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#1 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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Rhye's and Fall RAND: Preview #3
(Preview #1 here)
(Preview #2 here) Let's see how the RFC RAND world looks like. The biggest priority is to ensure that the world contains all the civs at the same time. Randomly generated maps usually fail, because their % of land is very low (the huge size can contain up to 11 civs), unless the size is exaggerately big. This is the typical result of the Terra mapscript: ![]() The ocean is 20 or more tiles wide. RFC uses a different script, based on Terra, but that ensures that water coverage is limited to 60-65%. A parameter called "Earth likelihood" (is it grammatically correct?) sets how much the world generated is similar to the Earth or more random. Eventually, an algorithm checks that the two biggest groups of continents are separated by at least 5-6 water tiles. ![]() This screenshot not only shows the landmasses. A few comments can be added: - Oceans are enough big to separate the two "worlds" - Terrains are disposed as shown in preview #1: big areas - The equator isn't actually centered, but in this case, it's more southwards. Because of this fact, the (in this case) northern hemisphere is more comfortable (except for tundra and marshes), while the southern one offers a lot of jungle and desert - This map is actually smaller than the one in the first screenshot!
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rhye.civfanatics.net Last edited by Rhye; Jul 08, 2008 at 11:53 AM. |
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#2 |
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Deity
Join Date: Apr 2007
Location: Kansai, Japan
Posts: 3,083
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Can't wait to play it, great job
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#3 |
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Deity
Join Date: Aug 2006
Posts: 4,544
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Looking great. Cant wait to get it
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#4 |
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Emperor
Join Date: Jul 2006
Location: London Ontario, Canada
Posts: 1,453
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Deffinately looking good.
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#5 |
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Warlord
Join Date: Jul 2007
Location: USA
Posts: 169
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Smaller "world"-separating oceans, and proportionally more land sounds fantastic to me. Keep up the awesome work
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#6 |
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Lazy Roamer
Join Date: Oct 2006
Location: USA
Posts: 192
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Looks amazing Rhye, I'm as excited for this as I was for RFC in BtS!
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#7 |
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Deity
Join Date: Sep 2007
Posts: 4,878
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Are we still going to have the same continents as in the real world? (e.g. no European civ cities in South America for Inca)
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#8 |
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Dragon
Join Date: Oct 2004
Location: Torino - Italia
Posts: 6,474
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looks very promising
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2010AD, Caesar Berlusconi to Brutus Fini: "You too, Gianfranco, son of a b... !!!" Economic Left/Right: -4.38 Social Libertarian/Authoritarian: 0.00 |
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#9 |
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Future world ruler
Join Date: Aug 2004
Location: At my Computer, somewhere in the UK
Posts: 1,106
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Looks great!
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'I do not agree with what you have to say, but I will defend to the death your right to say it.' - Voltaire (allegedly) 'It is easy to be brave behind a castle wall' - Welsh saying 'The bureaucracy is expanding to meet the needs of the expanding bureaucracy'
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#10 |
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Flying~
Join Date: Jun 2006
Location: Brazil
Posts: 876
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I really think that you should do an sprit that make a "crosspoint" between continents, so just the new world civs will be alone... and Turkey should spawn right in that crosspoint!
But i am liking it so far, awesome
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#11 |
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True Metal of Steel
Join Date: Jan 2004
Location: Back to Genova, Silvio
Posts: 696
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You have just proven the falsity of every single monotheistic religion in which god is not you, Rhye.
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Economic Left/Right: -9.12 Social Libertarian/Authoritarian: -7.44 Burzum Libero |
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#12 |
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generic lump
Join Date: Sep 2004
Location: Lumpinium, England
Posts: 781
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All hail Rye!
Also, may I suggest that plains form a buffer zone between tundra and grassland on the earth-like map. I can't think of anywhere on Earth where you go suddenly from very fertile food-crop-producing land (grassland) to snow-covered which can barely support a settled population (tundra). In answer to the grammar question, 'Earth likeness' is better than 'Earth likelihood'. |
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#13 | |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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Quote:
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rhye.civfanatics.net |
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#14 | |
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generic lump
Join Date: Sep 2004
Location: Lumpinium, England
Posts: 781
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Quote:
. The point was just that tundra = bad farming land due to the cold climate; the land next to tundra shouldn't be of the most fertile kind realistically.
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#15 |
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Retired...
Join Date: Jul 2007
Location: Israel
Posts: 761
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It looks good, but why does the Old World continents are seperated by ocean? they can't reach each-other until optics (or by the Leif Erikson exploit).
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"'I have nothing to offer but blood, toil, tears, and sweat" -winston churchill Earth 1790 AD, Earth 1600 AD, Middle East map, Earth 600 BC, Earth 1643 AD Earth 1942 AD: World War II, Earth 1914-1918 AD: World War I, The Classical Antiquity Mod Earth 1862 AD: the scenario with the most downloads on Civ4 - Warlords or BTS! +11500 downloads and still counting
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#16 | |
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Warlord
Join Date: Jul 2007
Location: USA
Posts: 169
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Quote:
I think it'll be OK, generally speaking (unless you're going for an Empty Earth Challenge, then you just get to suck it up and try harder!). Of course, I haven't played Civ at all in a year now, and might be saying something controversial
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#17 |
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I toast, therefore I am
Join Date: Dec 2006
Location: Oldham, Greater Manchester, UK
Posts: 1,011
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Will the civs be tuned to certain land types? e.g. will we see Arabia in a desert, Brits on an island etc.?
Can't wait to play! Last edited by Talkie_Toaster; Jul 01, 2008 at 05:31 AM. |
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#18 | |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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Quote:
This is something for the next preview
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rhye.civfanatics.net |
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#19 |
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I toast, therefore I am
Join Date: Dec 2006
Location: Oldham, Greater Manchester, UK
Posts: 1,011
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#20 |
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Nonentity
Join Date: Jun 2007
Location: Irish Soviet Socialist Republic
Posts: 20,669
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I presume this game will still have UHVs, but they will have to be massively overhauled, surely?
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