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#21 |
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Chieftain
Join Date: Jun 2008
Posts: 2
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That's way cool. I thought they didn't because in the demo, I was playing as the Romans and the cost of a road increased after a few years. I didn't build the road, and I just wanted to see if the price would increase after I went into the medevil period, and it went up by about 5 gold. I'm not sure why.
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#22 |
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Warlord
Join Date: Jun 2008
Location: Connecticut
Posts: 264
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Depend of the distance between cities of course and I think the value is increased when you reach the next era but still is 1/2 price road compared with the other civs.
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#23 |
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Chieftain
Join Date: Jun 2008
Posts: 1
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Console Restrictions?
I was just wandering if there is any restrictions on the console that limit gameplay.
My main concern is the number of units. For Example, (i know xbox 360 is a lot more advanced than PS2) but take Age of Empires 2 for example, on the PS2 version you have a very limited max units compared to the pc version. Is that the case with CivRev? Or will It be like playing Civ 3 and 4 in that aspect? |
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#24 |
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Warlord
Join Date: Jun 2008
Location: Connecticut
Posts: 264
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I did not hear about a unit limit, but the dynamic of this game is not going to let you play for days like civ IV so I do not think this is an issue.
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#25 |
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Chieftain
Join Date: Jun 2008
Posts: 10
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I have had TONS of units in most of my endgames already (around a hundred if I had to guesstimate). If there is a limit, it's so high that you won't run into it unless you give it a serious try.
Last edited by Ba5man; Jun 18, 2008 at 11:50 PM. |
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#26 |
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Monarchist
Join Date: Jan 2008
Location: Kingdom of Finland
Posts: 71
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What do religions do? I know they aren't that important as in Civ4, but will they even show up? (I don't have Civ Rev yet, just wanted to know)
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#27 |
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Smeghead
Join Date: Jan 2006
Location: Norway. You'll never leave!!
Posts: 1,585
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No religions in civrev. Just a 'religion' tech that unlocks cathedrals. (and i think something else, i forget.)
Do you get the bonus of a resourse if you settle a city on top of if? Also do you get the hammer/food/trade value from the tile that your city is located on?
__________________
And in the signature these words appear: My name is Snerk, troll of trolls. Look on my posts, ye moderators, and despair.
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#28 |
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Chieftain
Join Date: Feb 2003
Posts: 13
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The city square seems to provide no production of any kind. So probably no resource bonus, and certainly no consideration of what tile you founded on.
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#29 |
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HOLY DOOLEY!
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I would test this for myself, but I am away from Civ Rev at the moment.
When the Mongols discover a barbarian village, does their bonus mean that the village automatically becomes a fully fledged city either before or after killing the inhabitants? What size does the city start at? Is it the same as a newly settled city? Also, any tips for King difficulty? I got my ass handed to me last time as the Aztecs. I didn't start research untill about 200AD, even though I was working about 4 water tiles.
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#30 | |
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Chieftain
Join Date: May 2005
Posts: 45
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Quote:
King is about the same as Warlord except that there is no 50% combat bonus so you'll need more troops. You were probably turning trade into gold not science. |
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#32 |
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Chieftain
Join Date: May 2005
Posts: 45
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#34 |
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Smeghead
Join Date: Jan 2006
Location: Norway. You'll never leave!!
Posts: 1,585
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What happens when you nuke a captal? I know it doesnt get destroyed but what about buildings/units/culture/GP/pop in the city?
__________________
And in the signature these words appear: My name is Snerk, troll of trolls. Look on my posts, ye moderators, and despair.
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#35 |
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Warlord
Join Date: Jun 2008
Posts: 112
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When you nuke a capital I think everything is destroyed so you can waltz in and take the city.<-------- Correct me if I'm wrong
So I was playing the demo, and I had steam power so I had a cruiser and was researching gunpowder, but my cruiser couldn't attack a city on land that was on the coast. Can I not attack coastal land units with the cruiser? |
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#36 |
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Warlord
Join Date: Jun 2008
Location: Connecticut
Posts: 264
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The pop is reduced to 1 in that city and all units destroyed. I did it in the demo, what I forgot to check is if the building were still there.
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#37 |
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Chieftain
Join Date: Jun 2008
Posts: 17
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What is the "Blitzkrieg Scenareo"?
It was mentioned in another topic, the only Blitzkrieg I know of is the upgrade your units can get.
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#38 |
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Warlord
Join Date: Jun 2008
Posts: 112
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So I was playing the demo, and I had steam power so I had a cruiser and was researching gunpowder, but my cruiser couldn't attack a city on land that was on the coast. Can I not attack coastal land units with the cruiser?
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#39 | |
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HOLY DOOLEY!
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Quote:
The Blitzkrieg scenario is accessed from the 'single player' menu, under scenarios. All units train and move faster, and I think that all nations are in a permanant state of war. Sounds fun. ![]() Ships can give support to coastal land battles, if two land units fight it out next to a friendly/enemy ship. They cannot solely fight a land battle on their own. |
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#40 |
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Warlord
Join Date: Jun 2008
Posts: 112
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Oh darn, okay, well useless cruiser in the demo. :]
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