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#1 |
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Royal Cartographer
Join Date: Jan 2004
Location: Composing.
Posts: 17,172
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End of Empires - N3S III
Saturday, June 22nd, 2013, 6 AM Eastern Time: Orders Due (Tentative).
New Players Welcome! End of Empires - N3S III Welcome to the End of Empires. If you are completely new to NESing, then I’d like to give you a warm welcome, and am flattered that you happened to visit my NES first. NESing is something of a combination of strategy game, collaborative world-building, and collective setting for fiction; players take a country (or rebellion, church, bank... really anything that could plausibly have a significant impact on the world), send orders relating to how they want that country's turn to go (politically, militarily, culturally, etc.), and possibly write stories relating to characters in their faction. Read the rules (post #2) for more information. The world of End of Empires is a large and probably somewhat intimidating one. I’d like to discourage this feeling. It is entirely player created, and while the background information may take a while to absorb completely, there’s no reason someone can’t start with this NES and learn as they go. In that vein, I’m going to try and offer a quick summary of the world, then present the rules; for more information on any of these subjects, I encourage you to read through the updates in this thread, or to use the slowly growing and mildly entertaining wiki. First things first, this is an NES based on a world that is not Earth, though it is similar enough that humans came to evolve here. All the players are located in a rather small portion of this world so far. This is the known world: ![]() And this is its history (in abbreviated form; follow the wiki links to read more on specific topics; read the updates (links below) to gain more knowledge about specific time periods): World History Spoiler for Ancient History:
Spoiler for The Rise of Classical Civilization:
Spoiler for The Classical Age:
All this brings us to the modern world: ![]() Read here for the most recent events in history. * * * * * * * * * The cradle of civilization is home to a number of different religions: ![]() I'll summarize them here, going in a vaguely counterclockwise spiral around the world. Spoiler for Religious Summary:
A couple of final references; a map of the cities currently extant in the world of End of Empires: ![]() And a map of the economy of the world: ![]() Spoiler for Key to the Economy Map:
And last, but not least, a map of the climates of the world: ![]() Spoiler for Key to the Climate Map:
Anyway, that’s the bare-bones summary of the world. If you want to know more, feel free to ask me questions or even read a few updates. If you have any questions at any time in this NES, please ask me. I’d rather take the time to answer them than have someone not join or quit in frustration because they don’t know what’s going on. I will admit that especially lately, I have been quite swamped, so it may take me a while to get back to you fully, but I will always try. The basic ideas behind an NES are explained in the post immediately below, and also the particular rules of this NES. Read the rules, even if you are experienced at NESing. Last edited by North King; May 25, 2013 at 05:15 PM. Reason: Deadline up! |
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#2 |
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Royal Cartographer
Join Date: Jan 2004
Location: Composing.
Posts: 17,172
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Playing
In theory, this is pretty close to most NESes. You, as the player, run a nation. Your responsibility is to PM me “orders,” which are simply instructions to me of what you want done and how you want to do it. From your orders, I write an update, which is a summary of what happened in the world from the combination of player orders. Then you write the next set of orders. And so on. The other two things that you write are diplomacy and stories. Diplomacy can be conducted with other players’ nations, or with NPCs. NPCs are more or less run by me, so you can refer your diplomacy directly to yours truly. If orders and updates are the heart and lungs, and diplomacy is the brain, then stories are the soul of an NES. They are what gives this world life. You can write a story about whatever you want to: commoners in your nation just trying to make a living, the king making a crucial decision, and so on. Try your hand at it, even if you think you suck at writing. Most likely you don’t, and even if you do, practice will make you better. The other things you need to worry about are rules and stats. Rules are a couple of posts below this one. Stats are also on this page. The rules essentially tell you how your nation functions in game terms. Note that common sense trumps rules every time; if I find a rule to be idiotic for a certain situation, I’ll throw it out. Stats are basically a list of statistics about your nation. Some special rules of mine: Have fun, but don’t be stupid. This is a game/story, but it will be somewhat realistic. Spamming this thread will not be tolerated. I will give significant bonuses to nations whose players write stories. I prefer when people actually describe or characterize their nations, and while they won’t make or break your nation, they will help. Orders should be limited to a maximum of 2 private messages. I set a length limit because I don’t have time to read extremely long orders without delaying the update. Below that, I can work with any order length: send me short ones or long ones as they please you. Some exemplary orders (and not so exemplary, but I trust you can figure out which is which) can be found here. If you want a basic idea of how I like orders to look, your PM goes something like this. Title: [Nation]’s Orders Stats - Not necessary, but nice. Spending - I prefer this near the top, as it’s what I do first anyway. Feel free to add detail about the exact things you are spending your money on. At a bare minimum, tell me the field it goes into. Other stuff - Here’s where you add whatever else you want to say: invasion plans, notes on your nation’s culture. * This NES is the third of my new series of NESes, N3S. This is shorthand for NNNES, which I figured was rather unwieldy in a title, which stands for “New North King Never Ending Story”. RULES Spoiler for Rules:
If you are starting a new culture entirely, fill out the following template: Spoiler for Cultural Template (for new players only):
As always, please let me know if something is unclear in the above instructions. Even more details about the world will be given in the following few posts. Last edited by North King; May 25, 2013 at 05:27 PM. Reason: Cause I'm shuffling things around |
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#3 |
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Royal Cartographer
Join Date: Jan 2004
Location: Composing.
