| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
The Void Beyond
Join Date: May 2007
Posts: 586
|
First off,Do The Republic slingshot, described as researching Alphabet,Writing,Code of Laws,and Philosophy,in that order.Then pick The Republic as your free tech.By now you should have at least 5 cities.Build Spearman in each one,and disband the warriors. DO NOT BUILD A SPEARMAN IN CITIES THAT ALREADY HAVE ONE(duh),then focus on Settlers to grab as much land as you can. In The Republic,units cost 2 gold per turn instead of 1. Republic had a very good science rating, at 50% science in The Republic,it is about 70% as if you would have been in Despotism. Do not go to war in The Republic.If you must go to war,switch to Monarchy. Never switch to Democracy once you get the tech. Sell the Republic to the other civs(if they don't already have it) for quite a pretty penny. They will basically empty their pockets for The Republic. Do not wait a turn before selling to another civ though,because the AI will sell it to ALL other civs known unless you are REALLY,VERY lucky. You should only have about 1 or 2 formidable defenders in each city. Once you get about 20 or 30 cities and one or two defenders in each city,you should be getting about +45 gold per turn. Grabbing the Republic after Philosophy can prove to be EXTREMELY difficult on the higher levels,almost impossible on Deity,unless you bought all the techs and somehow manage to get republic because unless I am incorrect, the AI usually race for The Republic the first thing they do. What idiots
. On the lower difficulties a.k.a monarch you have a 60(being AI)-40 chance. On chieftain you can basically get half of the other techs in Bronze age and still snag Philosophy first![]() ![]() ![]() ![]() . I hope this guide to the Republic helped you. Please post comments if it did.
__________________
The object of war is not to die for your country but to make the other guy die for his. -Some guy on the internet |
|
|
|
|
|
#2 |
|
Overseer
Join Date: Feb 2007
Location: Ohio
Posts: 5,077
|
I disagree with building the defensive units, you'd do better building Swords and Horses. Also, you can war as a Republic, you just have to do it for the right reasons. Grab a certain resource, ease cultural pressure, or try to get tech for peace. Avoid grudge-matches and alliances. Also, engineer a phony war with a distant civ for war happiness.
__________________
If life hands you lemons, set up an international lemonade conglomerate ![]() Scores for SGFN series 1: 5452 2: 6846 3: 7505 4: 6822 5: 8605 7: 9088 Well-played, teams!
|
|
|
|
|
|
#3 |
|
Emperor
Join Date: Aug 2006
Posts: 1,265
|
I love it when people start threads to post a "guide" that is: barely readable, misleading towards its intended audience, and pompous in tone.
|
|
|
|
|
|
#4 |
|
Emperor
Join Date: Jan 2007
Location: quiet suburb
Posts: 1,922
|
You misunderstood some concepts. This strategy won't work on higher levels unless you're playing as a commerical or seafraing civ and you're lucky.
|
|
|
|
|
|
#5 |
|
Vae Victis
Join Date: Mar 2007
Posts: 712
|
Why not add "Since Republic favours economy, choose only commercial civs. Play only as a mil civ because of the chap rax. Build only vet warriors and upgrade them to legionaries. Build, not more, not less than, two spearmen!"?
|
|
|
|
|
|
#6 | ||||
|
Emperor
Join Date: Feb 2008
Location: The Netherlands
Posts: 1,214
|
Why?
You'd better build archers and turn your warriors into swordsmen. If your military in Repo is too expensive you either switched to quickly (yes, that happens) or built too many units in the first place. Quote:
Just don't stay at war so long that you can not cope with the WW. If you switch to monarchy, you prob should have done that after despo. Quote:
Quote:
Say half the cities go byond 6 that means that with 30 cities you have 15+45= 60 unit support. 60 units (2 per city) is break even. Meaning you have no cap left for ships, bombard or attacking units. The term for this is 'sitting duck' if my understanding of english isn't leaving me. 2 defenders per city... why? Just have some at the edges of your country - and make em attack units. Quote:
Last edited by Theov; May 09, 2008 at 06:01 AM. |
||||
|
|
|
|
|
#7 |
|
King
Join Date: May 2003
Location: Louisiana
Posts: 775
|
*begin rant*
I'm amazed people still post so-called guides....the game has been out now for years. A newer incarnation has already been out along with two expansion packs. The newest incarnation is about two be out for consoles, so in all reality CivIII is two generations old. Don't get me wrong people still play it, and probably will for some time. I still play it, though I'm limited by my crappy comp, and probably won't play CivIII for some time after Civ Rev comes out (my shiny new PS3 has replaced my comp in all aspects except for WoW). I mean absolutely no disrespect, but almost all of the guides I see posted have already been done years before by somebody else. Most of them archived for easy reference in the war academy. Matter of fact, since Isions review of each civ I haven't really seen much in the way of an original article....just the same debates over and over again. Don't get me wrong it's good to see this in many regards, it means I'm not the only one still playing and still trying to improve my game. I guess I'm just tired of reading the same thing over and over again.......especially when the poster can't be bothered with paragraphs and proper word spacing. Though I will say this particular poster had the decency to spell correctly. Sifting through the l33t speech is more then I can handle on any given day. *end rant* EDIT: for spelling
__________________
"Hello. My name is Inigo Montoya. You killed my father. Prepare to die." "Inconceivable!" "You keep using that word. I do not think it means what you think it means." |
|
|
|
|
|
#8 | |
|
Vae Victis
Join Date: Mar 2007
Posts: 712
|
Quote:
)If on the other hand you post it in the form of a guide, it is more than likely that people will highlight what you actually do wrong, ie it makes sense for someone to approach the problem this way. Btw, the guides in the War Academy are old and, mostly, out of date. Very helpful for novices or if you play the lower levels but not much of a help once you reach Monarch/Emperor.
