Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Strategy & Tips

Notices

Reply
 
Thread Tools
Old Jul 08, 2008, 01:14 AM   #321
Sisiutil
All Leader Challenger
 
Sisiutil's Avatar
 
Join Date: Feb 2006
Location: Pacific Northwest
Posts: 6,783
Quote:
Originally Posted by LightSpectra View Post
Oops, didn't see the last thing. Still, finish off liberalism just for the science boost from Free Religion.
I don't think I'll be changing to FR anytime soon! I need the shared religion diplomatic boost to keep WFYABTA at bay and to keep the other civs on my continent from back-stabbing me. If they start changing to FR, or in the unlikely event they convert to other religions, that could be another story.
__________________
Stories and Tales: Princes of the Universe Part I / Part II
The All Leaders Challenge Games (ALC Bullpen thread)
Civ IV Strategy Articles: Strategy Guide for Beginners / Intermediate Tactics & Gambits / Stack o' Doom / Early Rush / Leader Traits
Sisiutil is offline   Reply With Quote
Old Jul 08, 2008, 01:19 AM   #322
JujuLautre
Deity
 
JujuLautre's Avatar
 
Join Date: Apr 2007
Location: Kansai, Japan
Posts: 3,081
Free religion? The thing that would make him lose every friendly relation he has now? I think not.

Also Sisiutil, don't forget you perhaps don't suffer from wfyabta with Shaka, because unless the remaining civ is on the bottom of the scoreboard, you are in the bottom half of the scoreboard with Shaka.
JujuLautre is offline   Reply With Quote
Old Jul 08, 2008, 01:20 AM   #323
DanF5771
Emperor
 
DanF5771's Avatar
 
Join Date: Feb 2008
Posts: 1,179
Quote:
Originally Posted by CivCorpse View Post
@ Polobolo. Having one unit with medic1 and one unit with woodsmanIII in a stack gives the bonuses from BOTH. However medicIII does not stack with a second units woodsman. I tried both in WB and the effects of woodsmanIII and medicI on two seperate units DO Stack.
Quote:
Originally Posted by Polobo View Post
I have no reason to doubt you and I have not actually done any experiments myself. This is, however, the first time I've actually heard that stacking can occur if two separate units have healing capabilities (and the topic has come up in numerous posts). Your results (that Medic III will not stack but Medic I will) seems inconsistent and possibly buggy in nature (though I do not know the designer's intentions in this matter).

To confirm: If you have a Medic I and a separate woodsman III in a stack then units in that stack heal at 25% + Base AND a Woodsman III + Medic III on different units will also only heal 25% + Base. The only difference is the the Medic III stack will also heal units in surrounding tiles at the same 25% + Base rate. If the medic I + woodsman III did not stack on separate units you would only experience 15% + Base for the other stack units. I would see little reason to shoot for a super-medic as you usually don't care about the adjacent tiles bonus (I tend to use it sometimes in friendly territory but for a foreign soil stack you want to keep it together). Getting a Medic I and Woodsman III units is quite simple mid-game and beyond (once you start warring).
Misinformation Alert!
As explained in the war academy article about healing, extra healing does NOT stack for separate units.
The game determines the one unit in the same plus the 8 adjacent tiles of the injured unit which yields the best extra healing.

In the MedicI / WoodsmanIII example this would be the WoodsmanIII unit that gives an extra heal rate of 15%. This stacks of course with the base heal rate of the current territory/city+further extra healing of units with CombatIV+.

GlobalDefines.xml:
ENEMY_HEAL_RATE = 5
NEUTRAL_HEAL_RATE = 10
FRIENDLY_HEAL_RATE = 15
CITY_HEAL_RATE = 20

Polobo: I could not achieve any increase in the healing of injured units after adding a MedicI to a stack that already had a WoodsmanIII during my WB tests. Maybe your assumption for the Base-value was too low so you concluded that 25% resulted from the 2 units?

Last edited by DanF5771; Jul 08, 2008 at 02:39 AM.
DanF5771 is offline   Reply With Quote
Old Jul 08, 2008, 01:28 AM   #324
Bunk Moreland
Chieftain
 
Bunk Moreland's Avatar
 
Join Date: Jun 2008
Location: Chicago!
Posts: 37
Liberalism just lost it's shine. Besides, FS isn't as great with a SE than a CE, and FR would decapitate your relations. You need an offensive edge.

