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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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#741 |
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Chieftain
Join Date: Nov 2003
Posts: 11
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All I can say is thank you!!!
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#742 | |
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Prince
Join Date: Feb 2002
Location: Texas
Posts: 468
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Quote:
I just want to point out that this "unofficial patch" breaks the AI use of bombers: http://forums.civfanatics.com/showthread.php?t=284801 That's the problem with trying to fix things that aren't really broken. You risk making things worse. (Okay, I'm small and petty for pointing this out again. But hopefully, it will remind Solver to stick to the basics with his patch. If he's still working on it, that is.) |
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#743 |
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Warlord
Join Date: Aug 2007
Location: nj, usa
Posts: 139
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jdog5000 posted a fix for the ai bomber problem here
http://forums.civfanatics.com/showthread.php?t=285182 |
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#744 |
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CFC Historian
Join Date: Nov 2001
Location: Florida
Posts: 5,689
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I fixed the AI Bomber problem in the Wolfshanze Mod gamecore (which was based on Solvers) as well.
I do consider that to be a fairly major problem with the Solver Patch, and I hope he officially fixes his unofficial patch soon... that bug should be squashed!
__________________
Wolf's Mods: Wolfshanze 1850-1920 Mod for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4! Attitude Icon Mini-Mod for BtS... adds "smiley" faces to leader list for relations and lists era both on main-screen. Wolf's Unit Models: Modern German General, Soviet Russian General, Japanese General, Italian General, Polish Warlord, Austro-German Warlord, Celtic Warlord, American Medieval Set, German Medieval Set, Celtic Green Knight, European Musketman, LT vz 38, Stridsvagn M/41, Persian CKD TNH, Panzer-IVG tank pack 1, Korean Air Force Pack, Iraqi Gladiator, Green TBF Avenger, Spanish Me-109, Saab B17, Polish Fighter Pack. |
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#745 |
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No, no, please. Please.
Join Date: Mar 2006
Posts: 2,319
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#747 |
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Civ4/5 beta tester
Join Date: Mar 2002
Location: Latvia, Riga
Posts: 1,257
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I'll probably post a new version this weekend.
__________________
Solver, WePlayCiv Co-Administrator Hebrew Civilization for Civ5 | Guide to event modding in BtS I can kill you whenever I please... but not today - The Cigarette Smoking Man |
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#748 |
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Prince
Join Date: Nov 2005
Location: Wesley Chapel, FL
Posts: 309
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#749 |
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Chieftain
Join Date: Sep 2007
Location: Port Orchard, WA
Posts: 12
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Thank You!
It took me a couple of days but I finally finished reading all 38 pages on the Solver Patch topic.
This post is merely to say thanks for all efforts to improving an already all-time great game. Back to my room... sb |
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#750 | |
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Civ4/5 beta tester
Join Date: Mar 2002
Location: Latvia, Riga
Posts: 1,257
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Quote:
__________________
Solver, WePlayCiv Co-Administrator Hebrew Civilization for Civ5 | Guide to event modding in BtS I can kill you whenever I please... but not today - The Cigarette Smoking Man |
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#751 |
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Playin' Bored
Join Date: Aug 2007
Location: Fantasyland
Posts: 3,072
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Is there a way to enable the windows "stickey-keys"? For some reason the program disables that function, even when I alt-tab out and re-enable it, it still doesn't work in-game. I can't use ANY shortcuts in the game which blows hard.
cripp |
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#752 |
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Epistemologist
Join Date: Mar 2007
Location: Hallways of Always
Posts: 2,592
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You use stickykeys?
heh
__________________
People want me to do everything for them. What they don't realize is they have the power. You want to see a miracle, son? Be the miracle. |
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#753 |
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Playin' Bored
Join Date: Aug 2007
Location: Fantasyland
Posts: 3,072
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#754 | |
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Drill IV Defender
![]() Join Date: Jan 2006
Location: Australia
Posts: 9,149
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Quote:
Mapping the W key to the voice command "Next!" was my favourite. ![]() There's another program called Shoot which for memory is free.
__________________
Tip: Forcing Steam's Offline Mode Civ4 Mods: Advanced Combat Odds, PIG Mod(discontinued), HEX Mod(discontinued) Suggestion: Try karadoc's K-Mod: Far Beyond the Sword Read if bored: Zoom-To-Cursor, Good advice from Kaell for DX11 users, Nvidia beats AMD in Civ V |
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#755 |
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Repair Guy
![]() ![]() Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,182
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re: stickykeys: it worked in the original release of Civ4 - but one of the patches broke it - it has been requested both here and in the Take2 Support forums to reenable it multiple times. The response by Firaxis/Take2 was "we are looking into it"
I very much doubt that it can be reenabled outside the .exe, the code of which is not something that is publicly available.re: bugs: there seems to be something funny going on with regards to additional granted by the AP and some random events any ideas what that might be?
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#756 |
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Playin' Bored
Join Date: Aug 2007
Location: Fantasyland
Posts: 3,072
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very true about the original, I do use gamecommander VR on one pc, but you have tto have a good mic, but it's good enough. you think civ would disable a keyboard mapper as well?
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#757 |
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Civ4/5 beta tester
Join Date: Mar 2002
Location: Latvia, Riga
Posts: 1,257
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A very interesting bug with those random events there, ori.
__________________
Solver, WePlayCiv Co-Administrator Hebrew Civilization for Civ5 | Guide to event modding in BtS I can kill you whenever I please... but not today - The Cigarette Smoking Man |
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#758 |
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Chieftain
Join Date: Jun 2008
Location: Iowa City, IA
Posts: 54
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Not entirely sure if it was intended or not with the patch, but does this happen to do anything about units being able to attack from boats (even without amphibious assault, and from the beginning of the game), and when I first discovered that was possible, the fact that units can be attacked while on boats? I don't think I saw that in the many pages of this thread anyway, but it did take forever to go thru all the pages, and I was foolish enough to try most of it late at night hehe.
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#759 |
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Civ4/5 beta tester
Join Date: Mar 2002
Location: Latvia, Riga
Posts: 1,257
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Units have always been able to attack from boats. The amphibious ability negates the 50% penalty normally suffered for doing so.
__________________
Solver, WePlayCiv Co-Administrator Hebrew Civilization for Civ5 | Guide to event modding in BtS I can kill you whenever I please... but not today - The Cigarette Smoking Man |
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#760 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,625
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Are you saying that you have units on a boat which is on a coast tile (not in a city), and an AI was able to attack your units on the boat? This should be impossible. They are free to use another boat to attack your boat, but your units are safe as long the boat lives.
__________________
Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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