Tzeentch
Join Date: Nov 2007
Location: Planet of the Sorcerers
Posts: 302
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the one problem with trying to do the space battles is that FF is a universal scale not a galactic
ps wasn't KoTOR based on the jedi civil war |
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#90 |
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King
Join Date: Jan 2008
Location: Adelaide, Australia
Posts: 706
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Final Frontier is on a Galactic scale, BB. I don't think even Civ can simulate an entire universe
__________________
I am an Ideas man A new fighting system. A programmer with a bit of spare time would be great ![]() A new improvement system. A tech idea. I think it's my best idea yet. Dynamic Traits. You KNOW this is a good idea ![]() Check em out
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#91 |
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Daemon Prince of Tzeentch
Join Date: Nov 2007
Location: Planet of the Sorcerers
Posts: 302
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maybe i wasn't clear enough ff was on a universal scale (you have multiple galaxies) but star wars focused on a massive but single galaxy.
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#92 |
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King
Join Date: Jan 2008
Location: Adelaide, Australia
Posts: 706
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Final Frontier is just one galaxy dude.
__________________
I am an Ideas man A new fighting system. A programmer with a bit of spare time would be great ![]() A new improvement system. A tech idea. I think it's my best idea yet. Dynamic Traits. You KNOW this is a good idea ![]() Check em out
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#93 |
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Daemon Prince of Tzeentch
Join Date: Nov 2007
Location: Planet of the Sorcerers
Posts: 302
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Wikipedia-A galaxy is a massive, gravitationally bound system consisting of stars, an interstellar medium of gas and dust, and dark matter.
based on this description i would be able to prove which one of us is right but mmy bts isn't working for me to tell |
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#94 |
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Prince
Join Date: Oct 2005
Location: Finland
Posts: 540
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FF is a few star systems. Not even remotely approaching galactic scale.
For the eventual non-scenario gameplay it will be best to adapt similar abstracted view where only the most important planets are represented. Even then it's hard to make interstellar and ground combat coexist.
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The wheel it turns, it comes around. It makes an ancient rumbling sound. Star Wars Mod |
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#95 | |
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Steampunk Mechanic
Join Date: Oct 2007
Location: Somewhere in the Milky Way...
Posts: 760
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Trying to answer everyone at once...
Quote:
I always saw FF as an abstract version of space. there are only a few/a dozen systems laid out randomly in a world where X and Y wrap. You could make it more realistic with map scripts, but there are still some more abstract things (Admittedly most space 4X games do it, but still...) And to answer BB's earlier question, yes KOTOR was based on the jedi civil war. Actually it's the reason I included it while forgetting about other important wars. |
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#96 |
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Daemon Prince of Tzeentch
Join Date: Nov 2007
Location: Planet of the Sorcerers
Posts: 302
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was KoTOR 2 based on the same war or no
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#97 |
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Steampunk Mechanic
Join Date: Oct 2007
Location: Somewhere in the Milky Way...
Posts: 760
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I have no idea. I think KOTOR 2 is a little later, though.
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#98 |
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Daemon Prince of Tzeentch
Join Date: Nov 2007
Location: Planet of the Sorcerers
Posts: 302
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yeah it was the aftermath of that war
P.S. :why not have jar jar as,if nothing else, "bantha poodoo" (bantha fodder) or a punching bag so you have an enemy to beat the pure crap out of. better yet maybe like a tutorial enemy (provided this is different enough from the rest of civ IV or for noobs who come across this mod)
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Economic Left/Right: -4.38 Social Libertarian/Authoritarian: -1.59 "Death to the false Emperor!"-chaos works in progress: Warhammer 40,000 mod-http://forums.civfanatics.com/showthread.php?t=285167 truly unique civs-http://forums.civfanatics.com/showthread.php?t=282045 Last edited by black baron; Jun 22, 2008 at 05:40 PM. |
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#99 |
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Steampunk Mechanic
Join Date: Oct 2007
Location: Somewhere in the Milky Way...
Posts: 760
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So anyways, who's doing what now. I've started on remaking the mod, but I'm wondering what everyone else is doing/is about to do.
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#100 |
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King
Join Date: Jan 2008
Location: Adelaide, Australia
Posts: 706
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No idea. What specifically are you working on?
__________________
I am an Ideas man A new fighting system. A programmer with a bit of spare time would be great ![]() A new improvement system. A tech idea. I think it's my best idea yet. Dynamic Traits. You KNOW this is a good idea ![]() Check em out
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