You should play a defensive war for now. As usual, Monty is a slow techer, especially when he's at war, and if you can get a military tech you can kill him(or vassalize him). I'd recommend gunpowder, and sooner rather than later, MT. All those walls will be hard to crack without it.
Bunk Moreland is offline   Reply With Quote
Old Jul 08, 2008, 01:37 AM   #325
oldsaxon
Warlord
 
Join Date: Oct 2007
Posts: 125
I say go for Liberalism... you're nearly done, and it's probably still a good trading chip.
oldsaxon is offline   Reply With Quote
Old Jul 08, 2008, 01:42 AM   #326
slobberinbear
Ursine Skald
 
slobberinbear's Avatar
 
Join Date: Dec 2006
Location: Foraging in your trashcan
Posts: 1,656
Definitely finish Liberalism ... good trade bait with the others, if nothing else.

Sisiutil, may I ask that next round you show us how you are able to afford so large an army and a growing empire? The economic aspects of the game are the most brutal when going up a difficulty level, and those of us at Monarch/Emperor would appreciate your insights there.
slobberinbear is offline   Reply With Quote
Old Jul 08, 2008, 02:05 AM   #327
Validator
Prince
 
Join Date: Dec 2006
Posts: 431
Quote:
Originally Posted by Sisiutil View Post
Taking out Monty still has a long way to go, but I at last have the means to do it. I'll need to neglect infrastructure for awhile to get the army built, but when I start rolling over Monty I should be able to build up a good head of steam. I think the switch to Caste System was essential. The only way I'm going to stay afloat economically and in techs is to keep running those specialists and keep lightbulbing techs to trade.
I doubt that Monty's going to be able to field a force to cause much problems for you. But the real issue that could cause problems for you is unhappiness. You don't have much spare happiness at the moment, and defying the AP resolution isn't going to help. (Interesting turn to end the round BTW, making us wait until next round to see how the vote turns out. ) WW is going to mount pretty fast now that you're fighting battles on Monty's land.

You don't even have a lot of leeway to use the culture slider since your current breakeven research rate is around 25%. Adding more cities (without any courthouses) isn't going to help your bottom line either. You may end up having to switch some of your scientists to merchants to cover some of the expenses.

Of course you also may need to slip some theater and colosseum builds to get the most out of using the culture slider.
Validator is offline   Reply With Quote
Old Jul 08, 2008, 03:09 AM   #328
carl corey
Prince of Amber
 
carl corey's Avatar
 
Join Date: Jul 2006
Location: Villeurbanne (Lyon), France
Posts: 2,007
Yeah, at some point Sisiutil will have to whip courthouses, theaters and colosseums, even if it means making peace with Monty and redeclaring war later. You can't really afford to go on forever like this and expect your economy to hold.

By the way, Sisiutil, there's something you're still doing wrong: don't lightbulb if you're not going to finish the tech right away. Lightbulbing is affected by your population, so if you waited until you got some more cities from Monty you'd have got more from your GS.

About teching: finish Liberalism and trade it around, it will certainly be worth it.

P.S. The "demographics" image is actually the city explorer view.
carl corey is offline   Reply With Quote
Old Jul 08, 2008, 04:54 AM   #329
kniteowl
Pirate Captain :P
 
kniteowl's Avatar
 
Join Date: Dec 2005
Location: NZ
Posts: 1,269
Like otehr Said Finish Liberalism and use it to trade techs, Next Techs on your list should be Nationalism and Constitution for Th Representation civic obviously, if you're lucky you could trade Hatty One of your techs for Gunpowder to finish off Monty... or someone else with Gunpowder.
__________________
WANTED : DEAD OR ALIVE
AWARD : POST COUNT lol
Fear My Privateers!
kniteowl is offline   Reply With Quote
Old Jul 08, 2008, 07:17 AM   #330
DMOC
Mathematician
 
DMOC's Avatar
 
Join Date: Aug 2007
Posts: 5,562
Finish Liberalism, DO NOT ADOPT FREE RELIGION!!!

