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#1 |
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Chieftain
Join Date: Mar 2008
Posts: 39
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Summoned Units and War Weariness
Do summoned units, like fireballs, have a effect on war weariness in your cities? It seems like when ever I go heavy mages, w.w. seems a bit harsher than usual.
Thanks |
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#2 |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Units with a duration that die don't effect war weariness. Hidden nationality units don't effect war weariness.
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#3 |
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Chieftain
Join Date: Jul 2008
Posts: 25
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#4 |
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Chieftain
Join Date: Mar 2008
Posts: 39
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Thanks Kael, guess I'm just a little paranoid.
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#5 |
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King
Join Date: Mar 2008
Location: Berlin, Europe
Posts: 897
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Killing units in oponents territory with them and capturing cities with them still does though, I belive. So thats where your war weariness might come from. (and lots of summons means lots of kills.)
HN are very solid units to fight with in a war as well since above is ignored for them. (and in Wartime it has the clear advantage that they are not singled out for defense if other troops of your side are present in the same tile.) |
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#6 |
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Tyrant
Join Date: Jun 2008
Location: Washington, DC
Posts: 12,246
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I've never understood why I get war weariness for killing my enemies units and capturing their cities.
Also, even permanent summons like skeletons definitely shouldn't add to war weariness. |
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#7 |
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King
Join Date: Mar 2008
Location: Berlin, Europe
Posts: 897
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Well not all people react cheerfully on prolonged mass murderer and all sorts of atrocities associated with war even if commited on someone else...
(also even if units are not completely lost the occasional casualty still happens and the war effort hampers non-warrelated economy at least during the war.)Sure propaganda / oppression (nationalism, dungeons, despotism, and a warlike disposition or especially the rose of persepur...) help with that but still its unsettling enough in the long run to... (exept fanatic angels orc/nordic barbarians and demons. Those don't care much. Or even relish in the last case.)Or short and simple: War sucks.
Last edited by Blackmantle; Aug 07, 2008 at 02:26 PM. |
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#8 |
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Strategy Lich
Join Date: Sep 2006
Location: Goleta, California
Posts: 1,866
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#9 | |
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Priest of Winter
Join Date: Jul 2008
Location: Manitoba, Canada
Posts: 133
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Quote:
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#10 |
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King
Join Date: Mar 2008
Location: Berlin, Europe
Posts: 897
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*in deep resounding bass*
Yea as i said my manes relish war and let their rage go free in our own cities if let loose as they like (cying out for even more blood. ). So you watch out and keep those guys chained and entertained with religion, national pride or consumptionism. :P Those things can be quite furious. Not a simple thing beeing a demon lord and ruler of the infernal hordes in creation. Hell is not a place for vacation after all. Btw. up for signing a little infernal pact EmptyWolf? *hands him a sheet of human hide inscribed with a text promising power and other things for the price of his soul* *deep resounding bass off* Last edited by Blackmantle; Aug 10, 2008 at 05:04 PM. |
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#11 |
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Warlord
Join Date: Sep 2003
Location: Germany
Posts: 133
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#12 | |
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Tyrant
Join Date: Jun 2008
Location: Washington, DC
Posts: 12,246
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Quote:
But historically speaking, most people are fine with wars prosecuted overseas as long as their side is winning without many casualties. Victorian Britain never had riots because soldiers were off overseas slaughtering Africans or Indians. Ancient Rome didn't develop civil disorder because the legions conquered Gaul or North Africa. The Spanish were perfectly happy with conquistadors wiping out millions On earth, you only get significant (war-related) civil disobedience from heavy war taxes, conscription, war-related food shortages, or significant military casualties. Not winning battles or capturing territory. |
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#13 | ||
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Priest of Winter
Join Date: Jul 2008
Location: Manitoba, Canada
Posts: 133
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Quote:
Quote:
About the Original Post: Summoned Units and War Weariness If anything I think the Sheaim would be happy their death-spam spectres and wraiths are slaughtering every enemy in sight. At least Sheaim don't get upset when the eater of dreams is at work .
Last edited by EmptyWolf; Aug 10, 2008 at 07:43 PM. |
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#14 | |
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umar
Join Date: Dec 2005
Location: Croatia
Posts: 2,008
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Quote:
__________________
Play Fall from Heaven - The greatest mod for Civ4! |
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#15 | |
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Warlord
Join Date: Jan 2006
Location: Aberdeen, Scotland
Posts: 222
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Quote:
But with the OP, yeah summoned units should not not add to the WW, thats partly the reason of summoning other spirits/elementals: they do the dirty work so the soldiers don't have to. That with they fact the can be more powerful than many of your soldiers anyway.
__________________
"The religion of one age is the literary entertainment of the next." Ralph Waldo Emerson Economic Left/Right: -1.88 Social Libertarian/Authoritarian: -2.21 |
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#16 | |
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Warlord
Join Date: Mar 2008
Location: Kraków
Posts: 243
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Quote:
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#17 |
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Master of Points
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Thats not war weariness, that's unit upkeep.
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GreyFox.ME - a blog about Gaming and Me | Latest Article | Latest Comic | Latest Image | Latest Video @GreyFoxMe | ~SolidDread | Read Welcome To China! | My Mods | Chat about FfH stuff @ #erebus |
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#18 | |
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Warlord
Join Date: Mar 2008
Location: Kraków
Posts: 243
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Quote:
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#19 |
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Tyrant
Join Date: Jun 2008
Location: Washington, DC
Posts: 12,246
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All units currently cost you upkeep; this is hardcoded and there is currently no way around this (though I understand Xienwolf is working on a fix).
I'm not sure however whether or not you *actually* have to pay for a summoned unit that you lose before the end of the turn (through death or disbanding). I suspect that you might pay the upkeep if you leave the summon to expire at the start of your next turn, but not if you delete it at the end of your turn. |
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#20 |
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Deity
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There's three ways you can fix it that I can think of.
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