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Old Aug 05, 2008, 09:40 PM   #41
Aleenik
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Quote:
Originally Posted by sgrig View Post
As a French civ fan, you probably should know that URSS = Union des républiques socialistes soviétiques - the French abbreviation for USSR!
Im not french..I just Like France
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Old Aug 05, 2008, 09:45 PM   #42
sk8er AG
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Downloaded and installed Ultamite Edition but dosent show new global assault scenarios and still shows increasing culture in cities, is this normal? cant tell if im installing ue or reinstalling Beta 3

Last edited by sk8er AG; Aug 05, 2008 at 09:52 PM.
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Old Aug 05, 2008, 10:32 PM   #43
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RtW-UE updated to v1.1!

See first post for download details.
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Old Aug 05, 2008, 10:33 PM   #44
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Originally Posted by sk8er AG View Post
Downloaded and installed Ultamite Edition but dosent show new global assault scenarios and still shows increasing culture in cities, is this normal? cant tell if im installing ue or reinstalling Beta 3
Make sure you delete the old folder first completely.

And unzip the new version to the Mods folder.
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Old Aug 05, 2008, 10:34 PM   #45
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RtW-UE updated to v1.1!

See first post for download details.
WOOT! Can't wait to try it
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Old Aug 06, 2008, 12:19 AM   #46
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JEELEN I'll be uploading a new version tomorrow which fixes the AI disbanding.

It fixes the AI aggression, but not completely for the 1939 & 1941 maps. Why? Because it seems patch 3.17 made the AI even more passive till it builds up more of a power lead. I've set the AI's to consider it TOTAL_WAR and made it believe it is twice as powerful as it actually is. But still it wants to build up more troops.

So those wanting to increase AI aggression in the 1939 maps, bad luck. However it does a good job on the 1936 maps (3 years to build up).


So what we are saying is that the 1939 maps are useless.

You might as well take them out. PS, it's not just Nazi Germany that disbands, the SU does too. Left to its own devices the Polish AI makes a good stab at conquering the world. Pure comedy gold.
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Old Aug 06, 2008, 12:32 AM   #47
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And guys, I'm frustrated too about the probs with the mod, and we can fix those in mod-mods, but let's appreciate how much Dale has done to get us here. Making a mod from the ground up is dang hard and tedious (at least for me), exponentially harder than just modding an existing mod. Just be careful about saying a mod's a failure if you haven't seen what it takes to make one!


I adore Dale's work and have spent dozens of hours playing this mod and I intended to play this one for years to come. The reason I am pissed off is because Dale is making changes on a whim and releasing it without testing it. He doesn't even appear to want to ask people to test it out for him before releasing it, and just announces that this latest wreck is the 'ultimate version' and that he's dumping the project.

I feel disappointed because Beta 2 was nearly perfect - I suggested some straightforward AI changes which Dale totally ignored and instead made god-knows how many other alterations which have made the latest version much worse rather than better.

Makes me very sad to see the best Civ4 mod dumped in such a way.
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Old Aug 06, 2008, 12:34 AM   #48
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So what we are saying is that the 1939 maps are useless.

You might as well take them out. PS, it's not just Nazi Germany that disbands, the SU does too. Left to its own devices the Polish AI makes a good stab at conquering the world. Pure comedy gold.

The unit changes are laughable. Polish and Norwegian tanks are now the same strength as Panzers. All of the minor nations have strength 15 infantry. Now it's hard as hell for Nazi Germany to capture all of its objectives before Barbarossa.. Talk about overcompensation.
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Old Aug 06, 2008, 01:23 AM   #49
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Playing on a 1936 Europe-only map, Monarch, Germany: Soviets disband a large number of units, as do French. AI seems to prefer using the build-up period to put its cities on research and wealth production. Therefore AI is totally defunct come wartime compared to human player. Russia falls like dominoes, Britain is a lame duck. Great mod but the AI is defunct to the point of making it a waste of time as a WWII simulator.
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Old Aug 06, 2008, 02:08 AM   #50
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...Britain is a lame duck...
Hey so the simulation is perfect isn't it?
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Old Aug 06, 2008, 02:27 AM   #51
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Originally Posted by Horizons View Post
The unit changes are laughable. Polish and Norwegian tanks are now the same strength as Panzers. All of the minor nations have strength 15 infantry. Now it's hard as hell for Nazi Germany to capture all of its objectives before Barbarossa.. Talk about overcompensation.
What the hell you are talking about? In Europe 39 German starts with Tanks str 25, it's much more than 15 plus they have some bonus against siege units which is a good tactical point.