If you can, take peace with Montezuma and tech to rifles so that you have the extreme technological advantage. If not, just keep playing defensively and go on the offensive when possible.
DMOC is offline   Reply With Quote
Old Jul 08, 2008, 07:19 AM   #331
carl corey
Prince of Amber
 
carl corey's Avatar
 
Join Date: Jul 2006
Location: Villeurbanne (Lyon), France
Posts: 2,007
Quote:
Originally Posted by DMOC View Post
DO NOT ADOPT FREE RELIGION!!!
Maybe he's looking for a challenge...
carl corey is offline   Reply With Quote
Old Jul 08, 2008, 07:21 AM   #332
vormuir
Prince
 
Join Date: Mar 2006
Posts: 348
I have nothing to add except that it's nice to see this move along so quickly!

Sisiutl is of course entitled to play at his own pace, but it's much more fun for the rest of us when he's updating regularly.

Thanks, Sis!

cheers,


Waldo
vormuir is offline   Reply With Quote
Old Jul 08, 2008, 07:23 AM   #333
Artichoker
Emperor
 
Join Date: Dec 2007
Posts: 1,711
You're Charismatic, you're running Vassalage, and you lost the Liberalism race.
This makes Nationalism a bit expensive now, since you don't have the free tech from Liberalism to get it for free. Why not capitalize on your setback and stay in Vassalage? You can abandon Liberalism and come back to it later, when you no longer have more pressing technological needs.

The idea is to run Vassalage + Theocracy and build Stables in several production cities. Your mounted units will then begin with 9 XP in the cities with Stables. With Charismatic, that means they will be level 4 units right away.

Given the current war situation, having level 4 Knights will be a valuable asset in countering Monty's units. They can double as both defensive and offensive units and will stay useful for quite some time.
Artichoker is offline   Reply With Quote
Old Jul 08, 2008, 07:33 AM   #334
Mesousa
-8.38 -6.67
 
Join Date: Apr 2006
Posts: 478
Quote:
Originally Posted by Sisiutil View Post
It's going to hurt me somewhere, but I defied the resolution. I've got the techs, I'm building the units--I'm committed. Monty is going down. I am not going to let the AP interfere with that.
It's irrelevant now due to Hatty's progress, but my first thought when reading this was that you should have made up your mind if sustaining the war was more important to you than getting Liberalism first, cause that unhappiness in your major cities from defying got to hurt your research.

Might have been a good idea to negotiate peace with him that turn and get some funding for the second round ten turns later.

(Speaking of it, isn't there some bug that can be triggered by making a resolution's subject disappear like this before the result comes in ..?)

In general, I have to say that the fast pace of the rounds makes this far more enjoyable than some of the other recent installments. It's so good to not see the discussions in between rounds degenerate into endless repetition of the same arguments about extremly minor details. Take longer breaks between installments if that makes you play faster when you're playing.

Last edited by Mesousa; Jul 08, 2008 at 07:36 AM.
Mesousa is offline   Reply With Quote
Old Jul 08, 2008, 07:45 AM   #335
LetoCiv
Chieftain
 
Join Date: Jul 2008
Posts: 4
(Please aknowledge my wrong spelling, grammar, ... French dude posting )
Long time lurker, first post whatsoever

I'm really enjoying this thread.
Your war against Monty's going well. If you need to make peace for settlement of your research/economy/infra, i suggest you to ask Monty to change his State Religion (if possible), then dog-pile him in order to not be drag on a long long war.

You should also think how to break your all-happy-unified world. Hatty's won Liberalism race coming from behind on the bee-lined techs. That show us how she could be a threat (Space Race ?).

Correct me if i'm wrong
LetoCiv is offline   Reply With Quote
Old Jul 08, 2008, 07:48 AM   #336
Babibo
Immortal
 
