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#1 |
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Guard
Join Date: Jan 2002
Location: Florida
Posts: 9,044
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Scenario: Everquest
As mentioned in my Everquest map thread i am making an EQ scenario. I've decided to create a separate thread for reports and screenshots of the scenario to keep it separate from the map itself.
Each of the different races will have entirely different units and advantages. There will be no scientific advancement, it will be strictly a fighting scenario. Here is a brief summary of the races: The Human Alliance An army consisting of Halflings, Humans, Erudites, and Barbarians. This race has cheap, weak units. The only exception to that is the Human navy. The human navy's ships are the most powerful on the map. Difficulty: Easy The Faydwer Alliance. A coalation of Elves, Dwarves, and Gnomes. This army is extremely advanced beyond their time. The downside to that is that all of their units are extremely expensive. Dificulty: medium The Dark Elf Empire A empire filled with ogres' brute strength, dark elf magic, and weak, cheap undead warriors. All of this comes at moderate prices. The downside? they are sandwhiched in between massive human forces. difficulty: hard The Iskar Empire A army of balanced forces that come at balanced prices. all of the Iskar troops have slightly higher defences than most of the other races. The downside to this race is that it has no real navy except for transports. difficulty: Extremely hard There are the races. I need some volunteers to help me test the scenario upon completion. ideas and suggestions are more than welcome.
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Moderating and the Key Tenets of my NES Capto Iuglum: 1. There is no greater glory or more noble action by a player than losing a fight, only to come back later and win a rematch. 2. Anything you do will piss someone off. 3. Everyone loses eventually. Capto Iugulum: The Wiki |
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#2 |
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Deity
Join Date: Jul 2002
Location: Osaka
Posts: 8,641
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if this is really a scenario u should post it in the scenario place
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#3 |
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Guard
Join Date: Jan 2002
Location: Florida
Posts: 9,044
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I did.
__________________
Moderating and the Key Tenets of my NES Capto Iuglum: 1. There is no greater glory or more noble action by a player than losing a fight, only to come back later and win a rematch. 2. Anything you do will piss someone off. 3. Everyone loses eventually. Capto Iugulum: The Wiki |
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