thedood123
Destroyer
- Joined
- Jul 5, 2008
- Messages
- 45
Ok I going going to review the Russians by Bonuses
Starting: Russians begin with more of the map visible- Can be very handy If you find some artifacts and some barbian camps.
Ancient: +1 food from plains- This is what makes the Russians unique this is a very huge bonus and gives a lot of food if near plains...If not near plains it is useless
Medieval: Defensive units receive the Loyalty upgrade- Good if you want defense and trying to build up your base and keep alive
Industrial: Half-price Riflemen- Not that great but good if you want to mass rifleman
Modern: Half-price Spies- I dont see much point in getting spies late in game not very handy at all
Overall I give the Russians a 1-Sucks or 10-Perfect I give a 7.5/10
Starting: Russians begin with more of the map visible- Can be very handy If you find some artifacts and some barbian camps.
Ancient: +1 food from plains- This is what makes the Russians unique this is a very huge bonus and gives a lot of food if near plains...If not near plains it is useless
Medieval: Defensive units receive the Loyalty upgrade- Good if you want defense and trying to build up your base and keep alive
Industrial: Half-price Riflemen- Not that great but good if you want to mass rifleman
Modern: Half-price Spies- I dont see much point in getting spies late in game not very handy at all
Overall I give the Russians a 1-Sucks or 10-Perfect I give a 7.5/10