| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,560
|
WFYABTA @ Friendly?
Has anyone else had this? I had a vassal that was friendly to me, but I got WFYABTA. The only possible explanation I could think of was that it functions similar to whether an AI will DOW you or not based on having other vassals (I had more than 1) - he might have shown friendly but not been?
Otherwise it makes no sense at all to me.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
|
|
|
|
|
#2 |
|
Emperor
Join Date: Feb 2008
Posts: 1,179
|
AFAIK if your friendly vassal is <=pleased with one or more of your other vassals you will get a WFYABTA denial from him.
|
|
|
|
|
|
#3 |
|
Unholy Warlord
Join Date: Mar 2008
Location: The Netherlands
Posts: 1,226
|
If you've got more than one vassal and they are not friendly you will get a WFYABTA denial.
__________________
No battle plan ever survives contact with the enemy. |
|
|
|
|
|
#4 |
|
Chieftain
Join Date: Oct 2005
Location: Finland
Posts: 36
|
What WFYABTA means?
|
|
|
|
|
|
#5 |
|
Anton's key
Join Date: Nov 2006
Location: Helsinki, Funland
Posts: 2,735
|
We fear you are becoming too advanced, message you get from particular AI when the artificial limit of techs that AI's are willing to trade with you has been filled - it has nothing to do with how advanced you are actually, so it's kinda stupid.
Mansa does not suffer from this limit.
|
|
|
|
|
|
#6 | |
|
Unholy Warlord
Join Date: Mar 2008
Location: The Netherlands
Posts: 1,226
|
Quote:
If you hit Mansa's WFYABTA you've really tech-whored too much.
__________________
No battle plan ever survives contact with the enemy. |
|
|
|
|
|
|
#7 | |
|
Anton's key
Join Date: Nov 2006
Location: Helsinki, Funland
Posts: 2,735
|
Quote:
![]() I stand corrected and think that he does not suffer from the limit where he would actually have to know another AI for trading monopoly techs?
|
|
|
|
|
|
|
#8 | |
|
Unholy Warlord
Join Date: Mar 2008
Location: The Netherlands
Posts: 1,226
|
Quote:
Compare to Toku, who will only trade if everybody else knows it...
__________________
No battle plan ever survives contact with the enemy. |
|
|
|
|
|
|
#9 |
|
Anton's key
Join Date: Nov 2006
Location: Helsinki, Funland
Posts: 2,735
|
It's quite telling that Mansa is usually one of the better AI's techwise despite his empire size...
|
|
|
|
|
|
#11 |
|
Emperor
Join Date: Feb 2008
Posts: 1,179
|
|
|
|
|
|
|
#13 |
|
To the stars!
Join Date: Sep 2007
Location: Online, for crying out loud!
Posts: 360
|
OR still lets you build missionaries without monasteries. Online monasteries still allow those cities to build missionaries.
|
|
|
|
|
|
#14 |
|
Website Moron
Join Date: Apr 2008
Posts: 1,104
|
Mansa has a limit, but it's 30.
|
|
|
|
|
|
#15 | |
|
Ad remum dareris
|
Quote:
But riddle me this, why do I face 50+ years of wfyabta by the entire world only to have Hammurabi show up when our relationship is at its worst--in the entire history of time,+2--and suddenly not care I'm still on the top of the scoreboard. I haven't advanced an age for the forget factor. Last turn he feared I was becoming too advanced as everyone else in the world continues to. But today he's gonna cut me a deal it seems. It's wild. My friendly ally won't trade . .. .. .. . with me, but the cautious guy has a big heart. |
|
|
|
|
|
|
#16 |
|
Emperor
Join Date: Feb 2008
Posts: 1,179
|
The leaders have base values of 5, 10, 15, and 20 (only Mansa) for iNoTechTradeThreshold, these base values are increased according to your difficulty level (+100% Settler ... +20% Deity).
Every leader has a 5% chance (MemoryDecay MEMORY_RECEIVED_TECH_FROM_ANY=20) to decrease the counter each turn, this has nothing to do with you entering a new age/era, so Hammurabi just "forgot" by dicing a 0 out of [0..19]. The interesting fact is that all forget-chances per turn do not scale with game speed, so WFYABTA should be less problematic on marathon--can anyone confirm this? |
|
|
|
|
|
#18 | |
|
Chieftain
Join Date: Jan 2008
Location: Stockholm, Sweden
Posts: 83
|
Quote:
On a side note, it would be interesting if the strategic/health/happy classification for resources was applied to techs as well =) |
|
|
|
|
|
|
#19 | ||
|
Unholy Warlord
Join Date: Mar 2008
Location: The Netherlands
Posts: 1,226
|
Quote:
Quote:
It would make sense, though. I can be quite stingy with trading away military techs but usually don't care much for the cultural ones. If AI's are planning on war with you they should not trade away their military techs to you.
__________________
No battle plan ever survives contact with the enemy. |
||
|
|
|
|
|
#20 |
|
GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,560
|
I do understand how it works now, btw...I HAVE been reading the thread, thanks all!
So......does anyone think they'll do anything about the "that goes against everything we stand for!!!" bug? Once an AI gets into its favorite civic, it reds out ALL civic changes - pretty stupid IMO, even if there are workarounds.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| WFYABTA from a friendly AI? | ungy | Civ4 - Strategy & Tips | 8 | Nov 07, 2008 08:40 PM |
| WFYABTA from a friendly AI? | ungy | Civ4 - Strategy & Tips | 2 | Nov 07, 2008 02:11 PM |
| WFYABTA and Friendly | ParadigmShifter | Civ4 - Strategy & Tips | 14 | Sep 06, 2007 11:58 PM |
| Wfyabta? | Invero | Civ4 - General Discussions | 4 | Jul 24, 2007 10:00 AM |
| International Friendly #5: A Friendly Domination by Culture | killercane | Civ3 - Stories & Tales | 18 | Jul 29, 2005 11:33 PM |