Posts: 17,172
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Countries
![]() Political map Country - Player Culture: Culture Group, Influence Religion: Dominant religions in order of adherents (there are usually other, less popular religions) Government: Type of government Income: Amount of money you can spend per turn, not including military upkeep, (Treasury: saved money) (Debt: “negative” money) Military: Forces (Upkeep: cost) Description: Outline of the country. Hosted on the End of Empires wiki. Some nations' articles are more complete than others, due to limited moderator time. Feel free to expand your own article to add details that cannot quite be included in stories or orders – and also feel free to add to articles that aren't your own, if you have the time and inclination, so long as you add material that is canon. Stats are organized by region, currently North, South, East, West, and the Cradle in the center, and alphabetical within those regions. Spoiler for Cradle stats:
Spoiler for Northern stats:
Spoiler for Western stats:
Spoiler for Eastern stats:
Spoiler for Southern stats:
Country – NPC Culture: Religion: Government: Income: Military: (Upkeep: cost) Description Last edited by North King; May 25, 2013 at 05:49 PM. Reason: The world is changed... |
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#4 |
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Royal Cartographer
Join Date: Jan 2004
Location: Composing.
Posts: 17,172
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Skies The nighttime sky of our world is strikingly different from Earth: ![]() Firstly, there is the moon. Looming rather large in the sky, it has a reddish-yellow surface, occasionally changing from year to year. These changes have often been interpreted by shamans and mystics to herald the favor of the gods coming and going. There are, of course, occasional eclipses, where the moon actually more than covers the sun; its disk travels over the orb for several minutes. This naturally terrifies the locals. Sweeping across the night sky is a rather thin, bright cloud, much more defined than the Milky Way. It is visible almost throughout the year, though in the latter part of the summer only very light traces are visible; these are hard to spot. During the early parts of winter, a prominent nebula rises and falls. It almost seems as though it has been caught in the midst eating the stars around it, or possibly spewing them out. To the less imaginative, though, it simply seems like an unusually still cloud. It can sometimes deceive people into believing the sun is rising when positioned directly over the horizon. There are a number of constellations, naturally, but they have yet to be named and catalogued. In addition to all of these, there are five wandering stars. One is rather difficult to spot: it only comes above the horizon very soon after sunset or before dawn. Observers with an incredibly keen eye have claimed to observe it as two stars, very closely linked, though any normal person probably can’t distinguish that. Two more are very bright: the first is a brilliant, pearly white, and the second is a dull yellow. Then, the last two are slow moving across the sky from night to night. The first, primitive observatories have begun to peer up into the heavens, but apart from studying the orbits and details of the known bodies the non-existence of optics limit them in further study. Mankind is not by nature a civilized beast; in the distant past he lived in nomadic tribes; indeed, over most of the world, he still does. Slowly, though, he collected into groups, and settled, sowing seeds and reaping a harvest. The earliest times saw the rise of agricultural societies based around the two main rivers: the Sesh and the Had. The Sesh was home to the Seshweay and Arkage civilizations, which clashed repeatedly, resulting in a civilization that could not look past its neighbors. The Had, by contrast, was first home to the Salgaron, and then later the Hu’ut. Later tribes rose from these starting civilizations: the Bahrans settled upstream of the feuding Sesh civilizations; Serat formed a trade conduit between the two great rivers. The Farou were a slave peoples who rebelled and fought their way out of the Hu’ut, settling next to the Trilui, who were a seafaring people. To the south, the River Kiyaj was home to Thearak, while the River Yensai housed the Uggor; between them were the Duroc peoples. The Epichirisi and Hamakuans rose as sailing states, while in the far north, several peoples began to adopt an agricultural way of life... The Duroc, Uggor, and Thearaki struggled in the south in repeated wars, while the Trilui rose to become a major power, to the dismay of Hamakua and the Epichirisi. Indeed, the Trilui were one of the first real empires, able to fend off both their rivals and secure all trade going through the Lovi Sea – that is, nearly all trade in the known world. The Salgaron were partitioned by their own brothers in Serat and the foreign Hu’ut, while the latter fought the Palmyrans and their allies the Trilui. But all that was minor in comparison to the largest threat to civilization. The Satarai were a steppe tribe that managed to bowl over both the Seshweay and the Arkage in a few years, and establish a great empire known as the Grand Satrapy of the Sesh. This state was inherently unstable, and eventually fell to a rebellion that united Seshweay and Arkage; both formed the new Empire of the Sesh. Around this time, the religion of Indagahor, focusing on the attainment of enlightenment, spread from the Arta Xorti lands into surrounding mercantile states. Last edited by North King; May 25, 2013 at 05:36 PM. |
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#5 |
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Royal Cartographer
Join Date: Jan 2004
Location: Composing.
