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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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#121 |
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King
Join Date: Jan 2008
Location: Tuscaloosa, AL
Posts: 651
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Got my first spy tonight on the DS version. Can the spy do missions like Civ4? How do you use it exactly?
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#122 |
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Chieftain
Join Date: Jun 2008
Posts: 33
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#123 |
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Chieftain
Join Date: Jul 2008
Location: barossa valley
Posts: 5
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i am ten turns from a cultural victory, but have one city to capture for domination do you think i should wait or attack?
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#124 |
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King
Join Date: Jan 2008
Location: Tuscaloosa, AL
Posts: 651
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How do you find the artifacts?
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#125 | ||
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Warlord
Join Date: Jun 2008
Location: Las Vegas
Posts: 124
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Quote:
![]() Or you could just save the game and do both. ![]() You search for them. Basically, build a galley first and start going all over the place. Make sure you search each island if it's foggy. The lost city takes a real ship that can go in the ocean. Depending on the game, there could be from 1-2 artifacts on up. When you sack a barbarian village or a friendly one, they might say "they feel there are X artifacts left." That lets you know what's out there. I like the lost city the best as you get a few techs. ![]() Quote:
And that kind of sucks.
Last edited by Ginger_Ale; Jul 18, 2008 at 07:02 PM. |
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#126 |
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Chieftain
Join Date: Jun 2008
Posts: 33
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#127 |
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Chieftain
Join Date: Jul 2008
Posts: 1
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I Just Want To Play
I dont want the game to finish so soon, Does anyone know how i can just play without the victory conditions having to be in play. In the other civ games you have the option if you want to keep playing but no more score will be added, is there a similar option in this one cause i havent seen it.
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#128 |
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Chieftain
Join Date: Jul 2008
Posts: 1
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Can someone tell me when the civilization revolutions will come out with a PC version?
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#129 | ||
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Chieftain
Join Date: Jun 2008
Posts: 33
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Quote:
![]() Quote:
Last edited by Ginger_Ale; Jul 18, 2008 at 07:02 PM. |
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#130 |
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Lurker
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Thanks for answering all these questions, everyone. Just as a reminder, you can click the
button (when active, it becomes ) in order to respond to multiple quotes at a time instead of one-by-one. Just click "multi" for all the posts you want, and then select "quote" for one of them. I've merged some existing posts.
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#131 |
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King
Join Date: Jan 2008
Location: Tuscaloosa, AL
Posts: 651
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#132 |
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Chieftain
Join Date: Jul 2008
Location: Denver
Posts: 9
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I know this topic was broached earlier in the thread, but I wanted to re-visit it. Does anyone know what other factors affect the outcomes of battles? I performed a test by saving the game just before a battle in which I was favored and replayed it 10 times. I was attacking a city from a forest, was favored by 0.5 and lost all 10 times. Obviously there was something slanting the battle in their favor or I would have won at least three of those, even with luck involved.
My point is this... if all factors are not represented in the numbers, then what is the point of showing us the numbers at all? If they don't mean anything, then why torture us with thinking we should have won? I haven't gone back and retested it for exact numbers, but I had posted in a different thread my situation of consistantly losing roughly 2/3 to 3/4 of my bomber vs cruiser battles, despite being favored 27 to 9. The fact that my attack triples their defense apparently doesn't mean a thing. Anyone have some insight into this? Is this a possible bug or we just supposed to feel like it's broken? |
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#133 | |
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Prince
Join Date: Mar 2008
Location: Canada
Posts: 307
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Quote:
Which means, the game already determines what outcome is going to happen in your battle before you fight it. So you can save the game before a battle, lose the battle, reload the game and fight the battle again. And you'll just keep losing it. If you want a different outcome, you need to let a turn go by, or go back a few turns and do things differently leading up to that battle. |
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#134 |
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Chieftain
Join Date: Jun 2008
Location: California
Posts: 3
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I have heard that sometimes the 360 version will cause the red ring of death on start up. Anyone know anything about it?
Thanks |
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#135 |
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your ad here
Join Date: Nov 2003
Location: Blue Jay Way
Posts: 2,667
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Spys don't seem to be invisible to most enemy units unlike in previous civ games. Confirmation?
__________________
..I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad... |
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#136 |
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King
Join Date: Jan 2008
Location: Adelaide, Australia
Posts: 706
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Spies are still invisible to all units except other spies. If an enemy unit moves onto the same tile as your spy, however, your spy is instantly destroyed.
I cannot for the life of my figure out how to upgrade my obsolete units, apart from using Leo's Workshop. any help?
__________________
I am an Ideas man A new fighting system. A programmer with a bit of spare time would be great ![]() A new improvement system. A tech idea. I think it's my best idea yet. Dynamic Traits. You KNOW this is a good idea ![]() Check em out
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#137 |
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Warlord
Join Date: Aug 2002
Posts: 139
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#138 |
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Chieftain
Join Date: Jul 2008
Posts: 1
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wussup fellas! My question is similar to Lord Geoff's. Battles That I should mathematically win end up losing and I lose them consistently. Basically how big of an advantage do you need to win?
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#139 |
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Chieftain
Join Date: May 2007
Posts: 11
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Courthouse effect?
How much larger of an area does a Courthouse allow your workers to work?
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#140 | |
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Chieftain
Join Date: Jul 2008
Posts: 44
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Quote:
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