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#1 |
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Prince
Join Date: Dec 2003
Location: Right behind you
Posts: 317
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Keep those old Privateers, and build a few more before they become obsolete
When playing a game with overseas rivals, they often send spies via Caravel. Build a few extra Privateers, and keep them around to sink the Caravels. Plus, the extra GG points are alway nice.
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Give a man a fish and he eats for a day... Teach a man to fish and he eats for a lifetime... Conquer a city with fish and get bonus food, trade and health. |
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#2 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,595
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This is a bit of an anomaly for me...I almost never see the AI sending spies overseas, even on high difficulties. It's a good tip if they're doing it though.
Note: If the AI is still sending caravels your way by the time privateers are obsolete...er...why aren't you just going to the source of the spies and "ending" it? Obsolete privateers imply oil navies and probably infantry at least. Caravels with spies imply rifles. At best. Go kill.
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- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#3 |
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Deity
Join Date: May 2008
Posts: 2,234
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I usually just keep my privateers to gain the gold bonus.
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#4 |
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Emperor
Join Date: Apr 2006
Posts: 1,044
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I guess you can still use Privateers in later eras? You just have to protect them with Destroyers...
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#5 |
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King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
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^^You can only protect privateers with destroyers in war ( remember that the AI does not consider them as your units.... ), but if you're in war with a civ , you can't use privateers to cash in ( I discovered that in the hard way.... but it makes sense: imagine that you could screen cash privateers with destroyers: that would be like extending the privateers age for some more centuries ( with a ocasional self pillaging of oil to allow more privateers
) ... and having unflagged pirates protected by a flagged peaceful fleet is somewhat ... )
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" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
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#6 |
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Prince
Join Date: May 2007
Location: trapped in your monitor
Posts: 353
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Interesting, but tedious. Like TMIT said, if you have that much of a tech advantage just go kill them and move up a level in the next game.
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#7 |
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Deity
Join Date: Jun 2006
Location: London
Posts: 2,213
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The Op is correct. Privateers can be useful long after they have been obsoleted by destroyers. I like to keep a few of them around usually hidden in one of my ports or a fort inside my culture, if an enemy ship is near. They shoot out and can sink enemy caravels and galleons cruising around in peacetime. The AI will often make colonies that are nearly useless and these will be dreadfully backward.
They can also blockade the enemy coast as soon as you make a temporary peace treaty intending to war again soon. Of course you have to watch out for everyone's frigates and any better warships but hopefully they've been sunk and then your privateers get a free ride for a time until the warships get rebuilt. If you have enough of an espionage advantage you can see what the enemy is building in his ports and retreat your privateers just before they finish (it helps to have a city or fort they can duck into. This draws the enemy frigates or destroyers out of port as they "patrol" in pairs. This makes them sitting ducks for your main fleet when you declare war again. Privateers can be very useful if you have the right situation in a tightly contested game. They are cheap and let you still make war in peacetime, and that in turn forces the AI to behave in ways you want, starving their cities, delaying their research and causing them to build a navy which in turn makes your land conquest easier.
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It's the economy, stupid 1992 Clinton campaign |
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#8 |
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Chieftain
Join Date: May 2007
Location: Seoul
Posts: 56
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I suspect that the AI is using caravels because the OP doesn't have an open border treaty with them, and otherwise there's no way to get the spies to the shore.
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#9 |
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one more turn addict
Join Date: Jan 2006
Location: MN
Posts: 598
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I also keep privateers around for the duration of the game. They're easy to hide and can pick off galleons and caravels for a long time. I've had control of a continent and still had my water supply poisoned so some AIs must send spies overseas. If you keep them around its pretty easy to get them to 10 xps; once they hit that plateau I consider upgrading them. The sentry promotion carries over so they're very valuable whether promoting up the combat or navigation line.
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Crush enemies, see them driven before you, and hear the lamentations of the women. |
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#10 |
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So Happy I Could Die
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Privateers can gain XP from AIs you are not at war with. Get them to drill IV and they can do this every single turn. Get them to Combat III + Blitz and they can do it lots of times every once in a while. If you manage to get to both, attach a GG and upgrade (without losing XP) to a modern ship. This Destroyer will send fleets of Frigates to their final resting place with only a few turns to heal. Even more effective with Leadership (since they then yield at least 2 XP per kill, allowing for something like 20 XP on one turn
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Monster
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#11 |
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Prince
Join Date: Jan 2008
Posts: 408
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Off topic but on privateers subject. Does the great wall protect cultureral borders from prpivateers?
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#12 |
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Deity
Join Date: May 2008
Posts: 2,234
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No. The great wall only protects from barbarians, not other civs even if you can't see the civ. Plus, it only protects on land (I think)
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#13 |
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Prince
Join Date: Jan 2008
Posts: 408
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I know the great wall only protects from barbarians but if I rememebr corectly privateers has same colour and flag as barbarians thats why I asked
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#14 |
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So Happy I Could Die
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GW effect: Barbarians cannot enter borders ON THIS CONTINENT.
Since water is not continental, I guess even normal barbarian ships will be able to enter.
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Monster
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#15 |
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Prince
Join Date: Jan 2008
Posts: 408
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True but why wouldent the coastline be a part of the continent but I guess it depends how you define a continent.
Thanks for the answer . I was almost sure GW dident affect privateers but I was curious about why it dident and the coast and continent explains that
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#16 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,595
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GW does NOT even stop barb galleys. It surely won't stop privateers. Kind of annoying, but realistic.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#17 | |
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So Happy I Could Die
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Quote:
Pirate 2: Arh, but they 'ave built a wall around thems empire! Pirate 1: Bugger, We be headin' fer England then, after all? Pirate 2: Aye, G'd'idea, matey. ... Wouldn't make a lot of sense...
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Monster
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#18 |
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Chieftain
Join Date: Feb 2008
Posts: 20
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I don't think I've ever seen a privateer that doesn't belong to me! Does the AI ever build them?
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#19 |
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Warlord
Join Date: Mar 2008
Posts: 230
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Yes. It does.
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