Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - General Discussions

Notices

Reply
 
Thread Tools
Old Jul 23, 2008, 08:14 PM   #1
hoonak
Keeper of Odd Knowledge
 
Join Date: Dec 2002
Posts: 65
Civ4 BTS flank attack...did I miss something...

I am playing BtS version 3.17 (both patches). I was attacked by a large enemy stack of horse archers, swordsmen, chariots, catapults and trebuchets. I attacked the stack with knights. All of my knights won their battles, all of them had movement left to move away, but I inflicted no flanking damage on the enemy.
Is this a glitch, or is there something in the rules that I am missing?

hoonak, demon lord of Burbank
hoonak is offline   Reply With Quote
Old Jul 23, 2008, 08:18 PM   #2
ipris
Warlord
 
ipris's Avatar
 
Join Date: Aug 2002
Location: philly
Posts: 280
i thought flanking only worked when you attacked, not when you were attacked.
ipris is offline   Reply With Quote
Old Jul 23, 2008, 09:34 PM   #3
Hellman109
Chieftain
 
Join Date: Aug 2007
Posts: 33
^^ The stack came at him, and in his turn he attacked the stack himself.

And yes that does sound like a bug to me, but I dont know the rules that well so I may have missed something
Hellman109 is offline   Reply With Quote
Old Jul 23, 2008, 09:58 PM   #4
Mike Feury
Warlord
 
Join Date: Feb 2006
Location: Indianapolis
Posts: 282
Sounds like a bug to me too.

Bug with what is hard to say. I have 3.17 + Solver 0.19, and have had mounted inflict flanking damage after successful attacks.

Have you any mod installed?
Mike Feury is offline   Reply With Quote
Old Jul 23, 2008, 11:08 PM   #5
Willem
Deity
 
Join Date: Feb 2002
Location: Canada
Posts: 7,082
I believe flanking only works if you actually lose a battle. IIRC, it's tied into your retreat so if you end up having to fall back, you get to damage siege weapons while you do so.
Willem is offline   Reply With Quote
Old Jul 23, 2008, 11:11 PM   #6
CoZe
Warlord
 
Join Date: Oct 2007
Posts: 193
hmm, may sound silly but are you sure there were any siege weapons left ? maybe they all suicided.
CoZe is offline   Reply With Quote
Old Jul 24, 2008, 12:18 AM   #7
Hoticehunter
Chieftain
 
Join Date: Feb 2005
Posts: 46
Quote:
Originally Posted by Willem View Post
I believe flanking only works if you actually lose a battle. IIRC, it's tied into your retreat so if you end up having to fall back, you get to damage siege weapons while you do so.
No, as long as you survive the battle, kill or retreat, you're supposed to flank.
Hoticehunter is offline   Reply With Quote
Old Jul 24, 2008, 12:57 AM   #8
hoonak
Keeper of Odd Knowledge
 
Join Date: Dec 2002
Posts: 65
Thumbs up

i was not very clear in my description.
  1. enemy declares war
  2. enemy moves next to my city
  3. enemy is out of movement and does not attack
  4. i attack the enemy stack a knight
  5. i slaughter an enemy horse archer
  6. my knight uses it's remaining movement to move away
  7. no flanking damage

I attacked the stack with six knights, all of the knights won their combats, all had movement remaining and all moved away after attacking.

None of the enemy siege weapons were damaged during my attacks.
hoonak is offline   Reply With Quote
Old Jul 24, 2008, 01:22 AM   #9
IronCrown
Black Foe of the World
 
IronCrown's Avatar
 
Join Date: Jun 2007
Posts: 665
Can you post a savegame? (autosave)
IronCrown is offline   Reply With Quote
Old Jul 24, 2008, 06:02 AM   #10
quiddity
Chieftain
 
quiddity's Avatar
 
Join Date: Oct 2007
Location: Lyon, France
Posts: 43
since u said the SoD was next to your city i suppose that it was not "in" a city himself.

in a fort tile maybe ?

Flanking is useless when attacking city or fort ( forgot that weeks ago too .. )
quiddity is offline   Reply With Quote
Old Jul 24, 2008, 10:50 AM   #11
hoonak
Keeper of Odd Knowledge
 
Join Date: Dec 2002
Posts: 65
Quote:
Originally Posted by quiddity View Post
since u said the SoD was next to your city i suppose that it was not "in" a city himself.

in a fort tile maybe ?

Flanking is useless when attacking city or fort ( forgot that weeks ago too .. )
Your assumption is correct. The SoD was in an unfortified plains tile.

Update: there is another thread regarding this situation. that thread recommends uninstalling and re-installing the game. I have already done that, so I am unable to post save game files or screen caps.
hoonak is offline   Reply With Quote
Old Jul 24, 2008, 10:58 AM   #12
Wolfshanze
CFC Historian
 
Wolfshanze's Avatar
 
Join Date: Nov 2001
Location: Florida
Posts: 5,689
Are you playing with any mod or alteration of the files at all (in mod folder or custom assets)? Specifically, anything that may have been a "left over" from v3.13 of BtS?