Posts: 17,172
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In truth, though, this new world order was unstable as well. The three great Empires were all able to survive for quite a while, and indeed conquered vast territories – the Sesh, the Hu’ut, and the Trilui. The Sesh and the Trilui fought to a stalemate; later the Hu’ut and the Trilui jointly attacked Hamakua and nearly destroyed that nation. In the south, Thearak had risen again to become nearly an equal to the larger states to the north. In the end, though, civilization fell, and remarkably quickly. The bronze age was torn to pieces by an acute shortage of tin, and even as iron technology spread from the innovators in Farou, the rest of the civilized world fell to pieces. The Empire of the Sesh, for example, fell apart due to aristocratic feuding, even though the people would have preferred it to stay united. The Hu’ut Empire shrank to a fourth its former size; the Trilui faced problems as well, though not as serious. Many nations regained their independence in this time; the Sesh Delta was depopulated entirely as barbarians raged over the landscape. As the south collapsed, the north became the focus of civilization, with Rutto and Ferman emerging as the most important states, with Gallat, Ritti, Acca, and Peren behind them. The Ederru were a strange northern people useful for trade, but nearly barbarians, in all truth. Yet still, with the disruption of trade from the south, they were forced into self-sufficiency, which eventually would allow them to create their own civilizations. In the south, aside from the usual battles between Thearak and the allies, the religion of Iralliam was founded by a priest in Thearak, which quickly spread even to their enemies, uniting this corner of the world ideologically. Records from the Iron Age are much more extensive than those from the Bronze; time seems to slow down compared to previous periods. In these fifty years, events in the south seemed completely distinct from those in the north, separated by the great Kotthorn Mountains as they were. The Uggor managed to unite with the Duroc into a single great Republic of Krato. This entity invaded Thearak, managing to recapture old Duroc cities lost in the innumerable previous wars, however the Thearaki were able to destroy one of the allies in their own rebellious colony of Piatrata. Hamakua had fallen almost entirely due to barbarian invasion, but was able to recoup its losses and recaptured the ruins of its old capital, Waipio. However, they let the Hanakahi rebellion be, which would, many years later, prove disastrous... The Empire of the Trilui was able to recover from the collapse splendidly, and went on their first new imperialist excursion, destroying the army of tiny Pekorova almost in a day. The Hu’ut Empire made their peace with Palmyra, while their traditional enemy the Farou continued a fairly peaceful existence, though eyeing their rivals warily. The Arkage were able to reunite the old Empire of the Sesh under their rule, but this was a much more one-sided rule than the earlier Empire; the Arkage were none too kind to their many-time foes. The last free Seshweay states were exiled across the sea in the north, isolated and slightly nervous about their southern neighbors. In the north, Acca began its expansion, while Rutto began to collapse under a horde of Prokym barbarians. Gallat was nearly the equal of Ferman now, as the latter had begun to enter a period of stagnation. The end of the Krato-Thearak conflict came spectacularly, as bad luck seemed to strike the Thearaki armies at nearly every turn, while the naval superiority of Krato enabled them to conquer the heartland of Thearak itself. The southwest had been united under a single large nation, though there were still independent states on the periphery. Hamakua launched a minor assault on the Trilui colony in Sivi, which ended badly; the Trilui were able to decimate the Hamakuan armies and fleets, though a follow-up invasion was decided against for the moment. Stad Men managed to assert itself as the greatest Arta Xorti state around this time. As the Farou and Hu’ut mostly kept to themselves, the Trilui took Pekorova under their wing as a client state, then invaded the new Empire of the Sesh in conjunction with a grand coalition of Neruss, Bahra, and the Exiled Seshweay. This was able to topple even the highly professional and well-trained Arkage armies, and brought the Empire crashing down not too long after it was founded. In the north, Rutto completely collapsed, replaced by Acca and Ritti as the most prominent powers of the Ailuttorutto culture. Gallat also surpassed Ferman at this time, though it wasn’t evident to the people of the time. The Ederru began to civilize to a surprising degree at this point, though most still regarded them as savages. Krato began exploratory voyages southwards along the coast in this period, while a wave of new nations popped up to their north and east, all with the potential to become great. It also made contact with Bahra, forming a cross-Kotthorn trade route for the first time since the Bronze Age collapse. The Trilui led a very costly expedition against the Hamakuans, managing to topple their former rival entirely (with the help of the Hanakahi and barbarians), but suffering horrendous casualties against allied enemies for apparently little strategic gain. Meanwhile, the east saw considerable developments as the king of Epichirisi overthrew the merchant families as the most important power, and Nahar suddenly rose to prominence among the Arta Xorti states. The Farou became a land of peace and plenty, and out of this came a great cultural flowering. Theater and artwork were popular, and both literature and music were enriched by a great mass of Hamakuan poets and singers who fled the chaos after the fall of their home nation. The Hu’ut began a great statue to commemorate a ruler around this time, while Palmyra innovated extensively in the agricultural field. The River Sesh was repopulated, and indeed became a rightful center of civilization again, with the Seshweay taking a prime role in its restoration. Their religion of Ancestor Worship became the most popular in the world at this time, having been exported to nearly all surrounding states. The north saw the continued rise of Acca, Gallat, and a resurgence in Ritti. The Ederru were increasingly on the brink of massive change, with the old ways dying out due to increasingly warm weather. Meanwhile, the Avaimi people, with a strange philosophy emphasizing complementary and opposing forces, fled oppression in the unknown northwest to settle on the edge of civilization... Slowly, the Avaimi came into contact with the rest of the world, and with them came the knowledge of the far northwest. This was a temperate land, with thick winter snows and warm summer days, filled with forests of pine and leaf. In the ancient days, it had been ruled by some forgotten Empire, but now it was home to a collection of Ming city states. Meanwhile, the Seshweay had begun to