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#2241 | |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,623
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Quote:
Maybe someone else can help.
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Dyslexia luRs Member of the C2C modding team. |
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#2242 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,380
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What version do you have? Did you down any of my updates? If so this could be the problem since its not intended for the public yet.
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#2243 |
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Warlord
Join Date: Feb 2010
Posts: 115
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Help! I need somebody! Pleeease! Still Interface-Probs!
Hey, guys!
First of all, a great compliment for all! This mod is great! I was playing the former version of C2C and everything was right perfect (with some of my added modules)! Now I wanted to play the version from the 26th May, but I get an "No Interface" problem: I've done, what I was told. I use Windows 7 and Intel Core i3-370M. First checked the direction and used the "CvAltRoot" like the ROM Readme said. It didn't change a thing. I think the root from Civ.ini in “My Games” looks okay. When I start BTS pure, I have the full Interface. Then I was trying the "regedt32"-solution: my path is HKEY_LOCAL_MACHINE/SOFTWARE/Wow6432Node/Sid Meier's Civilization 4 – Beyond the Sword and then there to Versions (I don't know if it has something to do with it) named „3.01“ and „3.19“. I think it has something to do with the BUG Mode: When a start a „Custom Game“, the Log says, that it can't initialize BugUtil, that's why I looked at the PythonErrLog, that I will attach you in this post. I was trying to understand the BUG-Issues-Thread and the „Source Forge“, but I'm not good professionalized in that stuff. I really want to play this Mod, it's the best I've ever seen! I like those huge, almost perfect and big Mods like ROM and now, C2C! It would be very kind, if someone of you could be able to help an old Civ-addict. Thanks and grazie mille for your support! Last edited by mcookie83; Jun 11, 2011 at 03:25 PM. Reason: Forgot Attachment |
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#2244 | |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,623
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Quote:
![]() I am sure that file you included must be useful sometime but i have not figured out when the PythonError.log is ever useful. It as too many errors which don't mean anything or are false positives...
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Dyslexia luRs Member of the C2C modding team. |
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#2245 |
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King
Join Date: May 2004
Location: Dallas, Texas
Posts: 944
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auto-promote
Hello, I'm new to this mod and I while I thought I set everything in BTS options as I want them, and the same goes for this mod, I just had my first unit get involved in battle with an animal and it auto-promoted to assume woodsman I. How can I make my promotion manual again? I would presume there is a setting for this in the mod, but I didn't seem to find one. Thanks.
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#2246 | |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,380
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#2247 | |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,623
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Quote:
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Dyslexia luRs Member of the C2C modding team. |
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#2248 |
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King
Join Date: May 2004
Location: Dallas, Texas
Posts: 944
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Great, guys. Nice to hear I got a freebie then. Thanks. I looked into Dancing Hoskuld's C2C suggestion and in a way it is an auto-promote button if left clicked on, because as it is described, it seems to suggest that if you had left it off, your XP would jump instead of getting a promotion. IOW, getting XP instead, allows you to choose the promotion.
Last edited by Charles 22; Jun 11, 2011 at 04:40 PM. |
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#2249 | |
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Warlord
Join Date: Feb 2010
Posts: 115
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Quote:
Thanks a lot! Ps. I love your changed Religions - they're terrific! |
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#2250 | |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,623
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Quote:
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Dyslexia luRs Member of the C2C modding team. |
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#2251 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,380
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I was trying to think of a good analogy of the diffrences between AND and C2C and this is what I came up with ...
Vanilla Civ4 = Cup of Water BTS = Glass of Water RoM = Fish Bowl of Water AND = Aquarium of Water C2C = Bath Tub of Water Future C2C = Swimming Pool of Water |
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#2252 | |
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High King of the Britons
Join Date: Apr 2011
Location: Australia, Victoria
Posts: 99
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Quote:
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In intelligence we trust. |
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#2253 | |
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RoM/AND & C2C player
Join Date: Mar 2004
Location: Western Michigan. For some reason..
Posts: 338
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Quote:
In many vernaculars they are interchangeable Instead of "Glass", maybe "Pitcher"?
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"Never interrupt your enemy when he's making a mistake." “The art of war teaches us to rely not on the likelihood of the enemy's not coming, but on our own readiness to receive him; not on the chance of his not attacking, but rather on the fact that we have made our position unassailable.” - Sun Tzu |
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#2254 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,380
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@strategyonly
In the modders only version I ran into a problem. For some reason when i tell a scout to go "auto explore" it jut runs back to the home city. Are they too scared to explore now? ![]() That was the point. There is not much difference between BTS and Vanilla. |
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#2255 |
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Chieftain
Join Date: Jan 2010
Posts: 52
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Judging by my current game, if I were a scout I'D be afraid to explore. There's Neanderthals EVERYWHERE! (And it's still earlier than 9,000BC.) I can barely move a unit outside of my cultural borders without getting mugged by them...
This is not a complaint....it's just far more than I've seen previously or expected. And no, I don't have "raging barbarians" activated. I just fear the time when they decide to cross the borders... |
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#2256 | |
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Chieftain
Join Date: May 2011
Location: Germany
Posts: 6
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#2257 | |
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High King of the Britons
Join Date: Apr 2011
Location: Australia, Victoria
Posts: 99
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Quote:
__________________
In intelligence we trust. |
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#2258 |
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Deity
Join Date: Jan 2010
Posts: 5,515
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I've noticed before that if you're too close to your borders or are within them that auto options tend to bring them back to stay within borders (auto-hunt/auto-explore.) Been like that for a while.
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#2259 | |
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Chieftain
Join Date: Jan 2011
Posts: 35
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Quote:
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#2260 |
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Chieftain
Join Date: May 2011
Location: Germany
Posts: 6
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I use Windows XP and have 2.3 GB RAM physical memory free. Should be enough.
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