I recently had this same problem when I ported my mod over from v3.13 to v3.17 of BtS... they dramatically changed a couple of XML lines that weren't used in v3.13 but are used in v3.17 so flanking will either work or not work depending on if those lines are used.

By default in v3.13 of BtS these lines in the Civ4UnitInfos.xml were set to:
Code:
			<iCollateralDamageLimit>0</iCollateralDamageLimit>
			<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
In BtS v3.17, the lines are set to the following for most flanking units:
Code:
			<iCollateralDamageLimit>100</iCollateralDamageLimit>
			<iCollateralDamageMaxUnits>6</iCollateralDamageMaxUnits>
If the above values are still at "0", flanking won't work in BtS v3.17.
__________________
Wolf's Mods: Wolfshanze 1850-1920 Mod for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4!
Attitude Icon Mini-Mod for BtS... adds "smiley" faces to leader list for relations and lists era both on main-screen.
Wolf's Unit Models: Modern German General, Soviet Russian General, Japanese General, Italian General, Polish Warlord, Austro-German Warlord, Celtic Warlord, American Medieval Set, German Medieval Set, Celtic Green Knight, European Musketman, LT vz 38, Stridsvagn M/41, Persian CKD TNH, Panzer-IVG tank pack 1, Korean Air Force Pack, Iraqi Gladiator, Green TBF Avenger, Spanish Me-109, Saab B17, Polish Fighter Pack.
Wolfshanze is offline   Reply With Quote
Old Jul 24, 2008, 01:28 PM   #13
Al Capwn
Counter-Counter Icon
 
Al Capwn's Avatar
 
Join Date: Mar 2008
Posts: 86
Quote:
Originally Posted by Wolfshanze View Post
Are you playing with any mod or alteration of the files at all (in mod folder or custom assets)? Specifically, anything that may have been a "left over" from v3.13 of BtS?

I recently had this same problem when I ported my mod over from v3.13 to v3.17 of BtS... they dramatically changed a couple of XML lines that weren't used in v3.13 but are used in v3.17 so flanking will either work or not work depending on if those lines are used.

By default in v3.13 of BtS these lines in the Civ4UnitInfos.xml were set to:
Code:
			<iCollateralDamageLimit>0</iCollateralDamageLimit>
			<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
In BtS v3.17, the lines are set to the following for most flanking units:
Code:
			<iCollateralDamageLimit>100</iCollateralDamageLimit>
			<iCollateralDamageMaxUnits>6</iCollateralDamageMaxUnits>
If the above values are still at "0", flanking won't work in BtS v3.17.
So what's the fix then? Do you need to reinstall the game or is there some code tweeking you can do to make flanking work again?
Al Capwn is offline   Reply With Quote
Old Jul 24, 2008, 05:17 PM   #14
hoonak
Keeper of Odd Knowledge
 
Join Date: Dec 2002
Posts: 65
Quote:
Originally Posted by Wolfshanze View Post
Are you playing with any mod or alteration of the files at all (in mod folder or custom assets)? Specifically, anything that may have been a "left over" from v3.13 of BtS?

If the above values are still at "0", flanking won't work in BtS v3.17.
Thank you.
hoonak is offline   Reply With Quote
Old Jul 24, 2008, 07:13 PM   #15
Al Capwn
Counter-Counter Icon
 
Al Capwn's Avatar
 
Join Date: Mar 2008
Posts: 86
Quote:
Originally Posted by Wolfshanze View Post
Are you playing with any mod or alteration of the files at all (in mod folder or custom assets)? Specifically, anything that may have been a "left over" from v3.13 of BtS?

I recently had this same problem when I ported my mod over from v3.13 to v3.17 of BtS... they dramatically changed a couple of XML lines that weren't used in v3.13 but are used in v3.17 so flanking will either work or not work depending on if those lines are used.

By default in v3.13 of BtS these lines in the Civ4UnitInfos.xml were set to:
Code:
			<iCollateralDamageLimit>0</iCollateralDamageLimit>
			<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
In BtS v3.17, the lines are set to the following for most flanking units:
Code:
			<iCollateralDamageLimit>100</iCollateralDamageLimit>
			<iCollateralDamageMaxUnits>6</iCollateralDamageMaxUnits>
If the above values are still at "0", flanking won't work in BtS v3.17.
So Wolf,
I'm using your mod right now...can I just go into the unitinfos.xml file for your mod and do a "Find and replace all" for
Code:
<iCollateralDamageLimit>0</iCollateralDamageLimit>
and replace all with
Code:
<iCollateralDamageLimit>100</iCollateralDamageLimit>
and "find and replace all"
Code:
<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
and replace all with
Code:
<iCollateralDamageMaxUnits>6</iCollateralDamageMaxUnits>
?
Or if I do that will I suddenly give flanking attacks to EVERY unit in the game?
Al Capwn is offline   Reply With Quote
Old Jul 24, 2008, 08:06 PM   #16
Wolfshanze
CFC Historian
 
Wolfshanze's Avatar
 
Join Date: Nov 2001
Location: Florida
Posts: 5,689
Quote:
Originally Posted by Al Capwn View Post
So Wolf,
I'm using your mod right now...can I just go into the unitinfos.xml file for your mod and do a "Find and replace all" for....

