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#541 | |
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Bubble Dragon
Join Date: Jul 2007
Location: New York
Posts: 1,000
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Quote:
so I doubt I could make anything that I would consider high enough quality to include in the mod. The best bet is if JEELEN and c0d5579 or some other scenario maker would like to take up the challenge. A few smaller size scenarios would also be ideal for people that MAF on the larger ones.
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Some personal stuff has come up that I've been taking care of. Until then, please bear with me and I'm sorry for not responding to all your posts and PMs. Thomas' War 3.5a
Python Based: Wonders, Civics, Traits, Promotions, Units: A, B, C Thomas' War Support: 3.5a Patch, Animated / Static Leader Heads, Animated / Static Wonder Movies |
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#542 |
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Bubble Dragon
Join Date: Jul 2007
Location: New York
Posts: 1,000
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Because the 'Franco' leader head doesn't look much like Franco either and is somewhat low quality, whereas that leader head is relatively high quality and there's enough of a passing resemblance that it's not like I used an Elizabeth based leader head for him. It's a mod, sometimes you have to make do with the available art until something comes along to replace it in a later version. You should have seen some of the leader heads I used in version 1.....
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Some personal stuff has come up that I've been taking care of. Until then, please bear with me and I'm sorry for not responding to all your posts and PMs. Thomas' War 3.5a
Python Based: Wonders, Civics, Traits, Promotions, Units: A, B, C Thomas' War Support: 3.5a Patch, Animated / Static Leader Heads, Animated / Static Wonder Movies |
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#543 | |
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Bubble Dragon
Join Date: Jul 2007
Location: New York
Posts: 1,000
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Quote:
ANYWAY.... Do you mean an event that occurs more than once if you have democracy as a civic? I'm pretty sure I know how to do that. What would you want it to do, this I'm guessing is the tricky part.
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Some personal stuff has come up that I've been taking care of. Until then, please bear with me and I'm sorry for not responding to all your posts and PMs. Thomas' War 3.5a
Python Based: Wonders, Civics, Traits, Promotions, Units: A, B, C Thomas' War Support: 3.5a Patch, Animated / Static Leader Heads, Animated / Static Wonder Movies |
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#544 | |
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King
Join Date: May 2008
Posts: 946
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Fin + Colossus Phi + Parthenon + National Epic + Pacifism and Thomas War specific: Ind + Sphinx (which I actually think is balanced just because how costly it is to build the Sphinx) But then again, maybe that's why I'm not the modmaker. Thomas will balance it how he feels fit I guess... |
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#545 | |
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Warlord
Join Date: Nov 2005
Location: Mainz, Germany
Posts: 215
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#546 | |
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King
Join Date: May 2008
Posts: 946
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Phi + etc is a virtually anything boost depending on how you assign your specialists. You can boost your culture value, instant research techs, instant wonder, give yourself gold, production, or even food (with the thomas' war doctor). All Mer + GL gives is food and hammers not everything else but culture. Even then only in coastal cities. The other two are way more powerful simply because of their flexibility. |
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#547 |
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Bubble Dragon
Join Date: Jul 2007
Location: New York
Posts: 1,000
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Okay, don't turn the thread into an argument.
__________________
Some personal stuff has come up that I've been taking care of. Until then, please bear with me and I'm sorry for not responding to all your posts and PMs. Thomas' War 3.5a
Python Based: Wonders, Civics, Traits, Promotions, Units: A, B, C Thomas' War Support: 3.5a Patch, Animated / Static Leader Heads, Animated / Static Wonder Movies |
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#548 | |
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Warlord
Join Date: Nov 2005
Location: Mainz, Germany
Posts: 215
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Quote:
![]() Anyway, I'm going to try a 10% bonus. tsentom1, you're probably right, it would then be too weak for a non-GL strat, but I'll give it a try. I play with a friend of mine in multiplayer on a regular basis, and since BTS is getting boring, I'll introduce Thomas' War to him. So I'll probably be able to give some more feedback on balancing. GL versus Pyramids, should be fun.
