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Old Jun 19, 2008, 05:57 PM   #1
frenzyslave
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Waagh! Greenskins da best! 'Ere we go!

All Greenskin stuff here are just ideas... Feel free to pillage and loot!

Waaagh! Spell Ideas

Dis Lil Piggy: Turns cow, sheep, or deer resource to pig instead. Yay, Can now have boarboyz! (or if there is a wolf resource, gobbos can cast it to get that resource. Just call this spell "Fuzzy Wuzzy"). Backfire: The resource is lost and no little piggies. (Note: maybe a unit special ability/spell to turn resource instead?)

Wallbusta: Psychic energy emanents from the caster and city defences depreciate under the stress (bombard 10%). Backfire: With jeers of boo! and hiss! the caster loses xp infront of so many orcs, and is embarrassed.

'Pillaging We Go: Greenskins who pillage in the tile of the caster are rewarded wih huge piles of loot! (pillage x3 gold). Backfire: Pillaging results in no loot.

Ugloks's Homebrew: Greenskins in the same tile as the caster are healed of 20% of their damage. Backfire: The units lose 20% of their health.

Tough As Boots: Greenskins in the tile of the caster gain the "Tough as Boots" promotion (+10% strength and ignore fear). Backfire: Greenskins in the tile get the "Wusses in Slippers" promotion (-10% strength).

Snotling Horde: A horde of snotlings suddenly appears! Snotlings are str 2 (+100% vs siege, immune to psychology). Backfires: The snotling horde instead beat up all units in the casters tile instead, inflicting light damage.

Boo and Hiss!: The caster taunts an enemy to come out of hiding and attack the casters tile (discipline units have a lower chance to resist than other unit types). Backfire: A random greenskin unit in the same tile of the caster does a suicide charge instead.

Gorkflicka: A big green hand descends from the sky and gives a random enemy unit a flick! (causes horrendous damage and displaces the unit in a random tile up to 6 squares away). Backfire*: Whoops, Gork flicked a friendly unit instead.

From other sources:-
WHFB:
Mork Wants Ya: A big green hand descends from the sky and scoops up a random enemy unit within 2 squares of the caster. The unit never comes back, or is thrown back down for heaps of damage. Backfire*: Mork accidentily picks up a random greenskin unit instead! (which is then put back down in a random area of the world map).

Mork Save Us: The caster and units in the same stack are immune to further magics cast for one turn. Backfire*: Mork accildentily targets another unit nearby or the enemy instead.

Da Stomp: Gorks big green foot descends from the sky to squish an enemy square. Horrendous damage. Backfire*: Gork gets overexcited and accidentily squishes the caster as well as the enemy.

'Eadbutt: Wizards (except the caster, but does effect other greenskin casters in range) take damage. Backfire: The caster has a massive migraine and in danger of exploding. Horrendous damage.

Waaagh!: All greenskins within 2 squares of the caster get +1 str, +1 move, and blitz. Backfire: The caster has a massive migraine and in danger of exploding. Horrendous damage.

'Ere We Go: All greenskins in the same tile as the caster get +1 move. Backfire: They squabble instead (animosity result).

'Eadbursta: Wizards within one square of the caster (includes other greenskin casters but not the caster) lose their head as it explodes (only if tier 1 casters) causes horrendous damage (tier 2+). Backfire: The casters head explodes instead!

WARCRAFT:
Kaboom!: The caster dies, and all wizards within range of 2 squares also die (low chance to resist). All units within 2 squares take moderate damage. Backfire: Only the caster dies instead.

Ahriman and Psychic_Llamas
Git Ova Ere!: Acts as a Dominate spell from FFH that only affects barbarians (Better on a hero?). Backfire: A random friendly unit nearby becomes a barbarian unit instead.

*A big orky voice from the heavens says "Ooops... Soorry..."


Other Ideas:
More New Animosity Results:
Pillage and Loot! And more pillaging! (only in enemy territory)
Orks are far too busy pillaging the countryside in enemy territory than bother about attacking the enemy. Look at all this loot! The unit auto pillages the tile and ends its movement. You dont get the gold resulting from their pillage though, as the unit is out spending it!
Riot! (only when in your city)
Orks are incredibly bored in your city, and need to vent their cause for destruction. The Orks riot, going on a vandalistic rampage of delight. You loose 3 gold, which is the cost to repair their vandalism.
Screw You Boss, Im Outa Ere!
The unit becomes a barbarian unit (automatically ejected from a city if they are in one when they suffered the animosity result). (Psychic_Llamas).

Boarboyz need Piggies resource to build (or cast the Dis Lil Piggy spell...).

Orks: +1 str to melee/mounted units.
Gobbos: +10% withdraw chance, -1 str to melee units.