expand outward into the Kern Sea, bringing with them their faith, though they ran into some trouble when they came into conflict with the expanding Maninist faith of Gallat. For their part, the Opulensi city states were finally united by the brilliant King Charitas; the new Empire converted to the monastic religion of Indagahor. Around the same time, an epic piece of Faronun theater, Slave, was written by Salai of Therefau. The work proved to be one of the enduring masterpieces of literature – following the story of an escaped slave from the old Hu'ut Empire. The Hu'ut, under the leadership of the powerful Emperor Gepo, led a war of conquest against Neruss, and then the Seshweay in turn, though he was stopped short of entering the Sesh. The first hint of a swing in the balance of power in the Uggor lands appeared with the emergence of First-Gaci in Moti. And in a quiet corner of the steppe, a shepherd by the name of Ephkar found and donned the golden mask of the Satarai, took the name Arastephas-ta-Valaxai (the Redeemer), and set out on a path to rebuild the Exatai of old... Perhaps unsurprisingly, the Faron joined the war against the Hu'ut. More surprisingly, so did the Kratoan Empire. Together, they managed to turn the tide against the massive Empire. Gepo's armies and fleets met with defeat on every front, but stopped the allied armies short of taking the heartland around the River Had. In the far north, the Avaimi founded the Evyni Empire, which started a series of expansions that transformed the state into one of the most powerful in the whole north. This time also marked the conversion of the Siran Nahsjad to the Maninist faith – an event that was to have significant consequences later on. The great behemoths of the cradle – the Union of Aya'se and the Empire of the Trilui – began to clash in titanic fashion near Kargan, though neither really made much headway for quite some time. Arastephas' new Exatai of the Satar expanded in rapid fashion across the steppe, crushing the old nations of Oscadia and Katdhi, and finally invading the Sesh in dramatic fashion. Magha and Seis both fell in rapid fashion, and the Union of Aya'se was caught quite off-guard by an advance via river ark. After a great battle in the shadow of Seis, the Satar, victorious, took the Sesh – a valley which they were to dominate for centuries after. At long last, the Empire of Hu'ut fell to the allied coalition. The Faron, overjoyed at finally liberating millions of new slaves, began to pick up the pieces – the land which they had conquered required quite a lot of administrative reform to bring up to the standards of the long-free Faronun in Helsia; many refugees from the fighting settled a new colony of Farea in the far east. The fall of the Seshweay had opened many doors for neighboring nations. The Evyni and even the little Duchy of Liang expanded across the north, while the maritime states of the south prospered. Krato, for its part, expanded in all directions, but soon fell prey to invasion by the growing Exatai of the Satar from the north. The Raid of Atraxes carved a path of devastation through the heartland of the old Empire, and sent Krato into chaos. Atraxes proved a brilliant monarch in many capacities, overseeing the construction of many new architectural wonders in his chosen capital of Magha, including the Matraxas and the Den of Wolves. In the center of the cradle, the Moti became a fully-fledged empire with the conquest of Bysria. Rivalry between Gallat and Ferman finally flared into full-fledged war. The Gallatenes proved able to outnumber and outgeneral their southern neighbors, and in a reasonably short span the Maninist nation found itself as almost the uncontested leader of the north. Almost, because the rising Evyni Empire launched an invasion of the westernmost Maninist states, which soon drew in Gallat as well – the conflict exhausted both of the northern powers in short order, and they concluded peace. Sira soon flowered into a powerful Maninist state as well, expanding toward the south and encroaching on the northern lands of the Trilui. Atraxes was succeeded by a new Redeemer, Xetares – a clever but extremely ambitious leader who found himself at war with a coalition of the Uggor peoples. Despite this, he led a campaign eastward, against the peoples of the River Had and Helsia – in short order, he was able to sack Trovin and Faron, and utterly demolish the Empire of the Trilui and the Faronun. At the same time, however, the Uggor pressed northward into the center of the Exatai of the Satar, laying siege to Magha. Xetares returned mostly triumphant from his campaign in the east, and engaged Third-Gaci in a tremendous battle beneath the walls of Magha. There Xetares met with his doom, falling to the numerically far superior Uggor, and dying in the reeds of the river Sesh. But the Uggor lacked the strength to hold onto any part of the Sesh. The Censoratta Macrinus of Acca saw an opportunity and reached out to the Satar in friendship – they crowned him Redeemer, and he founded the Accan (later Ardavai) Exatai. He managed to retake the Sesh from the weak garrisons left by the Moti, and once against subjugated the briefly free Seshweay, sending their new goddess (the Aitah) into exile, where she would much later become the stuff of legend... Problems even followed the Uggor southward. The old Kratoan Empire expanded still further – and then fractured under the strain of repeated campaigns as the various chiefs tore it apart, each seeking power for themselves. The Moti remained aloof initially, but were soon drawn in to try and settle the conflict (and perhaps take it entirely). At the same time, a new Empire emerged in the far west – the Dulama. Hailing from a cradle of their own, they had forged a state greater than any the known world had ever seen before, and indeed threatened to swallow up the disorganized Uggor wholesale. In the Kotthorns or Kothai, an isolated Satar army under Prince Hashaskor founded the Kothari Exatai, a state that survived mainly by the forbearance of its stronger neighbors. The territories of the Faron on the River Had ironically became their best-surviving haven, as their Helsian provinces slowly fractured. Each Faeoria blamed the others for the Satar invasion, and the Faerouhaiaouan highlands effectively seceded – becoming a cultural and scientific powerhouse (indeed, it was around this time that the study of geometry was invented) but withdrawing almost entirely from the political arena. As the Trilui Empire fell to pieces around them, a general, Vol Juluii, attempted to forge them back together under his reformed army. Alas, his newly styled “Empire of Helsia” was unable to hold onto any Trilui provinces beyond Helsia itself, and the power remained confined to that peninsula. The Opulensi took much of their remaining colonies and became the preeminent power on the Nakalani. An extremely long time passes here: The growth of Nahar was halted by the rise of the Opulensi Empire, and the remainder of the northern state was overrun by a new desert