Last edited by Pyrrhos; May 09, 2008 at 02:04 PM. |
|
|
|
|
|
|
#9 |
|
Chieftain
Join Date: Jan 2008
Posts: 45
|
The OP should have mentioned that the republic slingshot does not work in vanilla (which I play). I didn't realise this for months, and tried many times to get the free tech and couldn't work out how I was missing being first everytime, no matter how much I honed my opening.
Still, one way to hone an opening. Shoot for something unattainable. |
|
|
|
|
|
#10 | |
|
King
Join Date: May 2003
Location: Louisiana
Posts: 775
|
Quote:
I'm just an old grump anyways I suppose. Time for my nap
__________________
"Hello. My name is Inigo Montoya. You killed my father. Prepare to die." "Inconceivable!" "You keep using that word. I do not think it means what you think it means." |
|
|
|
|
|
|
#11 | ||
|
Warlord
Join Date: May 2007
Posts: 250
|
Quote:
![]() Build your whole military in a small number of cities: those with a rax. Btw the other players are right: offensive units are better, even for a peacemonger. Quote:
|
||
|
|
|
|
|
#12 |
|
Monarch
Join Date: Mar 2007
Location: Virginia
Posts: 397
|
You should have at least 2 per city, cause if you don't have a standing army, they'll attack you more often.
The workers should eat up what little support you have left.
__________________
You have met Alexander the Great . . . Reroll. |
|
|
|
|
|
#13 |
|
Engineering Programmer
Join Date: Dec 2007
Location: Virginia, US
Posts: 156
|
Defensive units are not needed for Emporer or below difficulties.
The flow of battle is: Mass attack units -> attack X with alliances -> capture a few cities -> rebuild -> attack again... There is no room for defensive units in this. Republic works perfect for this. |
|
|
|
|
|
#14 |
|
King
Join Date: May 2003
Location: Louisiana
Posts: 775
|
Only downside of not building defensive units is the AI loves to start wars just because you have a couple undefended cities. I try to have a couple defensive units near the border to try to prevent this. Not to mention every once in awhile the AI will land a boat with an archer next to a city and if you've got no offensive units nearby to counter you'll wish you had that one spearman there......
__________________
"Hello. My name is Inigo Montoya. You killed my father. Prepare to die." "Inconceivable!" "You keep using that word. I do not think it means what you think it means." |
|
|
|
|
|
#15 | |
|
Vae Victis
Join Date: Mar 2007
Posts: 712
|
Quote:
In my current game, the first all-out round robin against me netted me the territories of two civs and three MGLs. The second three more AI cis and four MGLs and war happiness is rampant in my realm. The current one, where the remaining four civs on my continent combined in a joint declaration leaves them fightin Modern Armor and mech inf with riflemen and cavs at best. And all because of those undefended cities in the core and few units/per town count apparently! ![]()
|
|
|
|
|
|
|
#16 |
|
Regent in Training
Join Date: Jan 2007
Location: Ontario, Can.
Posts: 2,941
|
It is amazing that the OP seemed to get everything wrong. That is not easy to do when you have been around here a while and read some articles and followed some great games.
__________________
"Freedom has ceased to be a birthright; it has come to mean whatever we are still permitted to do." ... Joe Sobran
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| I Define A New Level Of Bad; I Need Some Tips | JapaneseSnow | Civ4 - Strategy & Tips | 23 | Sep 20, 2007 01:56 PM |
| Early Republic a good idea every time? | Decebalus | Civ3 - Strategy & Tips | 19 | Jun 22, 2007 01:49 PM |
| need tips bad....Roosevelt | tipsy09 | Civ4 - General Discussions | 9 | May 20, 2007 12:20 AM |
| need tips bad...Roosevelt... | tipsy09 | Civ4 - Strategy & Tips | 5 | May 16, 2007 09:37 AM |
| Good time and Place for Republic. | Artofcybermars | Civ3 - General Discussions | 9 | Nov 20, 2003 09:20 AM |