-40% War Weariness: Greenskins are always in a constant state of aggression (even when not at war).

Whimsical Trait (better name?)
Start at +0 happy until triggered. 2% chance (non-cumulative) each turn to randomise happiness (a value of either -2, -1, +1, or +2) in all the players cities that do not have a Bloodbowl Stadium (FfH Perpentach idea except happy).
Double production speed of Bloodbowl Stadium (woohoo! Ere we go!).
-10% to science (Psychic_Llamas).
Maybe some other fluff too (to balance loss of science).
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Who invented kicking in Bloodbowl? The Orcland Raiders claim that their players have been kicking opponents for years and have occassionally hit the ball by accident - NAF fact

Last edited by frenzyslave; Jun 28, 2008 at 01:15 AM. Reason: update
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Old Jun 19, 2008, 06:07 PM   #2
Ploeperpengel
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funny stuff. yeah give the boyz some love! Will see what I can put to code
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Old Jun 19, 2008, 07:39 PM   #3
Psychic_Llamas
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i love these ideas great work. if ploep dosnt manage to code them in ill put them into my next minimod for sure
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Old Jun 24, 2008, 01:49 PM   #4
rocklikeafool
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Nice. Very nice. I think I'll be more inclined to Greenies when these spells are in code.
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Old Jun 24, 2008, 01:55 PM   #5
Ahriman
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I think Greenskins should get a unique building that gives them bonus food, some kind of "breeding grounds" that gives say +4 food - 1 health, or try giving them a ~5-10% bonus to food production.
After all, the key aspect of orks is .... fecundity. Quantity is its own quality.
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Old Jun 25, 2008, 11:14 AM   #6
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Hmm, he has a point.
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Old Jun 26, 2008, 01:03 AM   #7
frenzyslave
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I thought kinda something like a Perpentach (FfH) thing would be good for them too, as they are a rather chaotic bunch and either hard to please or easily entertained. Kinda fits in with theme about their animosity...

Trait name... "Whimsical" (?)

Such as:
Start at +1 happy in all cities. Yeah! (now +1).
2% each turn to flip.
-1 happy in all cities. Boo! Booooo! (reset to -1, NOT +0).
2% each turn to flip back.
+1 happy in all cities. We da bestest! (reset to +1).
2% flip.
etc.

Double production speed of Bloodbowl Stadium. (woohoo! Ere we go!)

Maybe some other fluff too.

Just a random idea. If ya dont like it, I didnt come up with it, and its one goblin less. If you do like it, its still one goblin less. Gotta show hat no gobbo outsmarts me!
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Who invented kicking in Bloodbowl? The Orcland Raiders claim that their players have been kicking opponents for years and have occassionally hit the ball by accident - NAF fact
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Old Jun 26, 2008, 02:42 AM   #8
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thats a huge chance for cities to flip. perhaps not the greatest idea there. the idea has merit though. this is what i would do:

1% chance for your troops to rebel to barbarian.
2% chance for barbarian (Greenskin) troops in your borders to join your side.
10% cheaper units
-10% research rate
random +2, +1, -1, -2. modifyer to all cities every 10 turns. not cumulative.
Double production speed of Bloodbowl Stadium.
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Old Jun 26, 2008, 04:49 AM   #9
frenzyslave
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No cities are flipping, my bad engrish.

What I meant was for the civ of the greenskin (player or ai) in particular, that only they get +1 or -1 happy (non cumulative) in all their own cities. With a 2% each turn (non cumulative) to change from from +1 to -1 (if they are +1 currently) or -1 to +1 (if they are currently -1).

Basically how the Insane trait works, but instead of working with traits we work with either +1 happy, or -1 happy (never more than +1, or lower than -1) in each of their civ cities if the check succeeds. If the 2% random number each turn indicates a change, then do a basic check to see if you are currently +1 happy, then change it to -1 if it is, or if its -1 happy change it to +1. A basic if-else check or something like that.

Then the process begins again, 2% (noncumulative) check each turn until the trait happiness flips again, repeat check, hapiness flip, etc.

Can it be coded that cities which have a Bloodbowl Stadium not suffer the penalty/bonus of the happiness flip above? The citizens are complacent with the entertainment perhaps That way it presents some sort of ability of control to the ai/player.

If the +1 or -1 is a little small, then a +2, +1, -1 or -2 result as you suggested. I can just imagine the lads going "Beeer!" at a +2 and then changing to another modifier one turn later "make the sky blue".

I like the idea of a research penalty added to the trait (I can picture a gobbo saying "but yesterday you wanted me to research- oh erm ok i will start right away boss!").