people – the Savirai Empire. The rest of the east was split between two more powers – the Eastern League, a collection of allied city-states, and the Leunan Empire, once an Opulensi colony and now a great state in its own right. Conflict between each of the four powers flared, but none were able to make much headway against the others, as most of the states allied to stop the most powerful – the Opulensi. Trade began to flourish with a faraway people known as the Acayans, and even further peoples like Parthe and mysterious voyagers from across the sea called Kitaluki began to appear on the edges of the known world. The religion of Indagahor flowered brilliantly through the period, especially with the life of the monk Arasos, who made the most significant advances that that faith had experienced since its foundation. The cradle of civilization stabilized around the opposition of the two great powers – the Holy Moti Empire, protector of the faith of Iralliam and the Great Family of the Uggor, who conquered, albeit slowly, the warring clans in Krato, and the Ardavai Exatai, the Satar successor state in the Sesh. Each launched invasions against the other, but aside from Regalius Tephas' invasion of Moti in the mid 400s, none of them had a serious impact. The Helsian Empire broke up shortly after its foundation, owing to tensions between the ruling families; soon only a rump state in the south of the peninsula survived, while the Empire of Dremai rose in the north. The Kothari Exatai prospered greatly during this time period, conquering the eastern Had Valley and Palmyra, and becoming the third-most powerful entity in the entire cradle. The great evangelical religions made great strides in this period. Iralliam earned many new converts – most notably the Kothari Exatai. Aitahism survived repression by the Ardavai Exatai, and managed to expand into Helsi and all around the Lovi Sea. Maninism, under the sponsorship of various successor states to the Siran Empire, expanded all across the center of the world, even making inroads into the great Savirai Empire. The north was dominated by the Evyni Empire, who managed to surpass all its rivals. Its traditional rival, Gallat, stagnated greatly, and proved unable to make much of a contest of things. Meanwhile, the rise of the seafaring Sarrukh threatened the survival of many of the smaller northern states, and even some of the larger states. A plague swept the whole of the known world towards the end of this era, killing millions and significantly unbalancing the power of any given state against the others. An invasion of the tiny city-state of Neruss triggered the greatest war the world had seen since the fall of the Exatai of the Satar. A coalition of various nations attacked the Ardavai Exatai, and under the leadership of the Moti managed to take the Sesh Delta in a single tremendous stroke. Simultaneously, Evyni forces from the north attacked and took the Accan satrapies. The Exatai scrambled to react, but against the sheer weight of numbers that the coalition brought to bear the situation looked bleak. In the Empire of the Savirai, the advance of Maninism and Aitahism engendered a strange syncretic heresy – Eastern Aitahism. Led by a supposed reincarnation of the old Aitah, this faith, somewhere between the two religions in terms of doctrine, swept the empire like a wildfire, and converted the royal family in short order. The Kothari invaded the southern states that bordered the Nakalani, extinguishing the long-independent states of the Hanakahi and the Zyesh. Meanwhile, the Opulensi struck at their old rivals of the Eastern League, sparking a huge war that threatened to engulf the entire east of the known world. The great Dulama Empire, still experiencing the tail remnants of the Plague, moved its capital to the central city of Mora, and began to sponsor the new and rising faith of Machainism. The War of the Three Gods, as the conflict between the allied forces and the Ardavai Exatai had come to be called, turned nightmarish as each side fought still more fiercely. Ardavai forces in Kargan, holed up by the advance of Faronun and Seshweay forces, organized a cannibalism of the civilian Aitahist population of the city, allowing it to hold out nearly indefinitely. The city only fell after a gory assault that utterly demolished it and killed the garrison and remaining population to a man. The advance of the Allied forces up the River Sesh proved more difficult, as the Ardavai reunited under the leadership of the newly crowned Vithana-born Redeemer Jahan, who retook Acca and led a tremendous host of a quarter million against the Moti. The Moti forces, this time slightly smaller in number than the Satar, all the same proved of a much greater quality and were able to defeat them at the apocalyptic Battle of Karhat. The Satar remnants fled northward to found the Karapeshai Exatai. The Opulensi finished their conquest of the Eastern League, while the Leunans and Fareans began to quarrel over rulership of the center of the Auonan island. The Savirai started to launch a religious war against their orthodox Maninist neighbors, taking the mouth of the River Peko and sparking a civil war in Occara. In the west, the Dulama recovered slowly from the plague, building a Grand Canal; to the south the Clan of Kogur, an exile band of Kratoans owing nominal fealty to the Holy Moti Empire attacked the fledgling Kayana states. The Karapeshai Exatai launched a northward campaign against the Evyni even as their war against the Moti and the Aitahists in the south continued in lackluster fashion. The Faronun and Aitahists, having fought side-by-side through one of the bloodier fronts of the war and sharing much economically, culturally, and religiously, founded the Federation of Kargan (the Farubaida o Caroha). Aitahist agents began to cause trouble throughout the Kern Sea. Tarena, a Gallatene successor state, converted to Eastern Aitahism, and the heartland of Maninism itself was threatened even as the powerful Khivani Roshate fell. In the East, the Opulensi and their erstwhile allies in Farea became estranged due to an embarrassing incident of piracy. The Dulama Empire invaded the mountain kingdom of Sechm, but rapidly began to fracture under the strain of its size and the interests of the old elite who had seen their privileges slip away under new reforms. At the same time, the states to their south were plunged into conflict as Trahana attacked the rising nation of Dehr. The War of the Three Gods continued in spectacular fashion as the Karapeshai managed to kill the Lawgiver of the Evyni Empire, while the southern allies launched an amphibious assault on the city of Acca that ended with the utter destruction of their fleet and the disgrace of many in the Aitahist command structure. A more modest attack by the Moti managed to capture Sacossa. The Stettin saw a rise of a new power, Brunn, who took advantage of the distraction of the war between the League of Gallassa and Tarena to expand rapidly; meanwhile, Cyve and Luskan joined in the Satar