Moreover they starts in 39 with a lot of Infantry str 20 and plenty Artillery hat are slow to produce. Eventually they miss some advanced anti tank and could eventually delay their attack until get some. But I doubt it's the explanation when you see Poland getting very soon USSR or German town.

I don't think default units should nor needs to be reduced, the problem is certainly coming from the disbanding, the Poland doesn't suffer of this problem unlike USSR, Germany and even French I think.

The time schedule is anyway too short for Germany achieve all its goals before Barbarossa. That would require scripting and certainly more turns. Even for a human playing German and knowing that the delay are short plus that it shouldn't worry about some neighbor country yet, it's very tough to achieve all historical goals before Barbarossa. Myself my best attempt was all but one, Norway not finished.

EDIT: Polish and Norway don't start with any tank and won't produce any before Germany attack. For Norway, Germany never attack them in any version.

Last edited by Fagan; Aug 06, 2008 at 02:34 AM.
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Old Aug 06, 2008, 02:32 AM   #52
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Originally Posted by Horizons View Post
The unit changes are laughable. Polish and Norwegian tanks are now the same strength as Panzers. All of the minor nations have strength 15 infantry. Now it's hard as hell for Nazi Germany to capture all of its objectives before Barbarossa.. Talk about overcompensation.
That's been changed in the latest upload today. That's what was stopping Germany etc from attacking neutrals.

As for your other comments, you have no idea what I . .. .. .. .ing went through to get this mod finished. The day you get a mod this size uploaded let me know so I can slab a heap of . .. .. .. . onto it, okay?

Learn the truth, or don't say anything at all!
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Old Aug 06, 2008, 03:17 AM   #53
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Dale

I am sorry, have had too much time on my hands and have invested too much emotional energy into playing this mod. I am playing again from 1936 on a nice high difficulty level and it's much more to my taste.

If anything you've done a little bit too much work.
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Old Aug 06, 2008, 03:22 AM   #54
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I think the case of this guy is desperate, he seems unable to learn anything and don't really worth any answers. Dale better ignore him he probably just hate you for some reason you can't even imagine.

On one point it's true that default tanks are a little strong and values could be tempered a little.

First Tank could have bonus against gun units reduced by half and Strength reduced to 15, 20 is a bit too much for a tank with 4 moves.

Second Tank doesn't have any bonus so could be keep like that but for cosmetic purpose its strength could be changed from 25 to 24.

Third tank is very close to most special tanks of the same category, in my opinion it's the whole Chamboozer scale that should be rised a little for those units. But as it's a bit complicated the more simple is to change strength of the default third tank from 30 to 28.

All of that are just cosmetic change I doubt it will change AI behavior.
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Old Aug 06, 2008, 04:16 AM   #55
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Neutral nation's INF, TAN, FTR & BOM units have been reduced across the board in RtW-UE 1.1.
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Old Aug 06, 2008, 04:19 AM   #56
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Originally Posted by Horizons View Post
Dale

I am sorry, have had too much time on my hands and have invested too much emotional energy into playing this mod. I am playing again from 1936 on a nice high difficulty level and it's much more to my taste.

If anything you've done a little bit too much work.
I hope you are playing 1.1 as I uploaded today. AI doesn't disband armies (on any maps) and neutral nation's units have been scaled down in strength.
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Old Aug 06, 2008, 04:24 AM   #57
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I think the case of this guy is desperate, he seems unable to learn anything and don't really worth any answers. Dale better ignore him he probably just hate you for some reason you can't even imagine.


Actually I just love the mod, which is why I am glad version 1.00 was not the final version after all, I am downloading 1.1 as I write this.

As for being ignorant - I am highly ignorant of modding, that is very true.

Like I said I am going to play this for months or years to come so all I wanted was a final version without obvious glitches.

Now I am happy thank you. Will not post again unless something else irritates me.
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Old Aug 06, 2008, 05:35 AM   #58
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Well hopefully you'll post to say that 1.1 is a good game.

Hate to see your last post on a negative.
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Old Aug 06, 2008, 05:56 AM   #59
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was playing GA 1936 as france and after poland was defeated germany razed warsaw and russia razed a city it conquered (forget its name, the eastern one other than L'viv)

sorry to be bringing up problems after mod is completed but am hoping there is some way to correct this.

also dont get this- was 1.1 updated today, downloaded UE yesterday so should i redownload?
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Old Aug 06, 2008, 10:30 AM   #60
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Originally Posted by sk8er AG View Post
was playing GA 1936 as france and after poland was defeated germany razed warsaw and russia razed a city it conquered (forget its name, the eastern one other than L'viv)

sorry to be bringing up problems after mod is completed but am hoping there is some way to correct this.

also dont get this- was 1.1 updated today, downloaded UE yesterday so should i redownload?
It's not possible to raze cities, is it?
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