Last edited by Falk; Dec 29, 2008 at 03:16 AM. |
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#549 | |
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King
Join Date: May 2008
Posts: 946
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Quote:
Another thing you need to consider - especially if you're playing multi player - is that the trait is affected by the blockade mission and open borders. It's the only trait that another player can effectively stop in specific cities. It's a strong trait yes, but it also has a LOT of limitations. Last edited by turingmachine; Dec 30, 2008 at 10:33 PM. |
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#550 |
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Bubble Dragon
Join Date: Jul 2007
Location: New York
Posts: 1,000
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Okay, my plans for the civ/leader pack have grown a little as - after many requests - I've decided to split up Native America to its proper nations of Sioux, Apache, and Iroquois (based on my leaderheads) and Polynesia into Tonga, Moari, and Hawaii. So it's release may take a little later than mid-January,
Also how do people feel about,I don't want to call them fake civs, but stuff like the Papal States I currently have. They aren't truly civilizations in their own right though they are independent entities. I ask as I was thinking about possibly adding Ordensstaat and/or the Hanseatic League
__________________
Some personal stuff has come up that I've been taking care of. Until then, please bear with me and I'm sorry for not responding to all your posts and PMs. Thomas' War 3.5a
Python Based: Wonders, Civics, Traits, Promotions, Units: A, B, C Thomas' War Support: 3.5a Patch, Animated / Static Leader Heads, Animated / Static Wonder Movies |
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#551 |
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King
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Oh, I'm not too sure about splitting all of those up. The Native Americans maybe (but also not necessarily into three or more camps). The Polynesians definitely shouldn't be ungrouped in my opinion. Yes, I know that they're distinct, but think about it from a global perspective: with a map of the Earth with civs placed across it, how big can a Hawaiian nation really be, or a Maori for that matter? As Polynesia, it can include one city on each of several islands or island groups, including much of Austronesia. As separate, distinct peoples in a real-world scenario, they'll have only one city each with very little overall territory.
Another reason to maintain groupings is leaderheads. Yes, perhaps each could have a single leader by themselves, but I personally prefer civs that have at least two or three leaders to choose from (ideally from different time periods). I would much rather have a single Native American group that has three leaders than three different tribes with one each. As far as other "non-civs" like Papal States, it depends on whether they can be fleshed-out enough to stand on their own, or if they can be incorporated elsewhere. For instance, a Papal State leader like Gregory I might work simply as an Italian leader or some such thing. Just my two cents.
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Xikorolsur. My Leaderhead Request Thread: http://forums.civfanatics.com/showth...20#post7525520 |
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#552 | |
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Bubble Dragon
Join Date: Jul 2007
Location: New York
Posts: 1,000
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Quote:
__________________
Some personal stuff has come up that I've been taking care of. Until then, please bear with me and I'm sorry for not responding to all your posts and PMs. Thomas' War 3.5a
Python Based: Wonders, Civics, Traits, Promotions, Units: A, B, C Thomas' War Support: 3.5a Patch, Animated / Static Leader Heads, Animated / Static Wonder Movies |
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#553 |
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Bubble Dragon
Join Date: Jul 2007
Location: New York
Posts: 1,000
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This isn't programed, more just a mock-up of if I do decide to split up the native groups and what civs would probably make it into an expansion.
![]() This isn't anytime really soon, maybe sometime in February if I don't end up getting really busy. It would be released separately as an optional addition to not bog down people already having problems.
__________________
Some personal stuff has come up that I've been taking care of. Until then, please bear with me and I'm sorry for not responding to all your posts and PMs. Thomas' War 3.5a
Python Based: Wonders, Civics, Traits, Promotions, Units: A, B, C Thomas' War Support: 3.5a Patch, Animated / Static Leader Heads, Animated / Static Wonder Movies Last edited by tsentom1; Jan 02, 2009 at 12:37 PM. |
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#554 |
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Chieftain
Join Date: Sep 2007
Posts: 49
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Lenin leader head problem
Just to you know, mate, after i downloaded the last patch (the "c"), i can't open the diplomacy screen with Lenin, once that i have a CTD - so i never ever saw his face! :-(
The rest is running fine! Thanks for the mod! All the best, Vini edited: Mussolini has the same problem. Last edited by Viniloss; Jan 02, 2009 at 04:04 PM. |
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#555 | |
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Bubble Dragon
Join Date: Jul 2007
Location: New York
Posts: 1,000
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Quote:
There are some problems with people who view the non-shader version of the leaderheads (mostly as people who make custom leaderheads don't always make both). There are optional static leaderheads (my sig) to use in the meantime till I work this out.