The % chance of barbarian units or your units fliping might be a little harsh on a greenskin player who is already suffering from animosity, and unit costs of turned barbarian units will stress an economy further. Perhaps another animosity result changes a unit to barbarian? Screw You Boss, I play For Other Team Now result perhaps
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Who invented kicking in Bloodbowl? The Orcland Raiders claim that their players have been kicking opponents for years and have occassionally hit the ball by accident - NAF fact
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Old Jun 26, 2008, 11:54 AM   #10
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Hmm...that makes sense considerin their rather animostic nature.
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Old Jun 26, 2008, 06:22 PM   #11
Ezekiel the Bum
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I think there should be a mechanism for barbarians (greenskin barbarians) to join their side.
More importantly, I think that the orcs should get huge bonuses for pillaging and taking cities and huge penalties to everything else. This seems more in their nature than building libraries and farming corn. It also makes their success very "boom or bust", like real greenskins.
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Old Jun 26, 2008, 08:33 PM   #12
Ahriman
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How about an ability for the warlord (great general attached to unit).
In addition to the disciplince dampening animosity, give them a "Git Over Here!" ability, that acts as a Dominate spell from FFH that only affects barbarians.
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Old Jun 27, 2008, 03:25 AM   #13
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Quote:
The % chance of barbarian units or your units fliping might be a little harsh on a greenskin player who is already suffering from animosity, and unit costs of turned barbarian units will stress an economy further. Perhaps another animosity result changes a unit to barbarian? Screw You Boss, I play For Other Team Now result perhaps
Very true. as another anomosity result it would be better. i would still like to see barbarian geenskins have a tiny chance of joining greenskin sides though. perhaps through a WAAAAGH spell or some such...
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Old Jun 27, 2008, 11:40 AM   #14
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Sounds so frickin cool. Can't w8 til it's all in code.
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Old Jun 27, 2008, 08:35 PM   #15
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Quote:
Originally Posted by Ahriman View Post
How about an ability for the warlord (great general attached to unit).
In addition to the disciplince dampening animosity, give them a "Git Over Here!" ability, that acts as a Dominate spell from FFH that only affects barbarians.
Excellent idea (and PL). Kinda also enforces the philosophy of greenskins arriving to join in the Waaagh. Maybe as a spell or a greenskin hero ability? Of course the hobgobs wont get this though. An ork or a gobbo wouldnt associate with them unless there were some chaos dwarf whips around...

A few varieties in animosity are always good.
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Who invented kicking in Bloodbowl? The Orcland Raiders claim that their players have been kicking opponents for years and have occassionally hit the ball by accident - NAF fact
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Old Jun 27, 2008, 09:00 PM   #16
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Yeah, I agree with Frenzyslave. Plus, it allows you to reign in any units that go, "Screw yourself, boss. I'm outta here." (Provided that idea gets implemented.) Think how nice that would be.
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Old Jun 28, 2008, 02:05 AM   #17
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@ Ploep: do you think this would be a feasable idea to add to animosity?
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Old Jun 28, 2008, 06:17 AM   #18
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Quote:
Originally Posted by Psychic_Llamas View Post
@ Ploep: do you think this would be a feasable idea to add to animosity?
Not sure it would really be fun to loose your precious units this way. When fighting each other the strongest unit at least has the chance to survive(and get stronger)
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Old Jun 28, 2008, 08:14 AM   #19
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Quote:
Not sure it would really be fun to loose your precious units this way. When fighting each other the strongest unit at least has the chance to survive(and get stronger)
Agree with this. If you did implement it, you could put a level cap on it, so that it only happened for level 1 and 2 units for eg.

I made some suggestions earlier about increasing the frequency of animosity events but also adding a large withdrawal chance, so you usually ended up with 2 badly wounded but more experienced units, rather than always having 1 unit die.

I think its definitely worth thinking about the design intention of animosity. It shouldn't just be a penalty, it should also have definite advantages (like ending up with more experienced units than other factions).

Also, I doubt the AI is every going to understand how to deal with animosity, so it might be necessary to disable animosity for the AI.

Another possible mechanic for Greenskins would be be something like the Clan Warrens from FFH, which gives you an extra unit whenever you build a unit.
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Old Jun 30, 2008, 03:20 AM   #20
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[QUOTE=Ahriman;6975724]I made some suggestions earlier about increasing the frequency of animosity events but also adding a large withdrawal chance, so you usually ended up with 2 badly wounded but more experienced units, rather than always having 1 unit die.[QUOTE]

Increasing the frequency of the events is nasty. You have to go to war to get a great general (to get discipline) and troops are suffering animosity left right and centre if you are not careful.

A large withdraw chance is a great idea for those orrbile get em and show em results for recovery instead of seppuku.
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Who invented kicking in Bloodbowl? The Orcland Raiders claim that their players have been kicking opponents for years and have occassionally hit the ball by accident - NAF fact
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