war against the Evyni. The Savirai, Farubaida, and Leun launched a multi-front assault on the Opulensi Empire, though the latter managed to hold on for the most part. The Dulama civil war continued, and in fact expanded somewhat, threatening to split the Empire in two. The Haina joined the war against Dehr, and soon the tide had turned... leaving the two countries nearly supreme on their peninsula. After much hullabaloo, the latest Eastern War ended unspectacularly. The Opulensi gave up a considerable chunk of territory in hope of long-term peace. With their new-found spare time, the Savirai joined Tarena in an invasion of the League of Gallasa, which was supported by the Karapeshai Exatai. Leun, for its part, invaded the upstart Acayan state of Iolha. The Karapeshai suppressed almost all remaining opposition in the north, including both the most powerful Evyni remnants, as well as the Ming and Xieni, creating a princedom for the latter. The Sephashim dated from this time. Actions by an unpopular Prince Xardan led to war with the Vischa steppe kingdom. The Cyvekt dynasty finally destroyed the Lusekt. A string of assassinations in the Holy Moti Empire somewhat destabilized the Ayasi's rule, but ultimately led to little, while Caroha enjoyed the fruits of a new peace, experiencing what was called a new Golden Age. Peace, of course, was shortlived. The Savirai-Satar war quickly embroiled half a dozen other states, pulling the Opulensi back into war even as they wrested with unrest among the Daharai warrior monks, the Farubaida despite their peace with the Satar, and consequently a whole host of countries around those ones. The war was indecisive, though, and did little to interrupt the ongoing cultural flowering around the Lovi Sea and in the Holy Moti Empire. Though the War of the Empty Throne in the north seemed to come to a close with the decisive defeat of the Dual Empire, the rest of the world plunged further into darkness. The Karapeshai were plunged into an enormous civil war between the merchantile Accan faction, and the steppe faction that claimed the truer Satar lineage. The Faronun launched a great assault on the Kothari, while the Opulensi civil war raged on, with the Daharai scoring a number of critical victories. In the east, Leun struck against their longtime rivals in Iolha, and landed what seemed to be the decisive blow in that short war. The Dulama, meanwhile, fell victim to a dozen plots at once, and experienced their worst crisis yet. The civil war in the Dulama Empire continued at a frenetic pace, with multiple warlords breaking away, and the influence of the various claimants to the throne extending only as far as their armies could march. The Hai Vithana invaded, compounding things, while the Narannue invaded from the west. The Farubaida o Caroha and the Kothari continued to make war against one another, with the Hu'ut rising in the River Had, and Kothari raiders burning Dremai and threatening the northern part of Helsia. A new Church crisis threatened to rend the Holy Moti Empire apart at the seams, forcing the Ayasi to call a new ecumenical council. The Opulensi Empire collapsed, falling under the fist of the Leunans, while what remained became a Republic under Daharai rule. The Dulama Empire has more or less fallen, with a medium-sized rump state remaining in the west. The rest of the western lands have increasingly come under the dominion of the Hai Vithana, or the Trahana. The Moti, meanwhile, started to extend westward, conquering the steppe cities once dominated by the Hai Vithana nomads, and even menacing the Dulama highlands. The Farubaida-Kothari war continued, much to almost everyone's dissatisfaction. Aitahism's latest schism became more or less official, as the temple leadership in Caroha declined to recognize the divinity of Aelona's lineage, infuriating Kintyra. Thus, “Northern” Aitahism, or perhaps “Aelonist” Aitahism started to follow its own doctrine, surging in popularity north of the Savirai Empire. The Leunan Republic stagnated, allowing new states to start to rise to prominence in the east – leading them, Parthe. The Karapeshai Civil War finally concluded, with the victory of Karal-ta-Asihkar and the steppe faction, driving the Accan Tephras from the position of ultimate rule. ![]() Animated map for updates 1-17 Last edited by North King; May 25, 2013 at 05:38 PM. |
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#6 |
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Le Petit Prince
Join Date: Jun 2005
Location: In the desert
Posts: 8,888
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Here. In. Don't you dare let this die, NK, because I have faith in this one.
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Si quelqu'un veut un mouton, c'est la preuve qu'il en existe un.
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#7 |
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What sarin?
Join Date: Dec 2005
Location: UNDISCLOSED LOCATION
Posts: 10,140
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Here. In
![]() EDIT: I claim the River facing the inner sea with the island at its mouth Its almost directly south of dldnjstjr
__________________
We are facing an external attack against us, which is more dangerous than any other previous wars... We are dealing with those who are extremists, who only know the language of killing and criminality - Bashar Al Assad
There is no FSA only Al Qaida - Bashar Al Assad Assad speaks out against Zionists | Enemies of the Syrian People "Go to Hell" |British MP George Galloway speaks against Imperialism | 70% of Syrian people support government against terrorists! |FSA murder entire Christian village! | Putin to Cameron: Why you support cannibals? | Qusair falls, Jun 5, 2013! Aleppo next! | al-Nusra = Al Qaida Last edited by Masada; May 20, 2008 at 10:33 PM. |
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#8 |
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Weep, Mother.
Join Date: Apr 2006
Location: Roanoke, Virginia
Posts: 3,765
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In (not so much for the win.) For the record, I would appreciate the spot alongside the second northern most river (the shortest shown on the eastern side of the map, i.e the one surronded by the hills.) The specific spot being at the start of the river.
If I somehow missed the part where we don't reserve spots, then apologies.
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Does the world have nothing inside but sorrow? -Andrei Platonov. Last edited by ~Darkening~; May 20, 2008 at 10:08 PM. |
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#9 |
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Bear of Hizen
Join Date: May 2008
Location: Wisconsin
Posts: 3,410
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I guess I'm in.
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#10 |
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The Shrubber
Join Date: Aug 2006
Posts: 1,681
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I think I'm in too.
