Ikael
King
- Joined
- Dec 2, 2005
- Messages
- 873
Well, I am quite interested on this game (specially on its ds version since well, who wouldn´t love a portable civ?) so I went to the 2K forums and asked some questions to their mods which they answered me quite nicely. So, more small dettails about the game:
- You cannot assimilate a city with walls unless you have the Hollywood wonder! That´s a huge blow against culture players like myself. But then again, they also claimed that walls are extremely expensive, so you never know.
- Food is only used to make a city grow, famines doesn´t exist. That is, a city can grow undefinetly O_o
- The city radious of squares that can be worked starts being a 3X3 box. If you want it to improve, you will have to build a courthouse, so they are essential buildings this time.
- Each time you reach a certain amount of gold, a caravan will be created in your civ, ready to stablish new trade routes and gain money from them, civ 2 style.
- Naval units now are useful since they give naval support to land units when attacking a coastatal city.
- Planes will be like on civilization 2: land units with lots of movement and limited fuel.
- Units will be produced into massive numbers since there is no wasted production: if you city generates 20 production per turn and you build a unit that only requires 10, it will generate 2 of these units per turn O_o
- You cannot have open border treatries nor trade maps! The only way to explore will be by naval units or by sending explorer units beyond the other civilization´s borders. It seems that they are really pushing exploration this time.
- Leonardo´s workshop will come back in full force! automatic upgrade for each one of your units! So awesome.
- It seems that the mongolian trait of -50% to the cost of building calvaries was wayyyy too much awesome, so instead of that, when they beat a barbarian campament it automatically becames a mongol city. Mightly cool trait, if you ask me.
- And my favourite one: the tech tree will be like Master of Orion 2. That is, you choose to research a certain tech from a group and the rest are discarded, meaning that if you want to have all of them you will have to trade them or stole them from your neightbours, making each play different.
- There is only one nuke in the game, and it can only be built by getting the manhattan project wonder.
The goverment effects will be:
- Despotism: Nothing
- Monarchy: doubles the effect of the palace (culture and spyonage related)
- Republic - Unknown
- Communism - +50% production. Shuts down temples and cathedrals
- Democracy - +50% trade. Cannot declare wars
- Fundamentalism. +1 attack to all the units. Shuts down universities and libraries.
And it is difficult to believe, but Spanish are going to be a good civ to play with this time.
Sooo... any thoughts guys? to me it seems like a blast, even thought I fear that it would become a warmonger paradyse.
- You cannot assimilate a city with walls unless you have the Hollywood wonder! That´s a huge blow against culture players like myself. But then again, they also claimed that walls are extremely expensive, so you never know.
- Food is only used to make a city grow, famines doesn´t exist. That is, a city can grow undefinetly O_o
- The city radious of squares that can be worked starts being a 3X3 box. If you want it to improve, you will have to build a courthouse, so they are essential buildings this time.
- Each time you reach a certain amount of gold, a caravan will be created in your civ, ready to stablish new trade routes and gain money from them, civ 2 style.
- Naval units now are useful since they give naval support to land units when attacking a coastatal city.
- Planes will be like on civilization 2: land units with lots of movement and limited fuel.
- Units will be produced into massive numbers since there is no wasted production: if you city generates 20 production per turn and you build a unit that only requires 10, it will generate 2 of these units per turn O_o
- You cannot have open border treatries nor trade maps! The only way to explore will be by naval units or by sending explorer units beyond the other civilization´s borders. It seems that they are really pushing exploration this time.
- Leonardo´s workshop will come back in full force! automatic upgrade for each one of your units! So awesome.
- It seems that the mongolian trait of -50% to the cost of building calvaries was wayyyy too much awesome, so instead of that, when they beat a barbarian campament it automatically becames a mongol city. Mightly cool trait, if you ask me.
- And my favourite one: the tech tree will be like Master of Orion 2. That is, you choose to research a certain tech from a group and the rest are discarded, meaning that if you want to have all of them you will have to trade them or stole them from your neightbours, making each play different.
- There is only one nuke in the game, and it can only be built by getting the manhattan project wonder.
The goverment effects will be:
- Despotism: Nothing
- Monarchy: doubles the effect of the palace (culture and spyonage related)
- Republic - Unknown
- Communism - +50% production. Shuts down temples and cathedrals
- Democracy - +50% trade. Cannot declare wars
- Fundamentalism. +1 attack to all the units. Shuts down universities and libraries.
And it is difficult to believe, but Spanish are going to be a good civ to play with this time.
Sooo... any thoughts guys? to me it seems like a blast, even thought I fear that it would become a warmonger paradyse.