Babibo's Avatar
 
Join Date: Jun 2007
Location: France
Posts: 150
Quote:
Originally Posted by carl corey View Post
Lightbulbing is affected by your population, so if you waited until you got some more cities from Monty you'd have got more from your GS.
Interesting note. Do you know the exact formula ? I'll try to maximize my lightbulbing outputs now.
Babibo is offline   Reply With Quote
Old Jul 08, 2008, 08:02 AM   #337
carl corey
Prince of Amber
 
carl corey's Avatar
 
Join Date: Jul 2006
Location: Villeurbanne (Lyon), France
Posts: 2,007
I don't remember the exact formula, but there's a fixed part (which is bigger for Great Scientists than for other Great Persons; I don't remember if there's a difference between those other GPs) and a variable part that is coefficient*population. I don't remember if the coefficients are also different based on GP type. I'm not sure when I'll be able to look at the code, but perhaps someone else can give the exact formula.
carl corey is offline   Reply With Quote
Old Jul 08, 2008, 08:08 AM   #338
Bandobras Took
Emperor
 
Join Date: Jun 2007
Location: Orem, UT
Posts: 1,539
You mentioned going for Montezuma earlier. Would you really have been able to execute such a long-distance war with what you had? If the Incans had survived or Egypt had run them over, it seems you would be facing a great deal of cultural pressure around New York, which brings its own set of problems.
Bandobras Took is offline   Reply With Quote
Old Jul 08, 2008, 08:20 AM   #339
DanF5771
Emperor
 
DanF5771's Avatar
 
Join Date: Feb 2008
Posts: 1,179
Quote:
I'm not sure when I'll be able to look at the code, but perhaps someone else can give the exact formula.
I'm glad to:
Code:
int CvUnit::getDiscoverResearch(TechTypes eTech) const

	iResearch = (m_pUnitInfo->getBaseDiscover() + (m_pUnitInfo->getDiscoverMultiplier() * GET_TEAM(getTeam()).getTotalPopulation()));

	iResearch *= GC.getGameSpeedInfo(GC.getGameINLINE().getGameSpeedType()).getUnitDiscoverPercent();
	iResearch /= 100;
	...

so Beakers = Base + Multiplier*Population (& further scaling for game speed) with

Great Prophet, Merchant, Artist, Engineer: Base = 1000; Multiplier = 2;
Great Scientist: Base = 1500; Multiplier =3;
DanF5771 is offline   Reply With Quote
Old Jul 08, 2008, 08:22 AM   #340
Mukuu
Chieftain
 
Join Date: May 2008
Posts: 81
Losing liberalism hurts a lot... you definitely should have organized a peace after accepting the resolution. Oh well, C'est la vie (for our French audience).

If you could get Monty to change his religion... wouldn't THAT be perfect! Hey, with Monty, everything is possible!

I am for peace for a moment, and follow artichoker's advice, charismatic knights are amazing. Along with trebs you should be able to march through pretty fast. BUT, what are we going to do about the AP? I just see NO way around it. Going to war with Monty is going to hurt relations, and we DEFINITELY dont want that right now.

@ Babio - I know GS is 1500 + 3(total pop). Others 1000 + 2(total pop)

EDIT: Dang, beat to it by a couple minutes... I HAD to be polite and greet Leto...

@ LetoCiv Welcome to Civ Fanatics! Dont worry about your english, unlike most fourms, there are very few people here who get into arguments based on grammar, logic is what we argue over (usually).

EDIT 2: If anyone has not watched this yet... priceless http://forums.civfanatics.com/showthread.php?t=282020

Last edited by Mukuu; Jul 08, 2008 at 08:37 AM.
Mukuu is offline   Reply With Quote
Reply

Bookmarks

Tags
alc, all leaders challenge, bts

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Strategy & Tips > ALC Game #23: America/Lincoln

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
ALC Game #25 Pre-Game Show: Playing as the Celts/Boudica Sisiutil Civ4 - Strategy & Tips 106 Sep 15, 2008 07:53 AM
ALC Game #24 Pre-Game Show: Playing as Babylon/Hammurabi Sisiutil Civ4 - Strategy & Tips 81 Jul 27, 2008 06:30 AM
ALC Game #23 Pre-Game Show: Playing as Lincoln Sisiutil Civ4 - Strategy & Tips 134 Jul 03, 2008 03:44 AM
BTS FALLACY - Abraham Lincoln has NEVER ruled America! Gaius Octavius Civ4 - General Discussions 54 Jun 27, 2007 07:42 AM
ALC Game 13 Pre-Game Show: Playing as Mansa Musa Sisiutil Civ4 - Strategy & Tips 67 Feb 13, 2007 08:10 PM


Advertisement

All times are GMT -6. The time now is 08:13 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR