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#321 |
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All Leader Challenger
![]() Join Date: Feb 2006
Location: Pacific Northwest
Posts: 6,783
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I don't think I'll be changing to FR anytime soon! I need the shared religion diplomatic boost to keep WFYABTA at bay and to keep the other civs on my continent from back-stabbing me. If they start changing to FR, or in the unlikely event they convert to other religions, that could be another story.
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Stories and Tales: Princes of the Universe Part I / Part II The All Leaders Challenge Games (ALC Bullpen thread) Civ IV Strategy Articles: Strategy Guide for Beginners / Intermediate Tactics & Gambits / Stack o' Doom / Early Rush / Leader Traits |
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#322 |
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Deity
Join Date: Apr 2007
Location: Kansai, Japan
Posts: 3,081
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Free religion? The thing that would make him lose every friendly relation he has now? I think not.
Also Sisiutil, don't forget you perhaps don't suffer from wfyabta with Shaka, because unless the remaining civ is on the bottom of the scoreboard, you are in the bottom half of the scoreboard with Shaka. |
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#323 | ||
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Emperor
Join Date: Feb 2008
Posts: 1,179
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Quote:
Quote:
As explained in the war academy article about healing, extra healing does NOT stack for separate units. The game determines the one unit in the same plus the 8 adjacent tiles of the injured unit which yields the best extra healing. In the MedicI / WoodsmanIII example this would be the WoodsmanIII unit that gives an extra heal rate of 15%. This stacks of course with the base heal rate of the current territory/city+further extra healing of units with CombatIV+. GlobalDefines.xml: ENEMY_HEAL_RATE = 5 NEUTRAL_HEAL_RATE = 10 FRIENDLY_HEAL_RATE = 15 CITY_HEAL_RATE = 20 Polobo: I could not achieve any increase in the healing of injured units after adding a MedicI to a stack that already had a WoodsmanIII during my WB tests. Maybe your assumption for the Base-value was too low so you concluded that 25% resulted from the 2 units? Last edited by DanF5771; Jul 08, 2008 at 02:39 AM. |
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#324 |
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Chieftain
Join Date: Jun 2008
Location: Chicago!
Posts: 37
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Liberalism just lost it's shine. Besides, FS isn't as great with a SE than a CE, and FR would decapitate your relations. You need an offensive edge.
You should play a defensive war for now. As usual, Monty is a slow techer, especially when he's at war, and if you can get a military tech you can kill him(or vassalize him). I'd recommend gunpowder, and sooner rather than later, MT. All those walls will be hard to crack without it. |
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#325 |
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Warlord
Join Date: Oct 2007
Posts: 125
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I say go for Liberalism... you're nearly done, and it's probably still a good trading chip.
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#326 |
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Ursine Skald
Join Date: Dec 2006
Location: Foraging in your trashcan
Posts: 1,656
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Definitely finish Liberalism ... good trade bait with the others, if nothing else.
Sisiutil, may I ask that next round you show us how you are able to afford so large an army and a growing empire? The economic aspects of the game are the most brutal when going up a difficulty level, and those of us at Monarch/Emperor would appreciate your insights there. |
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#327 | |
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Prince
Join Date: Dec 2006
Posts: 431
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Quote:
) WW is going to mount pretty fast now that you're fighting battles on Monty's land.You don't even have a lot of leeway to use the culture slider since your current breakeven research rate is around 25%. Adding more cities (without any courthouses) isn't going to help your bottom line either. You may end up having to switch some of your scientists to merchants to cover some of the expenses. Of course you also may need to slip some theater and colosseum builds to get the most out of using the culture slider. |
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#328 |
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Prince of Amber
Join Date: Jul 2006
Location: Villeurbanne (Lyon), France
Posts: 2,007
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Yeah, at some point Sisiutil will have to whip courthouses, theaters and colosseums, even if it means making peace with Monty and redeclaring war later. You can't really afford to go on forever like this and expect your economy to hold.
By the way, Sisiutil, there's something you're still doing wrong: don't lightbulb if you're not going to finish the tech right away. Lightbulbing is affected by your population, so if you waited until you got some more cities from Monty you'd have got more from your GS. About teching: finish Liberalism and trade it around, it will certainly be worth it. P.S. The "demographics" image is actually the city explorer view. |
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#329 |
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Pirate Captain :P
Join Date: Dec 2005
Location: NZ
Posts: 1,269
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Like otehr Said Finish Liberalism and use it to trade techs, Next Techs on your list should be Nationalism and Constitution for Th Representation civic obviously, if you're lucky you could trade Hatty One of your techs for Gunpowder to finish off Monty... or someone else with Gunpowder.
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WANTED : DEAD OR ALIVE AWARD : POST COUNT lolFear My Privateers!
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#330 |
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Mathematician
Join Date: Aug 2007
Posts: 5,562
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Finish Liberalism, DO NOT ADOPT FREE RELIGION!!!
If you can, take peace with Montezuma and tech to rifles so that you have the extreme technological advantage. If not, just keep playing defensively and go on the offensive when possible.
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Online games: Immortal: Darius I - Immortal: Boudica - Deity: Gandhi - Immortal: Julius Caesar (with 17 other AI's!) - Deity: Churchill (ALC 27) - Deity: Willem van Oranje - Deity: Suryavarman II |
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#331 |
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Prince of Amber
Join Date: Jul 2006
Location: Villeurbanne (Lyon), France
Posts: 2,007
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#332 |
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Prince
Join Date: Mar 2006
Posts: 348
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I have nothing to add except that it's nice to see this move along so quickly!
Sisiutl is of course entitled to play at his own pace, but it's much more fun for the rest of us when he's updating regularly. Thanks, Sis! cheers, Waldo |
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#333 |
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Emperor
Join Date: Dec 2007
Posts: 1,711
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You're Charismatic, you're running Vassalage, and you lost the Liberalism race.
This makes Nationalism a bit expensive now, since you don't have the free tech from Liberalism to get it for free. Why not capitalize on your setback and stay in Vassalage? You can abandon Liberalism and come back to it later, when you no longer have more pressing technological needs. The idea is to run Vassalage + Theocracy and build Stables in several production cities. Your mounted units will then begin with 9 XP in the cities with Stables. With Charismatic, that means they will be level 4 units right away. Given the current war situation, having level 4 Knights will be a valuable asset in countering Monty's units. They can double as both defensive and offensive units and will stay useful for quite some time. |
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#334 | |
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-8.38 -6.67
Join Date: Apr 2006
Posts: 478
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Quote:
Might have been a good idea to negotiate peace with him that turn and get some funding for the second round ten turns later. (Speaking of it, isn't there some bug that can be triggered by making a resolution's subject disappear like this before the result comes in ..?) In general, I have to say that the fast pace of the rounds makes this far more enjoyable than some of the other recent installments. It's so good to not see the discussions in between rounds degenerate into endless repetition of the same arguments about extremly minor details. Take longer breaks between installments if that makes you play faster when you're playing.
Last edited by Mesousa; Jul 08, 2008 at 07:36 AM. |
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#335 |
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Chieftain
Join Date: Jul 2008
Posts: 4
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(Please aknowledge my wrong spelling, grammar, ... French dude posting
)Long time lurker, first post whatsoever ![]() I'm really enjoying this thread. Your war against Monty's going well. If you need to make peace for settlement of your research/economy/infra, i suggest you to ask Monty to change his State Religion (if possible), then dog-pile him in order to not be drag on a long long war. You should also think how to break your all-happy-unified world. Hatty's won Liberalism race coming from behind on the bee-lined techs. That show us how she could be a threat (Space Race ?). Correct me if i'm wrong
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#336 |
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Immortal
Join Date: Jun 2007
Location: France
Posts: 150
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#337 |
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Prince of Amber
Join Date: Jul 2006
Location: Villeurbanne (Lyon), France
Posts: 2,007
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I don't remember the exact formula, but there's a fixed part (which is bigger for Great Scientists than for other Great Persons; I don't remember if there's a difference between those other GPs) and a variable part that is coefficient*population. I don't remember if the coefficients are also different based on GP type. I'm not sure when I'll be able to look at the code, but perhaps someone else can give the exact formula.
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#338 |
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Emperor
Join Date: Jun 2007
Location: Orem, UT
Posts: 1,539
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You mentioned going for Montezuma earlier. Would you really have been able to execute such a long-distance war with what you had? If the Incans had survived or Egypt had run them over, it seems you would be facing a great deal of cultural pressure around New York, which brings its own set of problems.
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#339 | |
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Emperor
Join Date: Feb 2008
Posts: 1,179
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Quote:
Code:
int CvUnit::getDiscoverResearch(TechTypes eTech) const iResearch = (m_pUnitInfo->getBaseDiscover() + (m_pUnitInfo->getDiscoverMultiplier() * GET_TEAM(getTeam()).getTotalPopulation())); iResearch *= GC.getGameSpeedInfo(GC.getGameINLINE().getGameSpeedType()).getUnitDiscoverPercent(); iResearch /= 100; ... so Beakers = Base + Multiplier*Population (& further scaling for game speed) with Great Prophet, Merchant, Artist, Engineer: Base = 1000; Multiplier = 2; Great Scientist: Base = 1500; Multiplier =3; |
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#340 |
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Chieftain
Join Date: May 2008
Posts: 81
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Losing liberalism hurts a lot... you definitely should have organized a peace after accepting the resolution. Oh well, C'est la vie (for our French audience).
If you could get Monty to change his religion... wouldn't THAT be perfect! Hey, with Monty, everything is possible! I am for peace for a moment, and follow artichoker's advice, charismatic knights are amazing. Along with trebs you should be able to march through pretty fast. BUT, what are we going to do about the AP? I just see NO way around it. Going to war with Monty is going to hurt relations, and we DEFINITELY dont want that right now. @ Babio - I know GS is 1500 + 3(total pop). Others 1000 + 2(total pop) EDIT: Dang, beat to it by a couple minutes... I HAD to be polite and greet Leto... @ LetoCiv Welcome to Civ Fanatics! Dont worry about your english, unlike most fourms, there are very few people here who get into arguments based on grammar, logic is what we argue over (usually).EDIT 2: If anyone has not watched this yet... priceless http://forums.civfanatics.com/showthread.php?t=282020 Last edited by Mukuu; Jul 08, 2008 at 08:37 AM. |
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