__________________
Some personal stuff has come up that I've been taking care of. Until then, please bear with me and I'm sorry for not responding to all your posts and PMs. Thomas' War 3.5a
Python Based: Wonders, Civics, Traits, Promotions, Units: A, B, C Thomas' War Support: 3.5a Patch, Animated / Static Leader Heads, Animated / Static Wonder Movies |
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#556 | |
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Chieftain
Join Date: Sep 2007
Posts: 49
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Quote:
Yeah, i ll try the static leader head! :-) Thanks for the atention and gratz for the mod! Edited: Thank you very much for the tip about the static leader heads. The game is working fine now, indeed! :-) Last edited by Viniloss; Jan 02, 2009 at 07:24 PM. |
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#557 |
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Warlord
Join Date: Nov 2005
Location: Mainz, Germany
Posts: 215
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To say that Polynesian cultures arent big enough to qualify as stand-alone civilizations seems a bit arrogant to me. What about Luxemburg or Liechtenstein? Would you clump them together with Germany? And many Polynesian islanders were actually more "civilized" than many North Amercian natives! I think any civ that developed a distinct culture or even language qualifies as a new Civilization civ.
I'm also not opposed to civs like the Papal State or the Hanse - they were distinct entities indeed, and not just part of Italy or Germany. So I say, if you have enough ideas for UBs, UUs and Traits to support all of these new civs, go for it! ![]() Btw, I ran into my first MAF yesterday, too. It was the first time I reached the late industrial age on a large map and apparently that was too much for my computer. I'll uninstall Colonization and see if that helps. |
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#558 |
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Bubble Dragon
Join Date: Jul 2007
Location: New York
Posts: 1,000
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Yeah, I think I'm going to split Polynesia to Tu'i Tonga and Hawai'i (remove Heke and replace him with Kamehameha). There's two main Polynesian cultural groups (most coming from the Lapita) easily classified into western and eastern (moari being a somewhat distinct third as a later development of the eastern). When I say this I don't mean there are only two polynesian cultures, but similar to how the apache and navajo can be classified under a broader south-west/apachean cultural group. Tu'i Tonga and Hawai'i had the closest things to proper empires out of those two groups. Plus, if you're worried about cities on a world map, Tu'i Tonga conquered like Samoa and everything around it so you can fill most of the islands with them.
As for things like the Hansa, the Papacy, Ordensstaat, etc., they're often easier to make UU and UBs for as their real-life function was much more specialized than the bigger civs. Just off hand for the Hansa I can have a Kontor (Customs House) for UB, and something representing the Große Adler (Galleon or Ship-of-the-line) for the UU. Actually, the hardest thing in making so many civs is trying to make sure they all have a unique color! Gonna have to break out the neons. ~~~ I'm beginning to fear a large map might be too much for Thomas' War in general
__________________
Some personal stuff has come up that I've been taking care of. Until then, please bear with me and I'm sorry for not responding to all your posts and PMs. Thomas' War 3.5a
Python Based: Wonders, Civics, Traits, Promotions, Units: A, B, C Thomas' War Support: 3.5a Patch, Animated / Static Leader Heads, Animated / Static Wonder Movies Last edited by tsentom1; Jan 03, 2009 at 10:34 AM. |
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#559 |
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Bubble Dragon
Join Date: Jul 2007
Location: New York
Posts: 1,000
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Or at least use the later ages as a good signal to lower your graphics settings.
__________________
Some personal stuff has come up that I've been taking care of. Until then, please bear with me and I'm sorry for not responding to all your posts and PMs. Thomas' War 3.5a
Python Based: Wonders, Civics, Traits, Promotions, Units: A, B, C Thomas' War Support: 3.5a Patch, Animated / Static Leader Heads, Animated / Static Wonder Movies |
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#560 |
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Chieftain
Join Date: Jan 2009
Location: Oxfordshire, UK
Posts: 6
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I'm having that problem where the interface doesn't show up when I start a game. I downloaded Thomas' War from www.strategyinformer.com a few days ago, I don't know which version it is though. I've tried most if not all of the solutions listed on this and other forums, but i can't get it to work.
I've got Civ4 Complete on Windows Vista (Home Premium), can anyone help? |
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