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#11 |
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"I'm the hero!"
Join Date: Jul 2006
Location: USA
Posts: 7,521
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I'm in, but you better hope to Providence that you don't let this die.
__________________
(-3.75, -5.23)
"I'm Lighty, and I'm a proud member of #fiftychat and #nes!" I'm running a simple mafia game! Come play! |
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#12 |
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The Shrubber
Join Date: Aug 2006
Posts: 1,681
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When do we get to pick spots and fill out stats?
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#13 |
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Royal Cartographer
Join Date: Jan 2004
Location: Composing.
Posts: 17,172
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Feel free to do so now.
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#14 |
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The Shrubber
Join Date: Aug 2006
Posts: 1,681
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I call dibs here:
![]() Anaroth Starting Location: Shown Above Society: Absolute Monarchy. Royalty -> Priests -> Noble -> Intellectuals -> Artisans/Craftsmen -> Farmers/Others Lineage: Patriarchy Values: Religion, Nationalism, Education, Filial Piety Religion(s): Monotheism with a god called Elifer. Language(s): Adorian, paper writing with ink Mythos: No Mythos. Economic Base: Fishing, Farming, Crafting, Mining, Forging, Ship Building, Trade Nation Names: Lanquin, Adorin, Telin Person Names: Kalin, Lian, Renson, Hayden Place Names: Lanquin Temple, Hagroc Mountain, Cervais Port, Gelion River, Palorim Valley Last edited by dldnjstjr; May 20, 2008 at 10:34 PM. |
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#15 |
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99 117 110 116 115
Join Date: Feb 2007
Posts: 5,294
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Edited for values (May 21, 2008, at 10:34 PM). Entry is as follows:
![]() Ailuttorutto/Lutto (adjective and noun; denotes the dominance of Lutto/Ailutto and how it's tied to the Rutto peninsula) Starting Location: See map above. Society: Centered around the self, the family, and the home. There is an upper class of aristocrats, a yet-developed middle class of lesser aristocrats, and a large lower class of artisans/craftsmen, farmers, laborers, servants, and slaves (in order of societal rank; also, technically, slaves are property, not people). Lineage: Patrilineal, very few exceptions. Values: (and sub values:) Personal Success → Personal Wealth → Bravery | Philosophy → Knowledge| Personal Integrity → Filial Piety → Lawfulness Religion(s): The religion is very loose polytheism--there are several gods, and they come and go as the masses will. Some become popular and die out, some are staple, some compete for the same function. In any case, there is a wide number of "scripture" available, and a wide variety of gods and priests to subscribe to, often on a very pragmatic basis. There, are, of course, a few "major" gods, but sometimes entire pantheons fall out currency for better, sexier gods. So, in short, it's pragmatic polytheism. Language(s): (spoken) Central Stutto, Northern Stutto, Southern Stutto, Old Stutto, New Ritti, and Old Ritti (in order of age, young to old; everyone speaks in a staccato, strangely enough, though the newer languages more so than the old ones). (written forms) Countryside Lutto-Stutto, Lutto-Stutto, Stutto, Smooth Ritti, Jagged Ritti (in order of age, young to old). Writing often consists of using paint or carving on wax or pottery. Mythos: Born of a sea-god (in dispute between Ruttocatton, a fierce warlike sailor-god, Nacatton, a primal mermaid-ish god of earthquakes, Iccon, a womanizing god of sea travel, and various cult-gods) and a mortal woman (never named, neither is her ancestry ever described), a hero (generally named as Sattoros, Sattoronos or Sattoroccos) traveled from tribe to tribe in the peninsula (generally named the Rutto Peninsula), doing great deeds in between and impregnating all the women (it's really an okay thing to do in the stories). He eventually clashes with a god (in dispute between his father, Haratton, a wise-type elder god, Nactton, a terrifying god of retribution, Ekitton, a warlike god of forges, and various cult-gods), enters a bet (what was on the line is in dispute, but a popular one is his life or the status of godhood), wins but is cast down to the Underworld (descriptions vary) unfairly (although this really depends on who's telling the story), and his children cursed. He escapes, as heroes do, and slays the god who cast him out, gaining the love and praise of a goddess (disputed between Rinna, the promiscuous goddess of love, Itanna, the cheating goddess of jealousy--yeah, I know, Luccottonna, the warm and single goddess of fertility, and various cult-gods--some even claim it was a guy). Sattoros's sons and daughters are eventually uncursed and even blessed (how usually depends on the goddess used) by his goddess girlfriend, for whom he does magnificent and entertaining heroic deeds. The couple's numerous sons and daughters eventually become the leaders of Lutto society, though the two are too busy bonking and doing hero things to care about the disputes between their sons and daughters. Sattoros eventually dies, claiming that the life of a god was too difficult for him and he would rather retire to the idyllic afterlife of heroes (or the boring generic afterlife, the good portion of one version of the Underworld, and other pleasant places). His girlfriend naturally becomes unhappy (her fate is in dispute, depending on what goddess, usually--if its an important non-seasonal one, she just does something terrible and moves on; otherwise, suicide and seasons-changing are popular). The bickering sons and daughters of Sattoros eventually formed the tribes and eventual small states in and around the Rutto peninsula. All claim direct or exclusive descent from the legendary hero, though politics had stopped (or eventually will stop) revolving around the mythos due to the nature of Lutto religion. Economic Base: Agriculture (both agronomy and animal husbandry), aquaculture, pottery, shipbuilding, mining, metalworking, woodcarving, and various other normal Imperial Age things (in order of importance). Nation Names: Lutto, Ailutto, Gutti, Acca, Onttoco, Sattocco. Person Names: Sattoros (mythic), Aittos (the first king of the Lutto, formed the kingdom of Lutto which comprised of the old Lutto tribe and several nearby tribes), Arnatteo, Datteres, Erettes, Harattos, Iccos, Ittos, Mandettes, Matteos, Sitticcos, Sizacces. Place Names: Rutto Peninsula, Ritti (eastern island), Vitti (southern island), Arutto (southwestern island), Kletto (random island of importance), Izicci (random island of importance), Lutto (city), Lutto (region), (places of fighting, sites of cities, or other stuff:) Hills of Gutticci, Hills of Stuccotti, Hills of Ritticco, Itacca Plain, Ontocco Plain, Shores of Mattecco, Atticco Cliffs, Mount Izitto, Mount Pottocco, Mount Ilziccotto, Tuttocco River, Ittocco River, Luttocco River, (ambiguous place/geographic formation names:) Amitticco, Amicci, Ilmatto, Ilmitti, Occotti, (cities:) Aitto, Accotto, Almetticcotto, Almocco, Illutto, Ilmocco, Ilmetticotto, Iluttocco, Ittocco, Guttocco, Mocco, Meticcotto, Satticco, Viccotto, Ziccotto duckspeak Last edited by flyingchicken; May 21, 2008 at 08:35 AM. |
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#16 |
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Hail Divine Emperor!
Join Date: Mar 2004
Location: Breadbasket of USA
Posts: 12,652
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I express interest.
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-Everyone's kinda shady towards you,because noone trusts you-Amon Savag -When Nuclear War starts, and the American Eagle and the Russian Bear comes down the mountain and fight, they will claw each other. then as both are weakened, the chinese tiger will defeat both- Mao Tse Tung Chinese Fanatic at your service! Economic Left/Right: -1.50 Social Libertarian/Authoritarian: -0.77 |
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#17 |
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Royal Cartographer
Join Date: Jan 2004
Location: Composing.
Posts: 17,172
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Just FYI, I'd like all submissions before Monday of next week. That includes a filled out template and orders or stories if you choose to do either.
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#18 |
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Braves on the Warpath
Join Date: Jan 2003
Location: maryland
Posts: 4,384
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Trilui
Starting Location: ![]() Society: There is a small upper class of nobles, which rule over a larger lower class of workers. A middle class of traders exists but they are influenced by the upper class. There is a strong desire to explore and the traders and merchants are considered heroes because of there actions (explained in Mythos). Lineage: Paternal Values: Honor and Loyality; they believe that it is important for a Man to keep his word and they value this above all others. Exploration because they desire to find the lost members of their society. Religion(s): They worship the god of the sun (Hulos) with other minor gods represented by the celestial objects. Language(s): The writing system evolved from pictures to a crude alphabet containing 2 dozen characters. Writing is done in clay, until a more suitable method is obtained. There is a dialect of the language spoken by the lower class (Trihi) and a more sophisticated version spoken by the upper and trader class (Triha). Mythos: At the beginning the world was completely land. The people of Trilui worshiped Lulos. However there were 2 gods, the god of the sun (Hulos) and the god of the moon (Lulos). There was an agreement between Hulos and Lulos that one shall rule the day and the other shall rule the night. However, one day the Lulos decided that he shall have rein over the day also, and blocked out Hulos. In anger, Hulos burned the Lulos, turning Lulos red and threatened the people of Trilui. Helos threatened them, to stop worshiping Lulos, however this brought disagreement to the people of Trilui on who to worship. Helos in anger fractured the world, creating the ocean out of anger, separating the land. The people who decided to continue to worship Lulos were banished across the great ocean from the ones that repented. Helos burned the skin of the Trilui to the color it is now. However, Helos eventually forgave Lulos from violating the agreement. But Helos's punishment could not be reversed. The people of Trilui long to find where the banished members of the society are. And are determined to. Economic Base: A large base of herders and farmers, however there is a growing merchant economy. With traders just beginning to explore and creating trading posts across the sea. The mountains are mined for their minerals and craftsmanship developing. Nation Names: Linlui, Helonui, Trilui, Sivilui Person Names: Knovli, Sovau, Son Vasv, Wolse, Vadenl Place Names: Lov (the Ocean), Ovi (the mountains), Trovin (capital), Lokovui, Sinvaoui, Avolvi, Sovi [Add anything else you want to say]
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Hail to the Redskins, Hail Victory! Last edited by conehead234; May 21, 2008 at 09:52 PM. |
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#19 |
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Philosophy of Poverty
Join Date: May 2006
Location: Johto
Posts: 2,182
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![]() Later stats
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Everyone and everybody should be born a monarch without a crown. Last edited by Cannae; May 21, 2008 at 07:43 PM. |
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#20 |
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What sarin?
Join Date: Dec 2005
Location: UNDISCLOSED LOCATION
Posts: 10,140
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Culture Name: Seshweay
Spoiler:
Just to clarify my starting position, im taking the river nearest to Slave Sioux's claim with the island by the mouth. *Evil Laugh* your on my Mountains
__________________
We are facing an external attack against us, which is more dangerous than any other previous wars... We are dealing with those who are extremists, who only know the language of killing and criminality - Bashar Al Assad
There is no FSA only Al Qaida - Bashar Al Assad Assad speaks out against Zionists | Enemies of the Syrian People "Go to Hell" |British MP George Galloway speaks against Imperialism | 70% of Syrian people support government against terrorists! |FSA murder entire Christian village! | Putin to Cameron: Why you support cannibals? | Qusair falls, Jun 5, 2013! Aleppo next! | al-Nusra = Al Qaida |
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