...Or if I do that will I suddenly give flanking attacks to EVERY unit in the game?
I assume you're playing with v2.80 of the Wolfshanze Mod?

That was fixed in v2.81 of the Wolfshanze Mod, which is also save-game compatible with v2.80 saves.

If for whatever reason you don't want to update to v2.81, you can do the changes yourself as stated... simply change the values to 100/6 respectively for the following unit classes (when I say "classes", that means the UU's too... like UU's for Horsemen and Knights):

Horsemen, Knights, Cuirassiers, Cavalry, Gunships & Subs all need those values updated... or, like I said, simply update to v2.81.
__________________
Wolf's Mods: Wolfshanze 1850-1920 Mod for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4!
Attitude Icon Mini-Mod for BtS... adds "smiley" faces to leader list for relations and lists era both on main-screen.
Wolf's Unit Models: Modern German General, Soviet Russian General, Japanese General, Italian General, Polish Warlord, Austro-German Warlord, Celtic Warlord, American Medieval Set, German Medieval Set, Celtic Green Knight, European Musketman, LT vz 38, Stridsvagn M/41, Persian CKD TNH, Panzer-IVG tank pack 1, Korean Air Force Pack, Iraqi Gladiator, Green TBF Avenger, Spanish Me-109, Saab B17, Polish Fighter Pack.
Wolfshanze is offline   Reply With Quote
Old Jul 25, 2008, 10:26 AM   #17
Al Capwn
Counter-Counter Icon
 
Al Capwn's Avatar
 
Join Date: Mar 2008
Posts: 86
Thanks Wolf!
I hadn't known that you already came out with 2.81. I'll update to the newest version.
Al Capwn is offline   Reply With Quote
Old Jul 25, 2008, 11:06 AM   #18
Wolfshanze
CFC Historian
 
Wolfshanze's Avatar
 
Join Date: Nov 2001
Location: Florida
Posts: 5,689
Quote:
Originally Posted by Al Capwn View Post
Thanks Wolf!
I hadn't known that you already came out with 2.81. I'll update to the newest version.
I actually updated when I realized flanking attacks were busted in v2.80... of course I added a bunch more goodies in v2.81 too!
__________________
Wolf's Mods: Wolfshanze 1850-1920 Mod for BtS... adds "flavored Civs", coal-fired navies, WWI units, plus Poland, Austria & Vietnam to Civ4!
Attitude Icon Mini-Mod for BtS... adds "smiley" faces to leader list for relations and lists era both on main-screen.
Wolf's Unit Models: Modern German General, Soviet Russian General, Japanese General, Italian General, Polish Warlord, Austro-German Warlord, Celtic Warlord, American Medieval Set, German Medieval Set, Celtic Green Knight, European Musketman, LT vz 38, Stridsvagn M/41, Persian CKD TNH, Panzer-IVG tank pack 1, Korean Air Force Pack, Iraqi Gladiator, Green TBF Avenger, Spanish Me-109, Saab B17, Polish Fighter Pack.
Wolfshanze is offline   Reply With Quote
Old Jul 25, 2008, 03:58 PM   #19
thadian
Kami of Awakened Dreamers
 
thadian's Avatar
 
Join Date: Sep 2006
Location: Indiana, USA
Posts: 2,288
Wolf, your awesome. Your mod is awesome.

You and Rhye need to be the project managers for Civ 5.

I want:
a better guide through the eras instead of "skipping" an era of units (like i often do, but im still a monarch player)

One UU per era for each civ

a REAL emphasis on the industrial/modern era

a REAL future era like in Civ Call To Power (I don't mind the sci-fi elements of diamond age, and sea colonies)

I know your not the one to E-Mail but you 2 are the best!
__________________
The Modiquette The best post ever.


Proud member of Religion and Revolution! Colonization will never be the same again!
Check it out, the time is coming...
thadian is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - General Discussions > flank attack...did I miss something...

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Flank attack broken. King Flevance Civ4 - General Discussions 11 Sep 16, 2008 01:41 PM
Flank attack broken? King Flevance Civ4 - Bug Reports 0 Aug 17, 2008 12:58 PM
[3.17] Flank attack is broken... Pep Civ4 - Bug Reports 7 Aug 06, 2008 12:19 PM
Question about flank attack myclan Civ4 - General Discussions 4 May 28, 2008 02:57 AM
Flank Attack Merkinball Civ4 - General Discussions 51 Aug 07, 2007 03:01 AM


Advertisement

All times are GMT -6. The time now is 05:03 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR