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| View Poll Results: Best Civilization for a Domination Victory: | |||
| Germans |
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17 | 23.94% |
| Mongols |
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2 | 2.82% |
| Zulus |
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4 | 5.63% |
| Arabs |
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11 | 15.49% |
| Aztecs |
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22 | 30.99% |
| English |
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8 | 11.27% |
| Other (who?) |
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7 | 9.86% |
| Voters: 71. You may not vote on this poll | |||
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#1 |
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Worker
Join Date: Jun 2006
Location: STL
Posts: 2,762
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Best Civ for a Domination Victory?
Who do you think is the best Civ for a domination victory?
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The only constant is change. |
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#2 |
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Chieftain
Join Date: Jan 2006
Posts: 13
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English
navel suport doubled FTW |
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#3 |
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Worker
Join Date: Jun 2006
Location: STL
Posts: 2,762
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The Arabs are so underrated... They're almost impossible to stop at the beginning of the game and again when they get knights.
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The only constant is change. |
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#4 |
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Deity
Join Date: Mar 2003
Location: M.D.M.I.
Posts: 2,222
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I like the Aztecs because of the healing angle.
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#5 |
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Chieftain
Join Date: Feb 2008
Posts: 4
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Aztecs by far. It isn't even close. Full healing after a victory? Are you kidding me?
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#6 |
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Chieftain
Join Date: Jul 2008
Posts: 11
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Have yet to do a domination victory with the Aztecs, but I do love the German bonus. It's nice to harass the enemy for awhile with the offensive units, then all of a sudden have them upgrade to knights, tanks, etc. Even better when they're carrying a great general!
Edit: I will submit that I get extremely annoyed at trying to take over cities in the industrial/modern eras and having to wait one turn or more to continue attacking. I'm sure this can add 3-5 turns to many city sieges. |
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#7 |
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Worker
Join Date: Jun 2006
Location: STL
Posts: 2,762
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For people who say it isn't even close in favor of the Aztecs, have you tried the Arabs?! Your opponents need to get incredibly lucky if they want to stop the Arab warrior rush at the beginning of the game.
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The only constant is change. |
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#8 | |
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Protective/Organized
Join Date: Jul 2008
Location: Oslo, Norway
Posts: 347
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Quote:
![]() I think India should be an option as well, the medieval Religion is great. |
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#9 |
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Worker
Join Date: Jun 2006
Location: STL
Posts: 2,762
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No, my point is that there is almost no way to stop it unless you're extremely lucky. You won't have an archer army in time to counter their warrior army. There's no way to research bronze working and pump out 3 archers that fast. And a warrior army stands little chance defending against the Arab warrior army. In the first 20 turns of the game, there is little anyone can do to stop the Arab rush.
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The only constant is change. |
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#10 |
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Frothing Rabbitine Sabor
Join Date: Jul 2008
Location: Maine
Posts: 189
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Maybe there is a way to defeat the arab rush and you just havent found it out yet.
There are hundreds of way to play the game and at least one should be able to beat it, or that would be unfair. I personaly go for the english for domination victory. |
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#11 |
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Worker
Join Date: Jun 2006
Location: STL
Posts: 2,762
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Well to beat the Arab rush someone would have to quickly produce armies of warriors and leave them in their capital in anticipation of the Arab rush, but nobody ever does that in multiplayer because they're either more interested in exploring and going for Barbarian huts or researching the next technology. Just think about it, the Arab warriors start with the strength of legion units before anyone else archers. People are too scared to try playing the game without libraries to realize just how powerful the Arabs are, but the Arabs don't need a library because they can take enough cities to still generate sufficient research.
Besides, in the medieval era, the Arabs get mathematics to build catapults, which are stronger than the defense units for the era, and in the industrial era they get stronger knights, which combined with fundamentalism, is ridiculously powerful. They don't get a major bonus in the modern era but by then you'll probably have 4 of the 5 capitals and that last capital will just be hanging on by a thread.
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The only constant is change. |
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#12 |
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Warlord
Join Date: May 2006
Location: Los Angeles
Posts: 186
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The arabs are kind of built for a domination victory aren't they? Start with Religion, get free math, bonus knights and the 2% gold if you need a way out in the end game.
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#13 | |
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Chieftain
Join Date: Jun 2008
Posts: 8
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Quote:
Free religion tech does not increase their warriors defense, right? So you just need to get the jump on them and be the attacker. As zulu or germans this should be a simple process with your warrior specific bonus's especially if there are a lot of hills around. Not always going to happen, but it's just some examples. The catapults suffer from the same drawbacks: slow movement + low defense. I do agree with you to some extent though, as arabs if you come up against an opponent or two who isn't ready, taking a few capitols that early can really seal the deal. Last edited by PosSibley; Jul 27, 2008 at 08:45 PM. |
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#14 |
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Chieftain
Join Date: Jul 2008
Location: California
Posts: 4
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Arabs.. by far lol thats how i got the 1000ad achievement.. Build a scout unit to find enemy cities have it veteran status make an army 9 attack boom u lose unless u attain a archer army alrdy
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#15 |
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Rí
Join Date: Jul 2008
Location: Ireland
Posts: 175
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Everyone says english because double naval support and the fuedal skip. Feudal takes 47 turns to research immediatley and naval support isnt everything especially if you're fighting landlocked cities.
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#16 |
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Corporal
Join Date: Aug 2001
Location: Chinatown, USA
Posts: 238
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I got spoiled by Aztecs auto-healing. If you're healing, you're giving them time to recover and build more units.
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#17 |
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The Third Superpower
Join Date: Aug 2007
Location: Missile Silo
Posts: 772
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Aztecs. The Auto-Heal is so versatile. It's actually more skewed towards defending as it's hard for your opponent to bring down an Archer/Pikemen Army in one shot. Use the Gold to create a massive econ and then grab leonardo's for a finishing tank blitz. Seriously While the win may have been on Warlords I had like 3-4 Tank armys and could choose my win. Build the World Bank or UN or roll my tanks into a city guarded by Pikes. Gold is so powerful and grabbing those eco milestones and having easy troop movement with the roads is just powerful.
I'd love to give arabs a try although I've done the Germans and can't figure out how to upgrade my unit which has 4 Promos. I don't see why they made Warriors have Vet status as it's such a short bonus and it doesn't have much advantage over Arabs.
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#18 |
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Warlord
Join Date: Aug 2006
Posts: 236
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The Huns. I'm firmly convinced that the early game production bonus' from having tons of tons of ok cities can easily outproduce almost every other civ without a real need to focus on it. This, coupled with early game Keshiks being pushed out fairly consistantly means I'll have 2 civs capital cities before pikes.
And from there it's easy as pie. |
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#19 |
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Worker
Join Date: Jun 2006
Location: STL
Posts: 2,762
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Huns? You mean the Mongols?
And to people saying to counter the Arabs all you have to do is attack them first, that's still only a 50% chance of success. If they're on a hill or forest or have more promotions than you, you probably won't win, and then you have no defense left in your city. I've found them to be VERY hard to counter in multiplayer, even with archer armies in your cities. Plus once they get horseback riding, they're even tougher.
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The only constant is change. |
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#20 |
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Warlord
Join Date: Aug 2006
Posts: 236
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